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Summoner Is Op And Needs Nerfs


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#141 Zergling

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Posted 14 December 2016 - 02:06 AM

View PostDee Eight, on 14 December 2016 - 12:08 AM, said:

Anyone who's calling the summoner overpowered is Gulstaff, Sorcerer of Light...




I guess I'm just a top 1.0% to 0.1% unicum then.

Next time someone questions my skill level, I'll simply point to my stats in my Summoners to prove that I'm a better player than them.

Edited by Zergling, 14 December 2016 - 02:28 AM.


#142 mogs01gt

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Posted 14 December 2016 - 05:55 AM

View PostZergling, on 13 December 2016 - 06:28 PM, said:

The HBK IIC-A is smaller yes, but it is only 5 kph faster and doesn't have the 70% acceleration/deceleration, 35% turn rate and 40% torso yaw rate quirks.
At the same time, it is much less durable (less armor/structure due to being lighter, plus Summoner has structure quirks) and doesn't have ER PPC velocity or cooldown quirks and overheats easier.

Sounds like you do not play the Summoner much. The smaller HBK actually is about as tanky as the Summoner since both mechs are not able to shield their STs. The Summoner has a bigger front profile and is a hell of a lot easier to hit.

Edited by mogs01gt, 14 December 2016 - 06:00 AM.


#143 Y E O N N E

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Posted 14 December 2016 - 06:16 AM

> Summoner
> Can't shield sides

wat.

#144 The Unstoppable Puggernaut

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Posted 14 December 2016 - 07:12 AM

So this is an odd mech for me. I dont like it but stats wise it's one of my better performers. It's definitely not a match turner but it just keeps the damage counter ticking along nicely. It really doesn't need a nerf.

If you are doing well in it, well done, you earn't it.

#145 Mole

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Posted 14 December 2016 - 07:41 AM

I've been doing well in my Summoner before it was good in this weird *** build: SMN-PRIME

I play it just like I play my Mad Dog and my Timber Wolf. Only difference in the build is instead of 5 MPLs it has 4 but goes a helluva lot faster and has good jump capability and instead of dual LRM10s as closing weapons it has a single LRM20+A and runs cool as ice compared to the Timber Wolf and the Mad Dog. When the Loyalty omnipods come out for CBills I'll probably take one of the side torsos that has an energy hardpoint and stick one more MPL onto it and it'll be even better.

Edited by Mole, 14 December 2016 - 07:42 AM.


#146 a gaijin

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Posted 14 December 2016 - 03:29 PM

View Postmogs01gt, on 14 December 2016 - 05:55 AM, said:

Sounds like you do not play the Summoner much. The smaller HBK actually is about as tanky as the Summoner since both mechs are not able to shield their STs. The Summoner has a bigger front profile and is a hell of a lot easier to hit.

I think it tanks fairly well [for a lightly-armored heavy] because I almost always lose my arms before my torsos. Well, when I'm playing correctly that's how it goes.
Those big arms just seem to catch 90% of shots a lot of the time which is why having weapons in them seems less of a good choice than the torso mounts.
Still, you're limited to basically two weapons, which kinda puts a damper on things.


edited for clarification

Edited by Star Commander Horse, 14 December 2016 - 03:30 PM.


#147 I L L

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Posted 14 December 2016 - 03:42 PM

No. If you think your stats are an example of anything being OP, you'd hate to see mine. Both over a 5 KDR.

#148 Kalimaster

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Posted 14 December 2016 - 03:46 PM

Let me understand this correctly. You did well in a Mech, and because you did good, you are complaining about it? That's crazy talk dude. I say NO to NERF.

This game is being NERFed to the point within a year a spit ball will do more damage.

#149 Ace Selin

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Posted 14 December 2016 - 03:58 PM

OMG, hundreds of people agreeing the Summoner is OP.
Nerf Summoner now

#150 Master Pain

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Posted 14 December 2016 - 04:11 PM

Wait, is this real life?

Summoner op?

