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Please Pgi, Don't Kill Your Own Game...


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#21 Wecx

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Posted 05 December 2016 - 06:16 PM

View PostTycho von Gagern, on 05 December 2016 - 06:15 PM, said:

As far as the skill tree goes, I'm fine with a reset, providing my GXP and Cbills are reset as well, which PGI says is the case. We have been calling the current skill tree a "placeholder" for years, now.

"I want the skill system to remain just the way it is now," said absolutely no one before Mechcon. There are xp expenditures in there that do nothing, for crying out loud.

It is a testament to the fickle nature of this community that we are finally getting something else --anything else-- and low, before we've even tried it out, here come the complaints.

CW is a mess, and maybe 4.1 isn't a solution. I don't play CW so I don't care. I don't care about the Roughneck or 1vs.1 either. You say these things suck? Fine. "Killing their own game?" Considering the number of times Mechwarrior: Online has been "killed" in the past, you'll forgive me for a little skepticism.

I flat out disagree on the skill tree, however. PGI's proposal for the skill tree looks good to me, in that it's not the skill tree we have now, which is pretty lame.


The problem will be if the new tree costs more XP to master then your refund won't help you.

#22 RestosIII

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Posted 05 December 2016 - 06:17 PM

View PostTycho von Gagern, on 05 December 2016 - 06:15 PM, said:

As far as the skill tree goes, I'm fine with a reset, providing my GXP and Cbills are reset as well, which PGI says is the case. We have been calling the current skill tree a "placeholder" for years, now.

"I want the skill system to remain just the way it is now," said absolutely no one before Mechcon. There are xp expenditures in there that do nothing, for crying out loud.

It is a testament to the fickle nature of this community that we are finally getting something else --anything else-- and low, before we've even tried it out, here come the complaints.

CW is a mess, and maybe 4.1 isn't a solution. I don't play CW so I don't care. I don't care about the Roughneck or 1vs.1 either. You say these things suck? Fine. "Killing their own game?" Considering the number of times Mechwarrior: Online has been "killed" in the past, you'll forgive me for a little skepticism.

I flat out disagree on the skill tree, however. PGI's proposal for the skill tree looks good to me, in that it's not the skill tree we have now, which is pretty lame.


I would have agreed and said "Anything but the current system" before MechCon, but that's because I'd never expect the skill tree to touch quirks. Now I'm just... worried. I really don't want balance to suddenly die in a horrible fire, and I smell smoke coming our way. Still, I've said all I really can until we get to test it ourselves.

#23 MacClearly

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Posted 05 December 2016 - 06:23 PM

View PostTycho von Gagern, on 05 December 2016 - 06:15 PM, said:

As far as the skill tree goes, I'm fine with a reset, providing my GXP and Cbills are reset as well, which PGI says is the case. We have been calling the current skill tree a "placeholder" for years, now.

"I want the skill system to remain just the way it is now," said absolutely no one before Mechcon. There are xp expenditures in there that do nothing, for crying out loud.

It is a testament to the fickle nature of this community that we are finally getting something else --anything else-- and low, before we've even tried it out, here come the complaints.

CW is a mess, and maybe 4.1 isn't a solution. I don't play CW so I don't care. I don't care about the Roughneck or 1vs.1 either. You say these things suck? Fine. "Killing their own game?" Considering the number of times Mechwarrior: Online has been "killed" in the past, you'll forgive me for a little skepticism.

I flat out disagree on the skill tree, however. PGI's proposal for the skill tree looks good to me, in that it's not the skill tree we have now, which is pretty lame.

I might not have bee around as long as you but I have never heard anyone, ANYWHERE ask to remove seismic or radar derp. modules...

#24 Wecx

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Posted 05 December 2016 - 06:24 PM

View PostMacClearly, on 05 December 2016 - 06:23 PM, said:

I might not have bee around as long as you but I have never heard anyone, ANYWHERE ask to remove seismic or radar derp. modules...


Seismic shouldn't be a thing unless it costs tonnage.

