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Ok, Who Is Still Not Happy And Why?


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#41 Johnny Z

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Posted 05 December 2016 - 08:19 AM

View PostKinski Orlawisch, on 05 December 2016 - 02:10 AM, said:

PvE was intendet to get implanted to MWO.


I "think" it still will be.

Even the dropship from the gameplay reveal will be in this game I think. Who knows what else.

They did not say much AT ALL. Just showed a few videos and a quick game play demo. This says ALOT. Mostly making more questions. Also that they don't want to say a lot. For some reason/s. :)

After making a lot of guesses and using my brain a bit, I am taking that game play demo as a demo for MechWarrior Online as well. At least in some ways. Just like the other videos shown.

Bottom line, MechWarrior 5: Mercenaries looks like a combination of MechWarrior Online and the new Battletech game coming out and looks awesome from the gameplay demo.

Edited by Johnny Z, 05 December 2016 - 08:29 AM.


#42 Hunka Junk

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Posted 05 December 2016 - 08:29 AM

View PostJohnny Z, on 05 December 2016 - 08:19 AM, said:

I "think" it still will be.

Even the dropship from the gameplay reveal will be in this game I think. Who knows what else.

They did not say much AT ALL. Just showed a few videos and a quick game play demo. This says ALOT. Mostly making more questions. Also that they don't want to say a lot. For some reason. Posted Image

After making a lot of guesses and using my brain a bit, I am taking that game play demo as a demo for MechWarrior Online as well. At least in some ways. Just like the other videos shown.

Bottom line, MechWarrior 5: Mercenaries looks like a combination of MechWarrior Online and the new Battletech game coming out and looks awesome from the gameplay demo.




#43 Johnny Z

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Posted 05 December 2016 - 08:32 AM

View PostHunka Junk, on 05 December 2016 - 08:29 AM, said:






Maybe but there is a big update this month. 3 full games being built. Board game revival, and like 100 books coming on ereaders, 1 or more entirely new. And a new mech. :)

Edited by Johnny Z, 05 December 2016 - 08:33 AM.


#44 Lostdragon

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Posted 05 December 2016 - 08:33 AM

They basically threw in the towel on FW and that is really sad and frustrating . That mode has been in a bad way for sometime. They had one round table that didn't even really address any of the core issues then never held any of thr subsequent discussions that were supposed to happen. Instead of making the map more relevant and the modes more fun they stripped the map down to the point it is basically meaningless and they added the QP modes so you aren't forced into only the horrible Invasion mode/maps.

I like where they are going with the skill trees, but it is too early to tell if it will be well implemented or not so we will have to wait and see on that aspect. Removing the quirks without any mention of some sort of compensation for the mechs that are inherently handicapped due to hardpoints, geometry, engine cap, 10 heatsink rule (lights), etc. seems shortsighted. I was never a fan of quirks but they were effective in making bad mechs decent and decent mechs goodish.

I am happy to see MW5 coming out, I will purchase it after release if it is decent. I no longer participate in any sort of kickstarter, founder program, preorder, etc. for games.

#45 KingCobra

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Posted 05 December 2016 - 08:37 AM

With the great news for MWO and MechWarrior5 I'm very grateful Russ and PGI are still around to complete there adventure if there was 1 thing I would ask to be changed it would be the pricing on everything content related 30-50% off all the current pricing this would make many more happy as not all of us are millionaires and the pricing would be more in line with what many could afford to pay.

If PGI did reduce all there pricing by 30-50% I'm sure there sales would soar to new heights and bring back a lot of old players and bring in a lot of new players as well with a little bit of advertising on popular game sites and steam.

Edited by KingCobra, 05 December 2016 - 08:37 AM.


#46 Gas Guzzler

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Posted 05 December 2016 - 08:40 AM

I don't think it makes sense for them to stop developing MWO, so I don't think they will. They get a lot of cash from MWO, which will go away if they cease development.

I have my concerns about the skill tree as well... long grind time is bad, and we have yet to see how they are going to balance between say, a Victor and a Kodiak.

#47 Johnny Z

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Posted 05 December 2016 - 08:41 AM

View PostKingCobra, on 05 December 2016 - 08:37 AM, said:

With the great news for MWO and MechWarrior5 I'm very grateful Russ and PGI are still around to complete there adventure if there was 1 thing I would ask to be changed it would be the pricing on everything content related 30-50% off all the current pricing this would make many more happy as not all of us are millionaires and the pricing would be more in line with what many could afford to pay.