LOL!!!

#151 Brizna

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Posted 14 December 2016 - 04:23 PM

Suckoner is a useful mech at the moment! Travesty!! Indignity!! Nerf it into oblivion once more!!

To be honest, it's kind of lame that a significant part of it being decent is tied to the loyalty torsos, still the mech has been decent for quite some time now and non loyalty suckoners have a variety of loadouts available that make them decent.

#152 Ace Selin

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Posted 14 December 2016 - 05:59 PM

Nerf the OP Summoner, so many people agree its OP it must be !

#153 Kira Onime

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Posted 14 December 2016 - 06:18 PM

Posted Image

#154 InspectorG

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Posted 14 December 2016 - 10:24 PM

View PostZergling, on 13 December 2016 - 09:22 PM, said:


I don't actually jumpsnipe much with mine; I mostly hill pokesnipe, using the jumpjets to get into optimal shooting positions.


Then really, you are just sniping and what you do can be done in several other mechs.

The so called 'OP' Summoner has nice agility and 2 nice ErPPC quirks: Velocity and Heat. Its hardpoint locations are very nice but Timby has a ST that does the same. Night Gyr as well.

Jumpsniping has made a little comeback but is not what it once was because a 20-30 alpha isnt jack anymore. And 2 C-ERPPC costs 30 heat.(non-quirked)
A 2UAC10/3UAC5 Dire can double tap 70 damage for less.

People used to brawl with that.(Dragon Slayer and Highlander days) Now, SRMs put it to shame in a brawl. It is literally decent at one single role. Calling it OP shows one doesnt understand MWO and thats why(not to sound snide but its fact) most the decent players havent come back to the official forums.

But if you can pull nice matches with only 2 ERPPC thats awesome. I would say try HBK-llC and Blackjacks for the same type of style.

#155 Y E O N N E

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Posted 14 December 2016 - 10:28 PM

Speaking of the Blackjack, it works very, very well with a STD 225, an ER PPC, a PPC, 4x JJs, and 13x DHS. Like, cold enough that running an XL to get more DHS in is all but completely superfluous.

#156 Ace Selin

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Posted 14 December 2016 - 10:57 PM

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#157 LowSubmarino

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Posted 14 December 2016 - 10:59 PM

View PostStar Commander Horse, on 13 December 2016 - 01:24 AM, said:

Looking at your season 4, 5, and 6 Leaderboard scores it shows you do not even pilot heavy mechs. Or at least haven't over the last few months.
This indicates that all your comments on Summoner performance are based on the perspective of its opposition.
In other words, your Summoner performance observations are all based on being at the "business end" of a Summoner's PPCs. Of course you don't like Summoners and want their performance degraded.

And since you primarily pilot mediums I assume you just do not like Summoners "edging in" on (I assume your) pop-tart 'turf.'
It all indicates that you just don't like competition against heavy pop-tart mechs, especially if they do that same function as well as, for example, the Hunchback IIC.
So you make negative comments on the chassis you don't like in the hope that you sway other's opinions to match yours.
But it is unwarranted.

Again, the Summoner is a viable heavy support mech, but is no "OP God mech."
You hit it a few times it goes down just like any other lightly armored mech would (to be clear: lightly armored for a heavy).

But until it goes down, of course it will be making damage (and hopefully heavy damage) against the enemy team -- as it should.




And off topic:
Those these discussions here in these forums are entertaining for us fellow mechwarriors, I'm pretty sure we are all aware that they don't make any difference at all when it comes to weighing on the developers thought/decisions on game balance.
But again, interesting discussing all this among ourselves.


Haha....awwww how cute.

Love discussions with ppl who have literally no idea what they're talking about.

You, sir, have no idea what you are talking about.

First of all you are wrong about your assumption that I dont like competition to my hunchedIICA.

I love sniper loadouts and I enjoy sniper warfare. Its my kind of playstyle and its fun for me.

