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Summoner Is Op And Needs Nerfs


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#101 L1f3H4ck

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Posted 13 December 2016 - 11:59 AM

THREAD

TITLE

BLOWS

MY

MIND

!!!

#102 TheCharlatan

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Posted 13 December 2016 - 12:54 PM

I've been away for a while.
Is this thread serious?
Is it real?

#103 Y E O N N E

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Posted 13 December 2016 - 01:01 PM

You tell me. We already had a legit Locust OP thread, and it got nerfed as a result. This is small fry to that ridiculousness.

#104 Summon3r

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Posted 13 December 2016 - 01:02 PM

umm just LOL op, just when you think you have heard EVERYTHING when it comes to MWO someone goes out and claims of all things the SMN is OP.................................... LMFAO

#105 Deathlike

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Posted 13 December 2016 - 01:10 PM

View PostDee Eight, on 13 December 2016 - 02:53 AM, said:

No. I do love how a few whiners on a forum is all it takes to nerf a chassis that tens of thousands of others might not have a problem with. A minority of ignoramuses who cannot adapt and are vocal about it, is all it takes to sway a developer in this day and age.


The problem with that statement is that noone is really complaining about it, unlike the KDK-3 (which needed said nerfing).

So, your logic fails here.

Edited by Deathlike, 13 December 2016 - 01:11 PM.


#106 LordNothing

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Posted 13 December 2016 - 01:17 PM

summoner was always op, people were just playing it wrong.

#107 a gaijin

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Posted 13 December 2016 - 02:38 PM

View Postmogs01gt, on 13 December 2016 - 11:29 AM, said:

Let me know once you have 500+ drops in it.. But then again, that high mounted energy hardpoint helps the mech immensely.

Not counting my Summoner B's I've got 549 drops in my Summoners.
Of course high mounted energy hard-points help the mech.
That is a given everyone knows because high mounted energy hard-points help any mech.




++++++++++++++++++++++++++++++++++
General statement:

Summoners are no more OP than Hellbringers, but they are harder to use, per se, than Hellbringers due to not being able to carry hardly any weapons.

And someone wise once wrote, "having jump-jets in your mech that you never use is like having an ER Large Large Laser in your mech that you never fire."
So...you're kind of forced to use one play-style.


It seems that some folks just don't want the Summoner to have high mounted energy hard-points.

#108 a gaijin

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Posted 13 December 2016 - 02:47 PM

View PostFrechdachs, on 13 December 2016 - 11:59 AM, said:

THREAD

TITLE

BLOWS

MY

MIND

!!!


To quote a well known game developer...

"It just works."

and another who says....

¯\_(ツ)_/¯

#109 Lightfoot

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Posted 13 December 2016 - 03:50 PM

You need the You need the M or F variant to make the Summoner work. Take the Summoner Prime out without the M or F omnipods and tell us how it went.

#110 Ultimax

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Posted 13 December 2016 - 04:10 PM

If they tone any of the quirks down, this mech goes instantly back to irrelevance.

They're are three types of mechs.

Good, strong mechs.
Mediocre and therefore irrelevant mechs.
Weak, terrible mechs that are garbage.

Edited by Ultimax, 13 December 2016 - 04:11 PM.


#111 Ghogiel

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Posted 13 December 2016 - 04:20 PM

View PostFupDup, on 12 December 2016 - 05:47 PM, said:

That does actually qualify as a (significant) nerf since pod mixing is required to create the best builds for it. Stock pods don't work on this gundam other than the missile boat (SRMs).


What ever you want to call it.

#112 MischiefSC

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Posted 13 December 2016 - 04:35 PM

Leave it.

Yep, me, hater-general of the balance godwins law hordes, saying leave this one summoner build alone.

The thing has been a card carrying member of Team Trashmech since day 1 of its release.

The Dragon 1N got months of overquirked AC goodness. Let the Summoner have his run, he's earned it.

#113 Vxheous

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Posted 13 December 2016 - 04:38 PM

View PostMischiefSC, on 13 December 2016 - 04:35 PM, said:

Leave it.

Yep, me, hater-general of the balance godwins law hordes, saying leave this one summoner build alone.

The thing has been a card carrying member of Team Trashmech since day 1 of its release.

The Dragon 1N got months of overquirked AC goodness. Let the Summoner have his run, he's earned it.


