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How Is There Such A Big Diff In T1 And T2?


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#61 Beaching Betty

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Posted 08 December 2016 - 02:26 AM

T1/2/3/4 are just the same, its just a number for you to show off..

Anyway;

1: "HEY! Theres locust on our base! We need 4 or more mech to hunt him down eventhough we're slow as hell"

2, 3, 4, 5: "CHARGE!!"

#62 El Bandito

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Posted 08 December 2016 - 02:32 AM

Man I miss the early PSR T1 queue. Now that was truly challenging.

#63 jjm1

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Posted 08 December 2016 - 03:08 AM

View PostFobhopper, on 07 December 2016 - 04:07 PM, said:

T1 is literally just for tryhards and meta builds. If you like having fun with your mech or running wierd 'non-meta' authorized builds, you are going to be miserable in T1. The same people Complaining about FLPPID are usually the same ones running the gauss+2 ppc+ pulse laser disco boats. Want to use LRMs? get ready for rage from your team. Like running 'underdog' mechs like the wolverine or other sub tier2 mechs? get ready for some rage and probably instant death.

If you aren't playing to alpha strike 40+ damage every time you hump a hill or turn a corner, you dont belong in T1, because thats all you are going to see. If you want to enjoy the game, stick to tier 2 or 3.


false

#64 Gladius Vittoris

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Posted 08 December 2016 - 03:20 AM

View PostGas Guzzler, on 07 December 2016 - 03:57 PM, said:

Sometimes its hard not to get frustrated though.. like when your team splits up for "caps" and the other team balls up together and just steam rolls your team because their playing the caps, and then people say "I've been playing this game for 2 years, I know how to play conquest" when they clearly do not. Or when you have an ENTIRE lance of assault mechs that all go to cap a point. Its like... hardcore facedesk.


I lolled hard when this happens...and I rage too.

How can be possible people don't understand yet this-----> "DEAD MECHS CANNOT CAP".?????

FIRST kill enemies. Always.

(Does anyone ever meet Slepnir (not the mech)? :D :D )

#65 Brizna

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Posted 08 December 2016 - 04:34 AM

View PostGladius Vittoris, on 08 December 2016 - 03:20 AM, said:


I lolled hard when this happens...and I rage too.

How can be possible people don't understand yet this-----> "DEAD MECHS CANNOT CAP".?????

FIRST kill enemies. Always.

(Does anyone ever meet Slepnir (not the mech)? Posted Image Posted Image )


In large maps, one/two LIGHT mechs doing cap work can achieve victory almost by themselves.

#66 QuantumButler

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Posted 08 December 2016 - 06:00 AM

View PostVoid Angel, on 08 December 2016 - 12:46 AM, said:

They are. The lowest you can be matched is Tier 3, and that's only if the match has been looking for players past two minutes.


I'm pretty sure the MM will just go "**** it" And grab whoever if it's been searching for long enough, also IIRC PSR matchmaking is very very relaxed in the group queue/turned off entirely.

#67 DovisKhan

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Posted 08 December 2016 - 06:04 AM

View PostBrizna, on 08 December 2016 - 04:34 AM, said:


In large maps, one/two LIGHT mechs doing cap work can achieve victory almost by themselves.


Very true, like in my yesterdays match, I've defended a point together with one light, resulted in killing 5 opponents, then moved on and captured another point and killed 2 more, 7 total. Yet we lost, cause even though i killed of all remaining enemies and held 2 points by myself (and 1 light helping me), the rest of the team failed so hard at capping, we lost

#68 Dimento Graven

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Posted 08 December 2016 - 06:59 AM

View PostDovisKhan, on 08 December 2016 - 06:04 AM, said:

Very true, like in my yesterdays match, I've defended a point together with one light, resulted in killing 5 opponents, then moved on and captured another point and killed 2 more, 7 total. Yet we lost, cause even though i killed of all remaining enemies and held 2 points by myself (and 1 light helping me), the rest of the team failed so hard at capping, we lost
Yeah, or then there's matches like this:

[Redacted]


Have a night of matches like this, and you start to doubt the existence of intelligent life on earth.


Just makes you a sad panda when 8 of your team can't even break the 100 damage mark by the end of the game...

<sigh>

Edited by draiocht, 09 December 2016 - 07:36 PM.
insult, name&shame policy


#69 Weeny Machine

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Posted 08 December 2016 - 07:18 AM

I admit that I started bitching lately after a long time. Why? I am in T1. You shouldn't expect basic mistakes being made often.