I actually get excited, when theres real competition and real danger out there. If theres a good kodiak or other mech with e.g. ppc + gauss pilots and theyre good shots then thats a real threat. I cant take many of those shots in my totally unquirked an pretty thin skinned hunchedIICA.

I actually started a petition to unlock all summoner hardpoints because Id love to play the new version and because i always liked the shape and form of the summoner. Its a cool looking mech but the old summoner is too limited in its options. I hate super low slung hardpoints. It doesnt suit my playstyle.

Second, if you re-read my post youd understand that I - unlike you - actually know exactly what im talking about.

I said the new summoner is awesome and it does not need any quirks whatsoever.

Itll be a very good mech without quirks and one of the - if not the - best ppc sniper in the entire game.

With its quirks it can dish out that double ppc alpha for days.

I know what a high number of double ppc alphas in rapid succession can do to even the biggest mechs with the biggest armor because I have played the hunchedIICA double ppc build extetnsively. More than that.

I know exactly what the hunchIICA with 16 double heatsinks, max engine, heat of 1.43 and a tc V can do because - as I stated before - I have played it eeexteeeenssiiiiivelyyyyyyyyyyyyy x 1000.

That loadout is pretty formidable.

The new summoner is comparable and even almost identicon many levels.

The very high hardpoints are very much comparable to the hunchie. It can fight in a very similar way. It can dish out its alpha without eposing the rest of the mech, using its no-face-time alpha and vanish again. It can clear obstacles with its jj, jumpsnipe, and is - once again - very similar to the hunchie in that regard.

It is also very agile and - once again - comparable to a medium in terms of how quickly it can change direction, accel/decel and runs about as fast as a hunchIICA with max engine.

I wrote that post not to whine and mimimi the summoner is so op.

I wrote those facts because I truely like this new summoner, wanne play it, and dont want it so op that everybody cries about it and they decide to take the new hardpoints out again or do some other drastic nerfs.

Just take out all quirks.

It will still be absolutely competitive. More than that. Itll be lethal.

It can already fire more 2 erppc alphas than the hunchie can with its 16 dhs and a 1.43 heat ratio.

The summoner will have more heat capacity and an even better heat ratio.

With the quirks it becomes infinitely stronger.

Think of it as a double cerppc-minigun.

Yeah thats a little exagerated but thats what this mech with that loadout, its hardpoints, the nature of no-face-time ppcs and its ability to boat dhs + quirks can do.

In good games im at my heat threshold almost all the time. My heat never goes to zero and i use both cool shots. Mostly right away to heavily dmg even the biggest assaults that wander over open ground.

Before the last dhs capacity change I could alpha 2 - 3 times depending on map. With both cool shots and a few seconds of cool down squeezed in I could alpha 5 times almost as fast as the cerppc cooldown allowed.

Do you know what 5 well placed double cerppcs with a tcV does to even the biggest mechs?

They dont like that kind of dmg one bit.

For somebody with a little or more experience with such loadouts and decent aim it is rather easy to hit bigger targest even at greater distances.

And thats only the hunchebackIICA. Totally unquirked.

It is already pretty ******* strong and I have turned around half a team or an entire team cause the assaults decided to rather go back to cover.

They dont like 3 or 4 or even 5 alphas right in their center torso. They just dont like it cause they know theyll die very soon.

Assaults turn back and the rest of the team turns back too.

The new summoner will be infinitely stronger.

Its so easy to understand. If you do not understand that then its your fault.

Im actually a fan of the new summoner. I wanne play it and by all means let evybody play it.

But i like winining and getting good stats by being good not by fielding a mech that is quite obviously super overpowered.

#158 Xetelian

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Posted 14 December 2016 - 11:24 PM

View PostMole, on 14 December 2016 - 07:41 AM, said:

I've been doing well in my Summoner before it was good in this weird *** build: SMN-PRIME

I play it just like I play my Mad Dog and my Timber Wolf. Only difference in the build is instead of 5 MPLs it has 4 but goes a helluva lot faster and has good jump capability and instead of dual LRM10s as closing weapons it has a single LRM20+A and runs cool as ice compared to the Timber Wolf and the Mad Dog. When the Loyalty omnipods come out for CBills I'll probably take one of the side torsos that has an energy hardpoint and stick one more MPL onto it and it'll be even better.