If PGI did reduce all there pricing by 30-50% I'm sure there sales would soar to new heights and bring back a lot of old players and bring in a lot of new players as well with a little bit of advertising on popular game sites and steam.


I'm glad to. MechWarrior Online and this Battletech Universe is one of the only hopes for players. Mass Effect Andromeda being one of the others. Most of the other games are offering 90's clone soup to players or are not done yet...

Anyone going nuts from boredom or what ever check out Kenshi on Steam.

Edited by Johnny Z, 05 December 2016 - 08:46 AM.


#48 Quicksilver Aberration

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Posted 05 December 2016 - 08:43 AM

View PostGas Guzzler, on 05 December 2016 - 08:40 AM, said:

I don't think it makes sense for them to stop developing MWO, so I don't think they will.

The problem is, the development is most likely going to stay the same and that is a problem. Them developing MW5 won't fix all the problems in MWO, just placate a chunk of the player base that dislikes PvP.

#49 nehebkau

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Posted 05 December 2016 - 08:44 AM

There is one thing I am not happy about -- PGI is still ignoring the HORRIBLE social tools built into the game.

#50 Gas Guzzler

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Posted 05 December 2016 - 08:44 AM

View PostQuicksilver Kalasa, on 05 December 2016 - 08:43 AM, said:

The problem is, the development is most likely going to stay the same and that is a problem. Them developing MW5 won't fix all the problems in MWO, just placate a chunk of the player base that dislikes PvP.


Well, that could be a benefit for MWO, because then there is less of a drive to make it a "simulator". I think the option of playing a more "sim" single player story campaign or the competitive PvP atmosphere we have here is going to be really nice.

And hey, we have got balance tweaks 3 months in a row now, haven't we?

Edited by Gas Guzzler, 05 December 2016 - 08:46 AM.


#51 Lostdragon

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Posted 05 December 2016 - 08:45 AM

View PostGas Guzzler, on 05 December 2016 - 08:40 AM, said:

I don't think it makes sense for them to stop developing MWO, so I don't think they will. They get a lot of cash from MWO, which will go away if they cease development.

I have my concerns about the skill tree as well... long grind time is bad, and we have yet to see how they are going to balance between say, a Victor and a Kodiak.


Hopefully they will address your second point by giving certain chassis higher value skills. Where the KDK might get to pick four 2.5% ballistic cooldowns for a total of 10% the Victor might get four at 5% for a 20% total. If they don't have some kind of system to compensat the disadvantaged mechs it is going to be pretty bad.

#52 Quicksilver Aberration

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Posted 05 December 2016 - 08:47 AM

View PostGas Guzzler, on 05 December 2016 - 08:44 AM, said:

And hey, we have got balance tweaks 3 months in a row now, haven't we?

I'm sure you are being sarcastic since about half if not more of those tweaks were met with serious criticism for being dumb.

#53 Gas Guzzler

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Posted 05 December 2016 - 08:47 AM

View PostLostdragon, on 05 December 2016 - 08:45 AM, said:

Hopefully they will address your second point by giving certain chassis higher value skills. Where the KDK might get to pick four 2.5% ballistic cooldowns for a total of 10% the Victor might get four at 5% for a 20% total. If they don't have some kind of system to compensat the disadvantaged mechs it is going to be pretty bad.


The thing is, the KDK-3 doesn't need ANY ballistic cooldown quirks.

The ER PPC-Gauss Timber/KDK/Night Gyr doesn't need any ER PPC velocity quirks either, but hey, I'll take them on the Timber Posted Image

#54 Gas Guzzler

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Posted 05 December 2016 - 08:56 AM

View PostQuicksilver Kalasa, on 05 December 2016 - 08:47 AM, said:

I'm sure you are being sarcastic since about half if not more of those tweaks were met with serious criticism for being dumb.


Yeah, a lot of it was bad, but you'll see people on the forums defending the AC nerfs until the cows come home. Hoping this month's changes are better..

#55 KingCobra

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Posted 05 December 2016 - 08:58 AM

LostDragon said (Hopefully they will address your second point by giving certain chassis higher value skills. Where the KDK might get to pick four 2.5% ballistic cooldowns for a total of 10% the Victor might get four at 5% for a 20% total. If they don't have some kind of system to compensat the disadvantaged mechs it is going to be pretty bad. )

from my point of view your right to a certain degree sir but lets take the example of My TimberWolf Vs my Highlander2c.At one time when the TimberWolf came out I could wade carelessly through 2-6 enemy's and still have over 50% of my mech left with a few kills under heavy pinpoint damage it reminded me of my days playing MechWarrior4 Mercenaries online.

