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How Many Of You Approve Of Pgi Spending Mwo Development Time/money To Make Mw5?


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#141 Piney II

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Posted 04 December 2016 - 02:50 PM

View PostRoughneck Cobra, on 04 December 2016 - 02:42 PM, said:

Heres hoping they go bankrupt.


Ah......another kewl kid PGI basher wishing the game's demise.

There's a pretty large population that still enjoys this game and will keep playing it, So don't go away angry, just go away.

#142 Alex Morgaine

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Posted 04 December 2016 - 02:50 PM

View PostKoalaBrownie, on 04 December 2016 - 02:15 PM, said:


And you think it's a better business plan to put all your eggs into one basket?
It's perfectly natural for a successful company to branch out into multiple projects, and MWO was originally intended to be a single player game but they couldn't garner the necessary interest at the time.

While the MW5 is a bit of a surprise, what's not surprising is that players are still doom and gloom. In the early hours of mechcon, people were fuming mad at the roughneck announcement, and later on after Solaris, after MW5, after the skill tree changes people still choose to be negative. Just goes to show that some people won't be happy no matter what happens.

yeah... I know i'm happy, cautious about the escort feature, worried about the roughneck, not sure what to do about juggling 3 battletech based games in the future, but I am happy, that there may still be a chance of this game surviving and being what people wanted back in alpha/beta. if MW5 succeeds, it could mean big things for MWO, in as little as just an engine swap to allow more features this game desperately needs. I'll be honest. saying its all a fail and flop does seem a little overboard.

#143 KoalaBrownie

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Posted 04 December 2016 - 03:17 PM

View PostTheLuc, on 04 December 2016 - 02:24 PM, said:


IS omni, quads, new weapons, new maps, Solaris VII FFA/last man standing with a leader board, major rebuild of CW/FW so everyone can participate without getting farmed or stomp the opposition, PvE and Coop.

not as a big of a suprise but people would have been happy with one or two of those.


Quads sound fun until you realize you can't torso twist and should have extremely limited weapon tracking.
Inner Sphere Omnis, yeah cool idea but- not really a major addition to the game. I'd rather have advance weapons for Level 2 than Omnis myself.
Solaris VII has never historically been about FFA melees. The only FFA melee is the Trial of Bloodright Grand Melee. Personally, I haven't found FFA interesting in games in years either. And given the trends in modern games I think the vast population agrees with me. People challenging others to 1v1 them? That's more common though.
PvE is Mechwarrior 5.
CW/FW? Can't comment since I've never gotten a game in. Longest I waited was about 5 minutes and not a single player joined the lobby

#144 Roughneck Cobra

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Posted 04 December 2016 - 03:20 PM

View PostPiney, on 04 December 2016 - 02:50 PM, said:


Ah......another kewl kid PGI basher wishing the game's demise.

There's a pretty large population that still enjoys this game and will keep playing it, So don't go away angry, just go away.


Large, hah.

#145 TheLuc

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Posted 04 December 2016 - 03:46 PM

View PostKoalaBrownie, on 04 December 2016 - 03:17 PM, said:


Quads sound fun until you realize you can't torso twist and should have extremely limited weapon tracking.
Inner Sphere Omnis, yeah cool idea but- not really a major addition to the game. I'd rather have advance weapons for Level 2 than Omnis myself.
Solaris VII has never historically been about FFA melees. The only FFA melee is the Trial of Bloodright Grand Melee. Personally, I haven't found FFA interesting in games in years either. And given the trends in modern games I think the vast population agrees with me. People challenging others to 1v1 them? That's more common though.
PvE is Mechwarrior 5.
CW/FW? Can't comment since I've never gotten a game in. Longest I waited was about 5 minutes and not a single player joined the lobby


I was just listing what I did read on the forums, the Solaris FFA comes from MW4 Mercs and alot of people associate the two. The quads that can`t torso twist its an easy fix and I'm sure, it would be child`s play for Alex to redesign a Scorpion that can. Plus in description of the Mech there is no mention that it lacks a waist :)

MWO, started with wrong title, wrong vision and bad implementation of features, CW/FW suffered greatly from this and some stubborn dude still goes with same bad ideas.

MW5 Merc, the trailer while fun to watch, its full of bad designs and mistakes in lore, I know it`s Pre-Alpha but for the moment it`s no.

I don't trust PGI one bit, I gave enough money now my wallet is closed unless they manage some thing good of earth shattering proportions.

#146 xXBagheeraXx

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Posted 04 December 2016 - 05:22 PM

time is not an issue since its a seperate team. I just hope they dont screw it up.

With the changes I see coming for MWO that seem to adress a few issues i have with the game atm, and no mention of power draw in them I am a little optimistic for the game atm.