Yet, you see 2-3 heavies and assaults sitting in a far off corner while the team is on the other side of the map fighting for minutes and getting slaughtered - but there is no chance in hell that those 2-3 mechs would move their asses to support the team.

And sorry for the bias but it seems that heavies and assaults are lately suffering from an enormous angst syndrom and not moving to the front or pushing...despite lighter mechs lead the charge

Then the classic: idiots who move up behind you and take your light mech as a shield for incoming damage. Of course when you peek and want to back down you cannot move back and eat 1-3 alphas - and whoopdidooo it was most of the time again a heavy or assault mech which was responsible for that

Edited by Bush Hopper, 08 December 2016 - 07:19 AM.


#70 Dimento Graven

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Posted 08 December 2016 - 07:23 AM

View PostBush Hopper, on 08 December 2016 - 07:18 AM, said:

...

Then the classic: idiots who move up behind you and take your light mech as a shield for incoming damage. Of course when you peek and want to back down you cannot move back and eat 1-3 alphas - and whoopdidooo it was most of the time again a heavy or assault mech which was responsible for that
Unfortunately the autopunishment feature was put in to protect these individuals, and now, now they can't be punished for their stupidity.

So many is the time that would happen to me, and I'd turn around and alpha whomever it was in the face, reasoning of my logic:

That fast 'mechs used to have a tactic of sneaking behind you, stopping so that you couldn't back up so that you'd be at the mercy of their friends in front of you, so the reasonable thing to assume is that it's an enemy blocking you, turn and shoot immediately so that you can get the flying f-bomb out of there.

Sadly, the cry babies who would normally get 'taught' a lesson by their teammates won out and are protected by PGI, so their idiot behavior continues unabated.

NOW, if we actually had KNOCK DOWN, that probably wouldn't be a problem (at least for those of us that regularly pilot assaults).

Edited by Dimento Graven, 08 December 2016 - 07:24 AM.


#71 Y E O N N E

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Posted 08 December 2016 - 07:29 AM

I had a match recently on HPG. This match was touch and go. Toward the end, it turned into an all-out fight. We had this DWF. He was in the back with some LRMs, fresh. He fired those, like, twice. Then, instead of taking the high ground to pour fire on the really busted up enemy with his considerable Pulse laser arsenal, he decides to go through the basement. This is terrible, but recoverable if he pushed through the other side to help the team, which it looks like he is doing. What does he do? He gets to that exit, looks at our team fighting, turns around, and goes back underneath. About 90 seconds later, he is the last man standing with full health and three cored enemies left. Instead of watching the entrance the enemy are going to come through, he sits behind the wall. A Crab comes in and starts planting lasers up his rear, and he doesn't even start turning around until he's deep orange.

He finished with 77 damage, single-handedly losing the match for our team by A.) not being in the fight and B.) pure lack of ability.

Tier 1, folks, ggclose.

Edited by Yeonne Greene, 08 December 2016 - 07:32 AM.


#72 Dimento Graven

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Posted 08 December 2016 - 07:35 AM

View PostYeonne Greene, on 08 December 2016 - 07:29 AM, said:

...

He finished with 77 damage, single-handedly losing the match for our team by A.) not being in the fight and B.) pure lack of ability.

Tier 1, folks, ggclose.
Yeah, if you're in an assault and can't even shoot your own weight in damage... That's bad... Just... terribad craptastic.

#73 Rakshasa

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Posted 08 December 2016 - 07:41 AM

My current favourite 'Mech for general stompy robot fun is a 64kph XL Cyclops, either the Q variant for glorious missile barrages or the Z for versatile mixed combat. Luckily I am quite comfortable in Tier 3, as the white-hot meta rage my builds would attract in Tiers 2 and 1 would probably count as laser damage Posted Image

#74 Dee Eight

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Posted 08 December 2016 - 07:55 PM

View PostVoid Angel, on 08 December 2016 - 12:46 AM, said:

They are. The lowest you can be matched is Tier 3, and that's only if the match has been looking for players past two minutes.


They AREN'T. The Matchmaker has no such restriction any longer and hasn't for many months.