#25 Tavious Grimm

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Posted 05 December 2016 - 06:24 PM

In short....PGI freaked out and hit the nuclear launch button. Now we get a quasi clean slate. No quirks or mods...I have mixed feelings on this. With the re-worked skill trees we now (maybe) have greater overall customization for EACH mech. The inclusion of QP maps was a panic decision imo, if they're unaltered then it will be a fragfest of the highest order. Spawn camping will be the name of the game. Maybe the development of the early stages of MW 5 is why FW suffered, hence lack of maps/modes/immersion. Either way it matters not since this is what we have to work with. As far as Escort and Assault goes..... in theory looks great. In short it's time we all hold our breath again and hope to whatever deity you pray to (or not) that PGI doesn't screw up....much.

#26 MacClearly

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Posted 05 December 2016 - 07:11 PM

View PostWecx, on 05 December 2016 - 06:24 PM, said:


Seismic shouldn't be a thing unless it costs tonnage.

You think a seismomitor or seismograph should weigh a ton.... WOW.

#27 FupDup

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Posted 05 December 2016 - 07:12 PM

View PostMacClearly, on 05 December 2016 - 07:11 PM, said:

You think a seismomitor or seismograph should weigh a ton.... WOW.

It's more about the fact that it gives such an incredibly powerful benefit for no sacrifice of any kind.

#28 RestosIII

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Posted 05 December 2016 - 07:16 PM

View PostMacClearly, on 05 December 2016 - 07:11 PM, said:

You think a seismomitor or seismograph should weigh a ton.... WOW.


Didn't BAP/cAP have seismic sensors in them? Because I'd be perfectly fine with locking it behind having those equipped. I despise modules personally, and still think Advanced Zoom should be part of all mechs, no matter what.

#29 FupDup

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Posted 05 December 2016 - 07:19 PM

View PostRestosIII, on 05 December 2016 - 07:16 PM, said:

Didn't BAP/cAP have seismic sensors in them? Because I'd be perfectly fine with locking it behind having those equipped. I despise modules personally, and still think Advanced Zoom should be part of all mechs, no matter what.

As a part of the lore I think so, but the TT game rules only had the 120m shutdown mech detector ability (unless there were special rulebooks I don't know about).

Anyways, putting the current Seismic Wallhack function on BAP just means that BAP will be used on most mech builds. If BAP was restricted to only being mounted on mechs with a scouting role (ECM is restricted after all), though, then it would be much better.

#30 Navy Sixes

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Posted 05 December 2016 - 07:19 PM

View PostWecx, on 05 December 2016 - 06:16 PM, said:


The problem will be if the new tree costs more XP to master then your refund won't help you.

I don't need "help." Just like I bought the Marauder pack this weekend, and I don't need "help" earning xp and skilling up. Don't get me wrong: it's great to unlock that "Master" level and enjoy all the performance perks awarded along the way. But most of the skill I've earned has been the kind you don't get from saving points or unlocking levels. It's the kind of skill you get from playing a lot and crashing and burning, spectating, and figuring out what works and what doesn't. It's the kind of skill they really can't nerf or take away.

People get so worked up over "the grind." It's just playing the game, dude. What else were you going to do?

Edited by Tycho von Gagern, 06 December 2016 - 10:58 AM.


#31 RestosIII

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Posted 05 December 2016 - 07:20 PM

View PostFupDup, on 05 December 2016 - 07:19 PM, said:

As a part of the lore I think so, but the TT game rules only had the 120m shutdown mech detector ability (unless there were special rulebooks I don't know about).

Anyways, putting the current Seismic Wallhack function on BAP just means that BAP will be used on most mech builds. If BAP was restricted to only being mounted on mechs with a scouting role (ECM is restricted after all), though, then it would be much better.


Personally, I think the BAP/cAP tax would be fine, since it's just that much more weight taken away from heatsinks/armor/ammo for people's magic wallhacks. If it isn't obvious, I hate seismic's existance, but if it has to be around, it needs to actually weigh something IMHO.

#32 MauttyKoray

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Posted 05 December 2016 - 07:31 PM

View PostMacClearly, on 05 December 2016 - 04:23 PM, said:

What if you set up a mech and the Meta changes? Taking away the ability to change loadouts and severely limiting customization to allow for multiple rolls is so assinine I am actually shocked that they have even considered it.

Russ stated there we would have the option to 'reset' the mech tree (assumption being it will cost CBills probably) and we can then re-apply the XP in whatever way we want.