#147 KoalaBrownie

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Posted 04 December 2016 - 05:35 PM

View PostTheLuc, on 04 December 2016 - 03:46 PM, said:

The quads that can`t torso twist its an easy fix and I'm sure, it would be child`s play for Alex to redesign a Scorpion that can. Plus in description of the Mech there is no mention that it lacks a waist Posted Image . . . MW5 Merc, the trailer while fun to watch, its full of bad designs and mistakes in lore, I know it`s Pre-Alpha but for the moment it`s no.


I'm confused, do you care about lore or don't you? On the one hand you criticize the trailer for its mistakes in lore, but on the other hand advocate Quads being able to torso twist. The two points seem to be rather in opposition. Faction warfare is also completely ahistorical looking at the map. With Jade Falcon down to the Liao border. The whole point of the clan invasion was to reach Terra.

Nevermind that any single-player focused Battletech game necessarily has to be ahistorical due to the relative impossibility of a single or couple of mechs defeating multiple mechs in turn.

#148 TheLuc

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Posted 04 December 2016 - 06:12 PM

well was just writing up its possible, a redesigned quad like the goliath or scorpion can include a waist as all the part are there in the actual game sheet ( classic BT ) on the other hand if you go with the drawings of both then you are right and just making them turning very fast would do the trick.

CW/FW I`m all good to have the Clans reach terra, MW2 did it anyways. Thing is that like for Warhammer Online was born to fail by design of the game mode.

TBH I still play because I really like the franchise and Alex, otherwise I would play Heavy Gear Assault or Gundam Online ( well if it was available outside Japan and in English )

Edited by TheLuc, 04 December 2016 - 06:21 PM.


#149 DAYLEET

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Posted 04 December 2016 - 06:33 PM

I was hoping that the pve would be tied to MWO. That i could play it with my friends and the mech i own in MWO. That it would work using the CW map, with missions rather than a story line. Better than tansverse thats for sure and im pretty sure this is the direct falling-out of transverse. People been wanted mw5 too, maybe not me but a lot of peeps always talked about it like this is how the game should have been.

Russ made sure to tell us that mw5 is solo and that the multiplayer part is in mwo so both dont directly compete. Like HBS game isnt technicaly a competitor to mwo. MW5 could be the training ground for the new engine people been asking, and everything else. Russ said "while we convert the game we have to stop everything" This might be a good way to make most of the work while mwo still, well, still get mech pack lol.

Edited by DAYLEET, 04 December 2016 - 06:34 PM.


#150 SuomiWarder

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Posted 04 December 2016 - 06:54 PM

I'm good with it because MW5:Mercs is the game I wanted all along over MWO anyway.

#151 Lostdragon

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Posted 04 December 2016 - 08:13 PM

Some of us had been saying for a while that they must surely be working on another project since there was no progress being made on MWO. I'm not really thrilled about that, but I'm glad it is MW5 and not Transverse 2.0. PGI burned through a lot of goodwill in 2013 and even more in 2016. I think if they had been more up front with us about what was really going on instead of being all cloak and dagger until MechCon then things been a lot less toxic around here this year.

Telling us a year ago that they were about to start working on MW5 and leave a small crew on MWO to slowly flesh out features and balance would have been better than the agonizing wait for improvements that never came that was 2016. I might have been more inclined to spend money to support them. As it stands now I have no plans to spend money. I am cautiously optimistic about MW5, however I will not pre-order it and will wait to see if it is any good before I purchase it.

All the good stuff that will really make a difference for MWO is still a ways out too, so no reason to open up my wallet until the new skill trees go in and we see how that shakes out.

#152 RomanoLiao

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Posted 04 December 2016 - 08:49 PM

I'm personally very happy MW5 is happening. The trailer looks pretty good and since they can port over models and other assets (presumably) the development process of MW5 should be easier. I spend money on mech packs every once and awhile to support the game (and really, I get enough enjoyment out of blowing up other mechs and listening to people whine and over-react in game-chat and blowing other mechs that it's worth it in the end). If some of that cash goes towards a game I'll probably enjoy I'm all for it.

Edited by RomanoLiao, 04 December 2016 - 08:52 PM.


#153 JC Daxion

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Posted 04 December 2016 - 08:52 PM

View PostJun Watarase, on 04 December 2016 - 12:43 AM, said:



The fact that 2016 was mostly mechpacks in terms of updates kind of proves that PGI doesn't have the resources to maintain two full development teams like what squaresoft does (they used to make only one final fantasy game at the same time, but they now work on two at the same time so that when one is released, the next game is halfway done).




Right because, an entire re-scale, scouting mode and CW revamp, Adding a game mode, 2 new maps, redid 4 others, and added huge amounts of polish to other maps, and long standing issues was nothing.....


It's called running a business.. You use revenue, to work on, maintain, and grow your existing product, while also expanding into the TOP most requested addition... single player campaign....

#154 Burning2nd

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Posted 05 December 2016 - 04:36 AM

</p>
Pays for free game then cry's when it doesn't doesn't go there way.... ironc

Edited by Burnin2nd, 05 December 2016 - 04:36 AM.






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