#75 Y E O N N E

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Posted 08 December 2016 - 07:57 PM

View PostRakshasa, on 08 December 2016 - 07:41 AM, said:

My current favourite 'Mech for general stompy robot fun is a 64kph XL Cyclops, either the Q variant for glorious missile barrages or the Z for versatile mixed combat. Luckily I am quite comfortable in Tier 3, as the white-hot meta rage my builds would attract in Tiers 2 and 1 would probably count as laser damage Posted Image


You would attract far more actual damage than rage.

#76 Revis Volek

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Posted 08 December 2016 - 08:21 PM

View PostMcgral18, on 07 December 2016 - 04:35 PM, said:

You know how PSR works, being the EXP bar. At Tier 1, you'll find the people who have been playing longer, in general.
Salt accumulates.




My salt bar doth over fillth...

#77 Lukoi Banacek

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Posted 08 December 2016 - 09:58 PM

View PostFobhopper, on 07 December 2016 - 04:07 PM, said:

T1 is literally just for tryhards and meta builds. If you like having fun with your mech or running wierd 'non-meta' authorized builds, you are going to be miserable in T1. The same people Complaining about FLPPID are usually the same ones running the gauss+2 ppc+ pulse laser disco boats. Want to use LRMs? get ready for rage from your team. Like running 'underdog' mechs like the wolverine or other sub tier2 mechs? get ready for some rage and probably instant death.

If you aren't playing to alpha strike 40+ damage every time you hump a hill or turn a corner, you dont belong in T1, because thats all you are going to see. If you want to enjoy the game, stick to tier 2 or 3.


You obviously don't know what you're talking about as your over generalization indicates. People in T1 play the builds they want to play. There are just more experienced, and more talented players in that tier than the lower tiers on average....thus, you take a risk by taking a less than optimal mech.

But the better players do better in LRM mechs (Jman), ****** platforms and franken-fun builds because they happen to be taking advantage of their experience/talent to win in even stinker mechs. It's unfortunate that you got some cranky people on comms, but....as there are more experienced players, with a different level of expectations, unfortunately some of them have a much lower tolerance for dumbshit.

Make no mistake. There are horrible players in T1 as well, which makes it all the worse for everyone, as they don't enjoy being "bad" and players with higher expectations are less tolerant of quirky builds, bad games etc. But the overall performance average trends higher, the higher your tier.

Folks expect other players to know better than to do some of the dumb **** that they do, by the time they've reached that tier. So....tolerance for dumbshit is much lower. Not excusing the rants mind ya, just trying to explain with it a bit.

#78 meteorol

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Posted 08 December 2016 - 10:11 PM

View PostGas Guzzler, on 07 December 2016 - 03:57 PM, said:


Eh **** happens, I get pretty grouchy close to bed time sometimes, and for that I am sorry. Sometimes its hard not to get frustrated though.. like when your team splits up for &quot;caps&quot; and the other team balls up together and just steam rolls your team because their playing the caps, and then people say &quot;I've been playing this game for 2 years, I know how to play conquest&quot; when they clearly do not. Or when you have an ENTIRE lance of assault mechs that all go to cap a point. Its like... hardcore facedesk.


Worst thing is when they are voting for Mining Conquest, you are literally begging at the beginning of the match for your team not to spread across all caps...
and then literally the first answer you get is " vote skirmish if you dont want to play the objective". Moments later, you see three lances spreading over 3 caps while ignoring your desperate attempts to prevent a 0:12 stomp.

Alpha lance is the first to walk into 12 enemy mechs. They get curbstomped with less than 50 dmg each. At this moment, the game is already lost. Enemy murderball turns, mows down the next lance in a 12v4 within seconds. The whole time your team can read your desperate attempts to make them stop capping... But they are somehow thinking "nope, f*ck this dude, we are doing well here".

After a clean 0:12 loss, you tell your team "see what capping got you?" and the answer you get literally is "capping is the main objective, stfu".

One would think those "but muh conquest is for capping" dudes would learn something after getting torched on small maps like mining over and over again. But nope.

#79 Void Angel

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Posted 08 December 2016 - 10:11 PM

View PostDee Eight, on 08 December 2016 - 07:55 PM, said:


They AREN'T. The Matchmaker has no such restriction any longer and hasn't for many months.

Citation.

#80 Y E O N N E

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Posted 08 December 2016 - 10:23 PM

Wasn't there a thread posted not too long ago created by a T4 player to prove that he was, in fact, a T4 player to one of our resident T1 forum warriors?





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