

How Many Of You Approve Of Pgi Spending Mwo Development Time/money To Make Mw5?
#21
Posted 04 December 2016 - 01:28 AM
#22
Posted 04 December 2016 - 01:30 AM
Bombast, on 04 December 2016 - 01:18 AM, said:
Wow.
World of Tanks has more fully fleshed out modes. A non-forced competitive scene. Community Warfare that is both accessible and rewarding. A functional, partially skill based MM. A fully realized advancement path. It's not perfectly balanced, but it does a better job then this game, and does actual statistical analysis to figure out what to change. The armor system alone is more complex then most of MWO.
It also has more maps, more modes, and more vehicles.
Have you ever played WoT?
I've played quite a lot of WoT. It has only a handful of modes, all of which (much like most of MWO's modes) are playable as TDM. It really doesn't have very many maps, only 3 or 4 base modes that I can recall, and large portions of its vehicles are fairly subtly different from each other in nearby tiers. If each variant in MWO is equivalent to a unique tank in WoT, then MWO certainly has more. You're right about the armor, of course... but this often becomes more of a point of frustration in play than anything - as superior strategy and performance often means nothing in the face of one of the handful of tanks that's actually any good (and whose characteristics cannot be changed for the sake of balance).
#25
Posted 04 December 2016 - 01:41 AM
Upside too is when servers go dark, and this is not being negative and calling for it. Simply a fact that one day they will. Having PVE a stand alone game is actually a good thing.
#26
Posted 04 December 2016 - 01:42 AM
#27
Posted 04 December 2016 - 01:45 AM
Sagamore, on 04 December 2016 - 01:42 AM, said:
They won't port it over to MWO without finding a way to make money from it. By calling it a sequel or something.
#28
Posted 04 December 2016 - 01:50 AM
the other side is that pgi needed a new engine, they could not do it and pay for rapid mwo developments. so they opted to make a game instead. the technology base then exists for a port, most assets are ported, that was the same raven and shadow hawk from mwo. they can easily recycle this tech base back into mwo to give it its much needed engine upgrade. whether or not they do this remains to be seen but it makse sense.
funds from mw5m will likely go into something entirely different. maybe mechwarrior 6 or something. why move money backwards.
#29
Posted 04 December 2016 - 01:50 AM
Cementi, on 04 December 2016 - 01:41 AM, said:
Upside too is when servers go dark, and this is not being negative and calling for it. Simply a fact that one day they will. Having PVE a stand alone game is actually a good thing.
They are almost certainly going to port the work they put into PVE in MW5 back into MWO. Heck, we're already getting working mech AI into the game this month with the escort mode.
#30
Posted 04 December 2016 - 01:52 AM
MWO is pretty much a dead end at this point
#31
Posted 04 December 2016 - 01:53 AM
Kaeb Odellas, on 04 December 2016 - 01:50 AM, said:
They are almost certainly going to port the work they put into PVE in MW5 back into MWO. Heck, we're already getting working mech AI into the game this month with the escort mode.
Bets are on the VIP being incapable of firing at enemies and set to a single route per map. Can't wait to see trolling where people block it, or set up firing lines to insta-nuke it.
#32
Posted 04 December 2016 - 01:53 AM
Jun Watarase, on 04 December 2016 - 12:57 AM, said:
All you have to do is look at the updates for 2016 to know that MWO isn't getting sufficient development time/money.
Now we know what they were doing for the last year.
https://mwomercs.com...year-in-review/
dervishx5, on 04 December 2016 - 12:54 AM, said:
Probably would have retained more players if they spent more time on their current product and listening to EVERYBODY about the GOD TOM.
#33
Posted 04 December 2016 - 01:54 AM
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its going to have to have like 50 times the armor/structure of a normal atlas to not just get instagibbed by the other team
otherwise the attackers will just be able to rush it and win every time.
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faction play was dead long before they even added the long tom.
Edited by Khobai, 04 December 2016 - 01:57 AM.