Why bother bringing LRMs if you're not going to pack any ammo...? I'd drop artemis or switch to regular mediums.
SMN-PRIME

A little less alpha for more range and ammo. Same DPS.



/Topic:


SMN is not OP, being able to poptart with a couple ERPPCs doesn't make a mech broken or stupidly powerful. It doesn't make the NVA OP or the SHC OP.

One really niche play style is all it has, any nerfs will push it back down among the chaff.



View Postoneda, on 14 December 2016 - 10:59 PM, said:


Haha....awwww how cute.

Love discussions with ppl who have literally no idea what they're talking about.

You, sir, have no idea what you are talking about.

First of all you are wrong about your assumption that I dont like competition to my hunchedIICA.

I love sniper loadouts and I enjoy sniper warfare. Its my kind of playstyle and its fun for me.

I actually get excited, when theres real competition and real danger out there. If theres a good kodiak or other mech with e.g. ppc + gauss pilots and theyre good shots then thats a real threat. I cant take many of those shots in my totally unquirked an pretty thin skinned hunchedIICA.

I actually started a petition to unlock all summoner hardpoints because Id love to play the new version and because i always liked the shape and form of the summoner. Its a cool looking mech but the old summoner is too limited in its options. I hate super low slung hardpoints. It doesnt suit my playstyle.

Second, if you re-read my post youd understand that I - unlike you - actually know exactly what im talking about.

I said the new summoner is awesome and it does not need any quirks whatsoever.

Itll be a very good mech without quirks and one of the - if not the - best ppc sniper in the entire game.

With its quirks it can dish out that double ppc alpha for days.

I know what a high number of double ppc alphas in rapid succession can do to even the biggest mechs with the biggest armor because I have played the hunchedIICA double ppc build extetnsively. More than that.

I know exactly what the hunchIICA with 16 double heatsinks, max engine, heat of 1.43 and a tc V can do because - as I stated before - I have played it eeexteeeenssiiiiivelyyyyyyyyyyyyy x 1000.

That loadout is pretty formidable.

The new summoner is comparable and even almost identicon many levels.

The very high hardpoints are very much comparable to the hunchie. It can fight in a very similar way. It can dish out its alpha without eposing the rest of the mech, using its no-face-time alpha and vanish again. It can clear obstacles with its jj, jumpsnipe, and is - once again - very similar to the hunchie in that regard.

It is also very agile and - once again - comparable to a medium in terms of how quickly it can change direction, accel/decel and runs about as fast as a hunchIICA with max engine.

I wrote that post not to whine and mimimi the summoner is so op.

I wrote those facts because I truely like this new summoner, wanne play it, and dont want it so op that everybody cries about it and they decide to take the new hardpoints out again or do some other drastic nerfs.

Just take out all quirks.

It will still be absolutely competitive. More than that. Itll be lethal.

It can already fire more 2 erppc alphas than the hunchie can with its 16 dhs and a 1.43 heat ratio.

The summoner will have more heat capacity and an even better heat ratio.

With the quirks it becomes infinitely stronger.

Think of it as a double cerppc-minigun.

Yeah thats a little exagerated but thats what this mech with that loadout, its hardpoints, the nature of no-face-time ppcs and its ability to boat dhs + quirks can do.

In good games im at my heat threshold almost all the time. My heat never goes to zero and i use both cool shots. Mostly right away to heavily dmg even the biggest assaults that wander over open ground.

Before the last dhs capacity change I could alpha 2 - 3 times depending on map. With both cool shots and a few seconds of cool down squeezed in I could alpha 5 times almost as fast as the cerppc cooldown allowed.

Do you know what 5 well placed double cerppcs with a tcV does to even the biggest mechs?

