AnAnachronismAlive, on 28 November 2018 - 03:55 AM, said:
But with havin all/most of those assets (biomes, structures, mechs, etc.) done for the mw5 singleplayer-game already, I can not imagine it to be that much of a "technical" problem to kinda "recreate" MWO on it. Or is this assumption based on lackin knowledge on my behalf regarding the programming of the "online-/ server-client-infrastructure" needed? Rebalancin weapons etc. looks like somewhat of a minor/solvable issue compared to delivering the general game infrastructure.
Main thing is can the weapons work like they did in Mechwarrior Online? Changing the engine may have effects on hitreg. I am guessing Unreal might be up grading in hitreg i am not sure.