Marack Drock the Unicorn Wizard, on 13 December 2016 - 07:18 AM, said:
Also there is an easy way to balance this game. Return everything to TT standards. The end. If people don't like it they can take it up with Jordon Weisman.
Oh, I get it, you're one of those guys that thinks TT ports easily/perfectly to a real time FPS. That explains alot.
I loved a lot of the BT stuff, but seriously TT has some gaping holes when it came to logic.
- Because you know, an atlas has *exactly* the same amount of internal space as a locust...
- "turns" in TT equated to roughly 10 seconds, which leaves so much up to interpretation for a real-time game implementation, of course there will be differences in opinion.
- You fire an ballistic round/energy weapon and if it hits one meter past its max... *poof* no damage. (most people never got into the advanced rules that provided max ranges).
- Movement on TT -> real time? (see 10 second issue above)
- Clans were nerfed in MWO because, last I checked there was no way to force players to play like a clanner, which ultimately is how the IS pushed them back, not superior tech but exploiting their honor code. So that's why they had to be nerfed. Would love to find the reference, but I recall there being an admission by FASA (or someone at FASA) that they conceded that clan tech was OP when released and it even screwed up TT for a bit.
So level with us, you are mad because you wanted a Mechwarrior game to be a Battletech game, and you don't see a difference when in reality there is and needs to be.
Edited by MovinTarget, 13 December 2016 - 08:06 AM.