50 50, on 05 December 2016 - 07:09 PM, said:
You're joking right?
All those who begged, threatened and screamed for a single player story driven Mechwarrior title who can now set their sights on 2018 and change their pants..... and you have the hide to ask why it isn't multiplayer (co-op or not)?
I recall co-op being mentioned alongside single player in every single thread on the subject, but OK.
Tristan Winter, on 06 December 2016 - 04:06 AM, said:
Because Russ has already promised what amounts to a tremendous undertaking. The ability to travel around the galaxy and negotiate contracts to fight missions on world's with dynamically generated terrain? It's extremely ambitious. You want them to promise even more, at this early stage?
OK, if you want to say it's a matter of allocating work hours, there are two problems with that. One, they could have include co-op in the original design. Criticizing them for not doing so is a legitimate criticism. Two, they could still push back release or add it post-release.
Lily from animove, on 06 December 2016 - 07:02 AM, said:
netcode, thats why. Single palyer games allows you features you can't properly synch per network. if they wan't to make it co-op then some features that otherwisely possible would have to be sacrificed for it. Why was MW3 not co.op but able to be played in vs?
So it's cool to have a proper MW5 solo that utilises all features and the mwo part utilising the PVP. Sure some want Co_op but co op is a thing inbetween.
No, none of that is true. I don't know what caused you to imagine this. You know MWO already
has co-op, right? Drop ships and destroyable turrets.
Oh, but those turrets can't move, right? That's the problem? No. There is no difference between a player-controlled object and a computer-controlled object. HSR adjusts for the shooter's ping, not the target's. It never has.