Only problem is the 1N isn't locked behind a paywall, unlike the Summoner torso mounts. PGI should release the Summoner-F and M variants for C-bills, and then it's equal opportunity jump-snipe goodness.

Edited by Vxheous Kerensky, 13 December 2016 - 04:38 PM.


#114 Zergling

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Posted 13 December 2016 - 04:58 PM

View PostDee Eight, on 13 December 2016 - 02:53 AM, said:

No. I do love how a few whiners on a forum is all it takes to nerf a chassis that tens of thousands of others might not have a problem with. A minority of ignoramuses who cannot adapt and are vocal about it, is all it takes to sway a developer in this day and age.


Ahuh, so I'm just a whining ignoramus, when I'm basing my claim of the Summoner being OP on my own performance in the mech.

Shouldn't you be accusing me of cheating because of high K/D or something?



View PostVxheous Kerensky, on 13 December 2016 - 04:38 PM, said:

Only problem is the 1N isn't locked behind a paywall, unlike the Summoner torso mounts. PGI should release the Summoner-F and M variants for C-bills, and then it's equal opportunity jump-snipe goodness.


I'm pretty sure that the moment those variants are released for cbills, there will be a lot more people saying the mech is OP.

Edited by Zergling, 13 December 2016 - 04:58 PM.


#115 SeventhSL

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Posted 13 December 2016 - 05:18 PM

Summoner OP? Lol!!!! Now I've heard everything.

Yes the new pods opened up some diversity in builds and improved old ones. Hopefully the pods will be available to everyone in time.

The summoner is still hamstrung by locked in jump jets, low available tonnage and low arm mounted hard points. Yep there is a nice duel PPC build that tries to migigate these weaknesses and play to its mobility strengths but to call the summoner OP is a bad joke. The summoner is finally in a place where I might actually use it and not fell like I'm doing the team a disservice over taking a hellbringer, timber wolf or similar.

#116 Mcgral18

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Posted 13 December 2016 - 05:26 PM

View PostVxheous Kerensky, on 13 December 2016 - 04:38 PM, said:


Only problem is the 1N isn't locked behind a paywall, unlike the Summoner torso mounts. PGI should release the Summoner-F and M variants for C-bills, and then it's equal opportunity jump-snipe goodness.


I would like to play with those nipples before they get nerfed


Though, it is interesting to see the opinions of the unwashed masses

#117 pbiggz

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Posted 13 December 2016 - 05:32 PM

Glad to see the quality of this forum has continued to degrade.

#118 RestosIII

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Posted 13 December 2016 - 05:37 PM

View Postpbiggz, on 13 December 2016 - 05:32 PM, said:

Glad to see the quality of this forum has continued to degrade.


Posted Image

#119 Lyoto Machida

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Posted 13 December 2016 - 05:45 PM

View PostAphexTwin11, on 13 December 2016 - 05:55 AM, said:

Dude, just no.

It always amazes me how quickly people jump on the forums to plead for PGI/Development to nerf various elements of the game. It's sad really. 99.9% of the time, it's due to potato math using simple averages - In my opinion at least dev. intervention is a big deal, yet literally every other day there are calls for a different mech that's "super OP 1337!!!!" to be nerfed. In this regard, thank god PGI doesn't listen to the community.


I don't know why I bother to keep responding to "XYZ is OP plz NERF AT ONCE!!!!one!!11!", yet here I am.



"The Summoner is OP and needs to be nerfed" - LOL



TRUTH +1


+15 internets for the Silvio Dante vid.

#120 Alex Morgaine

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Posted 13 December 2016 - 05:52 PM

View PostJC Daxion, on 12 December 2016 - 05:06 PM, said:

well.. I'll just say, IMO all velocity quirks need to go.. I have no idea why they added them in the first place, and make many mechs way OP because of them..

It is no surprise when many of the top mechs have them..

balance the weapon with out the velocity quirks.. Add cooldown and heat, to increase DPS on under performing mechs.


that said, with skill tree this is all getting revamped, so i can deal for another few months..


If machine guns are a good first(?) example, then they are starting to tone down quirks. For underperforming weapons and adding the common quirk amount to the weapons directly. Might make er/ppcs useful on non quirked Mechs if they do the same.

Edited by Alex Morgaine, 13 December 2016 - 05:53 PM.






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