Soon my timberwolf was changed by PGI as now it cannot even take 2-3 hits and it dies with me trying valiantly to live through matches the Highlander 2c can now take heavy pinpoint damage and still survive with good damage and dps output and great survivability.

So to equalize the mechs better and make many older mechs more balanced PGI should beef up the hit boxes and armor so they can be more durable under heavy pinpoint damage that to me is all that's really wrong in MWO as far as balance most or all the other balance problems have been addressed.

#56 Valdarion Silarius

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Posted 05 December 2016 - 09:11 AM

I'm fine with the game itself, I just don't buy the "PGI is a small company with a limited budget" as an excuse anymore. I feel that if Russ got over his failed little ego trip and hired some of the community (that would probably do the work for free remotely) to fix most of the initial problems of the game, the salt levels would decrease dramatically. I would have respect for Russ and his company if he would just man up and admit his mistakes instead of masking them.

Instead they keep repeating the same mistakes and spewing out the same false promises. On top of that, releasing generic mechs that contributes absolutely nothing to the game for the past 4 releases?

It really is simply human nature on both sides of the coin. Arrogance breeds ignorance. Ignorance breeds apathy. And you can't change people.

Edited by Arnold The Governator, 05 December 2016 - 09:14 AM.


#57 TLBFestus

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Posted 05 December 2016 - 09:22 AM

View PostCK16, on 05 December 2016 - 05:57 AM, said:

Bittervets will find anything to hate PGI for, PGI could give them everything and still they would be angry. There is no reasoning with them. Even a stiff slap upside the head wouldn't correct their attitude towards the game and PGI.



You realize that many of us feel the same way about Cheerleaders? It seems that no matter how poorly things get executed there's always someone cheer leading how good PGI is and to give them a chance. I've been here long enough that I got tired of excuses and PGI repeating the same mistakes.


Anyhow.....my source of unhappiness is basically built upon distrust. All these promises of all this good stuff they are planning sounds suspiciously like back in the 4 pillars/90 days to CW days.

I'm hoping of all of this that they get the SP game right, but I'm just not going to have expectations that exceed PGIs past record.

#58 Lostdragon

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Posted 05 December 2016 - 09:22 AM

View PostGas Guzzler, on 05 December 2016 - 08:47 AM, said:


The thing is, the KDK-3 doesn't need ANY ballistic cooldown quirks.

The ER PPC-Gauss Timber/KDK/Night Gyr doesn't need any ER PPC velocity quirks either, but hey, I'll take them on the Timber Posted Image


The thing is the baseline is changing, the KDK arguably didn't need a lot of the bonuses from the current skill tree to be good, but it got them because that was the baseline. The baseline is changing and hopefully weapons will be balanced around that and mechs that need help will get it in one form or another.

#59 Wrathful Scythe

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Posted 05 December 2016 - 09:26 AM

I think people aren't happy because nothing has changed yet.

Making promises and keeping them are different things. And the past lacks the latter part.

#60 Lostdragon

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Posted 05 December 2016 - 09:28 AM

View PostKingCobra, on 05 December 2016 - 08:58 AM, said:

LostDragon said (Hopefully they will address your second point by giving certain chassis higher value skills. Where the KDK might get to pick four 2.5% ballistic cooldowns for a total of 10% the Victor might get four at 5% for a 20% total. If they don't have some kind of system to compensat the disadvantaged mechs it is going to be pretty bad. )

from my point of view your right to a certain degree sir but lets take the example of My TimberWolf Vs my Highlander2c.At one time when the TimberWolf came out I could wade carelessly through 2-6 enemy's and still have over 50% of my mech left with a few kills under heavy pinpoint damage it reminded me of my days playing MechWarrior4 Mercenaries online.

Soon my timberwolf was changed by PGI as now it cannot even take 2-3 hits and it dies with me trying valiantly to live through matches the Highlander 2c can now take heavy pinpoint damage and still survive with good damage and dps output and great survivability.

So to equalize the mechs better and make many older mechs more balanced PGI should beef up the hit boxes and armor so they can be more durable under heavy pinpoint damage that to me is all that's really wrong in MWO as far as balance most or all the other balance problems have been addressed.


The Timberwolf didn't get any sort of nerf to reduce the performance level as much as you claim and it is still widely regarded as one of the best mechs in the game. The HGN IIC is considered to be a Cbill pinata, I would much rather take on one of them than a TBR in most mechs. I don't think your personal experience is indicative of how things actually are for most players. There is a reason the HGN IIC has structure quirks and the TBR does not.





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