They dont like that kind of dmg one bit.

For somebody with a little or more experience with such loadouts and decent aim it is rather easy to hit bigger targest even at greater distances.

And thats only the hunchebackIICA. Totally unquirked.

It is already pretty ******* strong and I have turned around half a team or an entire team cause the assaults decided to rather go back to cover.

They dont like 3 or 4 or even 5 alphas right in their center torso. They just dont like it cause they know theyll die very soon.

Assaults turn back and the rest of the team turns back too.

The new summoner will be infinitely stronger.

Its so easy to understand. If you do not understand that then its your fault.

Im actually a fan of the new summoner. I wanne play it and by all means let evybody play it.

But i like winining and getting good stats by being good not by fielding a mech that is quite obviously super overpowered.



You're comparing a 50 ton ERPPC poptart to a 70 ton ERPPC poptart, of course the heavier mech is going to be better if you have max engine and TC Vs.

However the HBK IIC A can drop that engine down a little, put on endosteel and Ferro with plenty of room to spare.

HBK-IIC-A

SMN-PRIME

Very comparable, the SMN wins without quirks but not by long strides.

JADE KITE

The NTG is pretty potent too and I've been obliterated by a jump sniper like this a few times.




I'm not saying the SMN's quirks couldn't be toned down, but I am saying they are comparable and honestly I think the HBK IIC A needs the same quirks that the SMN has instead of nerfing the SMN.

Edited by Xetelian, 14 December 2016 - 11:45 PM.


#159 Zergling

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Posted 15 December 2016 - 01:02 AM

View PostInspectorG, on 14 December 2016 - 10:24 PM, said:

Then really, you are just sniping and what you do can be done in several other mechs.

The so called 'OP' Summoner has nice agility and 2 nice ErPPC quirks: Velocity and Heat. Its hardpoint locations are very nice but Timby has a ST that does the same. Night Gyr as well.

Jumpsniping has made a little comeback but is not what it once was because a 20-30 alpha isnt jack anymore. And 2 C-ERPPC costs 30 heat.(non-quirked)
A 2UAC10/3UAC5 Dire can double tap 70 damage for less.

People used to brawl with that.(Dragon Slayer and Highlander days) Now, SRMs put it to shame in a brawl. It is literally decent at one single role. Calling it OP shows one doesnt understand MWO and thats why(not to sound snide but its fact) most the decent players havent come back to the official forums.

But if you can pull nice matches with only 2 ERPPC thats awesome. I would say try HBK-llC and Blackjacks for the same type of style.


It is more 'poke sniping' than just sniping. I use the acceleration quirks to quickly pop over or around cover, snap off a shot, then duck back before the enemy can accurately return fire.
Or I use the jumpjets and 91 kph speed to quickly re-position along a flank when I take too much return fire, and apply pressure to the enemy team from elsewhere.


I haven't been able to effectively do that in a Timber Wolf; it just can't accelerate nearly as good, and it overheats a lot easier, so sustained DPS is worse.
Long range shooting is harder without the 30% velocity quirk too.

Further, I find 2 jumpjets isn't adequete for my play style; I can't reach certain ideal shooting spots, so I need both side torsos to be S omnipods, which means I don't have the high hardpoints from the left torso A omnipod.

I've tried the dual ER PPC + Gauss build on the Timby, with and without jumpjets, and it is honestly above my skill level; I can't synchronise the gauss charge shot with ER PPC shots adequately, and it runs hotter than I can handle.


And I'm playing Blackjacks at the moment; in 10 battles I averaged 439 damage/battle with the BJ-1, and in 21 battles with the BJ-2 I'm averaging 405 damage/battle.

Edited by Zergling, 15 December 2016 - 01:10 AM.


#160 AphexTwin11

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Posted 15 December 2016 - 04:46 AM

View PostAce Selin, on 14 December 2016 - 05:59 PM, said:

Nerf the OP Summoner, so many people agree its OP it must be !


trolololol





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