Johnny Z, on 05 December 2016 - 04:53 PM, said:
I made replies about this exact thing in open beta. Well before faction play came out.
Others made replies saying lobbies were a good idea and all sorts of things like that. I said "Make matches quickly!" basically. Players can always screw around if they want, don't need to have that part of getting a match.
I think others wanted to build atmosphere in a way with the lobbies, in their defense. Preping for a battle and all that. But theme and atmosphere aint that easy. It isn't waiting around in a lifeless lobby like the guy up top said.
And also, compare a game like Mechwarrior Online to Planetside 2. A game of probably comparable scope and support from a playerbase and company-standpoint.
Planetside 2 as I understand it revolves entirely around Faction play. Factions vie for control of a few planets through ongoing, planetary battles with vehicles, troops, fighters, etcetera. That is as far as I know the whole game.
So Planetside 2's mode revolves around "Faction Warfare", and how many factions are in the game? THREE.
How many were in MWO's Faction play? TEN or so? And it's not even the main game mode, but a separate mode?
Maybe Faction Warfare has problems. I don't know, I've never been able to play it. But part of fixing it will involve first off, people actually playing the thing, getting more data, more feedback from the player base, more REASON to actually fix those problems because it makes up a greater proportion of the game.
If Faction Warfare is a dead game, better to jump start its heart with a defibrilator and adrenaline before worrying about combing its hair, yeah?
Edited by KoalaBrownie, 05 December 2016 - 06:03 PM.