#33 AnimosityMonk

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Posted 05 December 2016 - 07:34 PM

View PostTycho von Gagern, on 05 December 2016 - 07:19 PM, said:

I don't need "help." Just like I bought the Marauder pack this weekend, and I don't need "help" earning xp and skilling up. Don't get me wrong: it's great to unlock that "Master" level and enjoy all the skill perks awarded along the way. But most of the skill I've earned has been the kind you don't get from saving points or unlocking levels. It's the kind of skill you get from playing a lot and crashing and burning, spectating, and figuring out what works and what doesn't. It's the kind of skill they really can't nerf or take away.

People get so worked up over "the grind." It's just playing the game, dude. What else were you going to do?



So if the conversion from the current skill system to the "New" system isn't a 1 to 1 conversion I should be happy with grinding playing another 3 1/2 years to get all my mechs back to where they are now?

Sorry, but no.

"Give me a 1 to 1 conversion or give me my money back!"

#34 Wecx

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Posted 05 December 2016 - 07:38 PM

View PostMacClearly, on 05 December 2016 - 07:11 PM, said:

You think a seismomitor or seismograph should weigh a ton.... WOW.


WOW why should a level 7 Targeting computer weight 7 TONS.

or a TAG laser weight 1 ton.

Or a MACHINEGUN weighing .5 or 1000 pounds.

How about BAP?

The list goes on.

Edited by Wecx, 05 December 2016 - 07:40 PM.


#35 Wecx

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Posted 05 December 2016 - 07:41 PM

View PostTycho von Gagern, on 05 December 2016 - 07:19 PM, said:

I don't need "help." Just like I bought the Marauder pack this weekend, and I don't need "help" earning xp and skilling up. Don't get me wrong: it's great to unlock that "Master" level and enjoy all the skill perks awarded along the way. But most of the skill I've earned has been the kind you don't get from saving points or unlocking levels. It's the kind of skill you get from playing a lot and crashing and burning, spectating, and figuring out what works and what doesn't. It's the kind of skill they really can't nerf or take away.

People get so worked up over "the grind." It's just playing the game, dude. What else were you going to do?


Go to work and feed my children.

#36 Navy Sixes

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Posted 05 December 2016 - 07:42 PM

View PostMacClearly, on 05 December 2016 - 06:23 PM, said:

I might not have bee around as long as you but I have never heard anyone, ANYWHERE ask to remove seismic or radar derp. modules...

First off, everyone goes without radar derp or seismic until they get the gxp to unlock it. We all learned how to play the game without it. If you've forgotten, maybe this is just what you need.

Secondly, radar derp and seismic were available in the demo I saw. Calm down. It's gonna be okay, buddy.

#37 Koniving

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Posted 05 December 2016 - 07:45 PM

The "Skill tree" is effectively your "Quirk tree".. Each mech is allowed to have a limited amount of them. Looked like the number was 12 or 13 of them total.

See what you can do with that, eh?

Edited by Koniving, 06 December 2016 - 07:11 AM.


#38 Navy Sixes

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Posted 05 December 2016 - 07:45 PM

View PostWecx, on 05 December 2016 - 07:41 PM, said:

Go to work and feed my children.

Quit wasting your precious time weeping in the forums and get to grinding.

#39 FupDup

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Posted 05 December 2016 - 07:47 PM

View PostKoniving, on 05 December 2016 - 07:45 PM, said:

The "Skill tree" is effectively your "Quirk tree".. Each mech is allowed to have a limited amount of them. Looked like the number was 12 or 13 of them total.

See what you can do with that, eh?

I believe the mentioned limit was 75 skill points. Since each "tree" part seems to be around 20 "nodes" in size (give or take), that gives you almost four full trees.

Takes at least 750,000 XP to get there though...

Edited by FupDup, 05 December 2016 - 07:47 PM.


#40 Koniving

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Posted 05 December 2016 - 07:57 PM

View PostFupDup, on 05 December 2016 - 07:47 PM, said:

I believe the mentioned limit was 75 skill points. Since each "tree" part seems to be around 20 "nodes" in size (give or take), that gives you almost four full trees.

Takes at least 750,000 XP to get there though...

Sounds a wee bit excessive. The total of 'skill points' to unlock.
Good thing there isn't that many range-increasing skill points for a single weapon type. Small laser range +2.5% * 75 ... Small laser with a maximum range of 862.5 meters.

I like the idea, don't get me wrong.

Being stripped of all quirks could also allow for a real assertion of each mech's quality prior to giving minor armor/structure quirks to make up for their large size.





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