#34
Posted 04 December 2016 - 01:54 AM
Jun Watarase, on 04 December 2016 - 12:57 AM, said:
All you have to do is look at the updates for 2016 to know that MWO isn't getting sufficient development time/money.
Bit undecided on the issue
MWO needs more coding work done, and a whole lot more
But then I'd like for them to switch the engine down the line
Doing it in parallel and then building out MW5 to include MWO content and gameplay might be a good solution
Maybe
But that's all just assuming they can do develop in both games in a not sluggish pace
Adding some more talent to the coding roster
I don't know
I was put off years ago that MW is going to be online (only)
I got used to it I guess
But I always wanted a single player experience
#35
Posted 04 December 2016 - 01:55 AM
ScarecrowES, on 04 December 2016 - 01:30 AM, said:
Standard
Assault
Encounter
7/42
Not counting the ones currently being re-tooled.
Quote
MWO has 20 maps in rotation, including FP maps. WoT has 29 summer maps.
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There are 456 tanks in WoT, most of which are more dissimilar then Battlemechs variants. There are currently 375 battlemech variants available for C-Bills or MC. Plus, what, six new mechs with 5 variants, and then some loyalty mechs and that still below WoTs numbers.
Quote
Unlike MWO, of course. I said, my voice dripping with sarcasm. At least in WoT, one usually has the ability to partially control the engagement with more powerful tanks, through hard terrain and tracking, where on most MWO maps, if somethings coming to get you, and you can't deal with it, you are boned, and boned fast.
And then there's gun handling and accuracy, which along with armor force one to perform risk management.
And then there's vision mechanics, which allow for info warfare. And different types of tanks, for role warfare.
#36
Posted 04 December 2016 - 02:03 AM
Quote
This is one aspect where WoT is definitely not superior. The RNG of that game is horrible. Especially with its pay to win gold ammo. That !@#$ has no place in MWO.
Edited by Khobai, 04 December 2016 - 02:04 AM.
#37
Posted 04 December 2016 - 02:04 AM
Bombast, on 04 December 2016 - 01:55 AM, said:
Standard
Assault
Encounter
7/42
Not counting the ones currently being re-tooled.
MWO has 20 maps in rotation, including FP maps. WoT has 29 summer maps.
There are 456 tanks in WoT, most of which are more dissimilar then Battlemechs variants. There are currently 375 battlemech variants available for C-Bills or MC. Plus, what, six new mechs with 5 variants, and then some loyalty mechs and that still below WoTs numbers.
Unlike MWO, of course. I said, my voice dripping with sarcasm. At least in WoT, one usually has the ability to partially control the engagement with more powerful tanks, through hard terrain and tracking, where on most MWO maps, if somethings coming to get you, and you can't deal with it, you are boned, and boned fast.
And then there's gun handling and accuracy, which along with armor force one to perform risk management.
And then there's vision mechanics, which allow for info warfare. And different types of tanks, for role warfare.
Meanwhile, TOG II. That's all I really have to say about WoT that isn't salt. I love that stupid bus.
#38
Posted 04 December 2016 - 02:05 AM
Folks who expect a game dev to sit on one game and do nothing else are just silly.
#39
Posted 04 December 2016 - 02:08 AM
Mickey Knoxx, on 04 December 2016 - 02:05 AM, said:
Folks who expect a game dev to sit on one game and do nothing else are just silly.
Folks expect a game dev to deliver on their initial promises. People are still waiting for that. Oh and replace the placeholder systems that have been in place since beta.
Not go off to work on another game when the current game is badly unfinished. How would you feel if you paid for a meal at a restaurant that was half cooked because the chef wanted to work on other stuff instead?
#40
Posted 04 December 2016 - 02:08 AM
I can say though that I don't like them working on another project while MWO is still a mess with barely any updates worth a **** for the entire year, but that's not really criticizing how they spend their money (at least, not directly) which is a different issue.
It's not like my money went into it either since I'm not a chump who buys overpriced **** all the time, so even if there was some sort of direct problem with how they're spending money at least it wasn't any of my money.
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