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How Is The Marauder Iic?


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#1 Angel of Annihilation

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Posted 13 December 2016 - 01:07 PM

So I am stuck at work for another 1-2 hours and debating on adding a Reinforcement Pack and Scorch to my basic pack that I have waiting for me. Since they only inject once per hour I wanted to get some early feedback on if I should order them now and have them waiting for me when I got home.

So what is the early verdict? Are they any good?

#2 Snowbluff

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Posted 13 December 2016 - 01:24 PM

It's a ******* oven, that's what it is.

The best variants are the A, and therefore the C as well. Get a pair of guns on it. I'm running 2 LB10 2 LPL and 2 Flamers with a 375 xl. I'm considering trying a 350 XL to make room for heat sinks and jump jets.

#3 lagartx3

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Posted 13 December 2016 - 01:25 PM

View PostViktor Drake, on 13 December 2016 - 01:07 PM, said:

So I am stuck at work for another 1-2 hours...

You lucky *******, i had to leave home just as i watched the server go down to apply the patch, im stuck here for 6 more hours, and all i can think of, is those sweet sweet low slung arms waiting for me at home, ready to embrace me :3

#4 Snazzy Dragon

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Posted 13 December 2016 - 01:25 PM

They are really, really, really hot.

The Scorch is most definitely worth it. Double gauss + PPC with backup SRMs? Yes.

Double LB-X + SRM6+A + backup laser slaughter? Yes.

It's unique in that it is the only clan mech that can have ballistics in both arms and have fully actuated movement; as in, side to side + up and down aim. Arm lock is an abomination in this mech and you should feel bad if you leave it on piloting it.

The Marauder IIC-C and D are the odd ones.

I just slapped 5 medium pulse lasers and 2 lb 10 xs on the C with full jumpjets. It can't match the sheer dakka of 3 hardpoints and it doesn't match the sheer energy vomit some of the other variants to add. But hey, it's fun. BLAP.

As for the D I am running a really funky build. XL 340 with 2 goose waffles in the arms, 2 ER large lasers in the head and torso, and 2 s-srm4s for the M(L)G enthusiasts stomping around in their lights and mediums boating the buffed machine guns (they are actually dangerous, don't be fooled!) It's weird to mix the long burn with pinpoint but I'm getting the hang of getting full burn on the lasers while the goose waffles charge and "snapping" the goose waffles to a lead just before firing to get the full damage from both weapons systems.

#5 RestosIII

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Posted 13 December 2016 - 01:25 PM

It's hard to tell. I don't own it, but apparently everyone and their mother does. So far, all of my matches have had swarms of the damn things everywhere.

#6 Y E O N N E

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Posted 13 December 2016 - 01:26 PM

3 hours for me...

Poop.

#7 Snazzy Dragon

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Posted 13 December 2016 - 01:27 PM

View PostRestosIII, on 13 December 2016 - 01:25 PM, said:

It's hard to tell. I don't own it, but apparently everyone and their mother does. So far, all of my matches have had swarms of the damn things everywhere.


Now's a good time to take some flamer based mechs out for a spin. :P Not many have mastered theirs yet and it runs hot even with elite skills!

#8 HauptmanT

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Posted 13 December 2016 - 01:29 PM

About to log on, as mine should have been injected by now.

I'll let you know... If I'm not back soon, I lovem and cant log off. ;)

#9 Angel of Annihilation

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Posted 13 December 2016 - 01:58 PM

Question for everyone who says the mech runs hot? Are you someone who feels that every hard point has to be filled hehe.

seems to me the way to reduce heat would be to just mount less guns and more DHS but I guess I will find out when I get home.

#10 Snazzy Dragon

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Posted 13 December 2016 - 02:03 PM

View PostViktor Drake, on 13 December 2016 - 01:58 PM, said:

Question for everyone who says the mech runs hot? Are you someone who feels that every hard point has to be filled hehe.

seems to me the way to reduce heat would be to just mount less guns and more DHS but I guess I will find out when I get home.


DHS fills up slots very quickly so you end up taking a lot of guns anyway to fill up tonnage, even with a larger engine.

#11 Davegt27

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Posted 13 December 2016 - 02:21 PM

saw one wrecking face with 4 ERPPCs

#12 DovisKhan

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Posted 13 December 2016 - 02:23 PM

View PostViktor Drake, on 13 December 2016 - 01:58 PM, said:

Question for everyone who says the mech runs hot? Are you someone who feels that every hard point has to be filled hehe.

seems to me the way to reduce heat would be to just mount less guns and more DHS but I guess I will find out when I get home.



It doesn't run that hot, 4 PPCs are very manageable


However I found 2 PPCs and 3 CUAC5 to be much more of a beast, even with no skills it runs cool and you can take on Kodiaks in an even fight, it's survivability is surprisingly good, any quirks would make it obscenely OP

#13 Snazzy Dragon

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Posted 13 December 2016 - 02:59 PM

View PostDavegt27, on 13 December 2016 - 02:21 PM, said:

saw one wrecking face with 4 ERPPCs


I'd leave that to the warhawk since it's uber quirked for it, but I'm still experimenting with the energy based MAD-IICs. I've tried out 3x LPL and it seems ok, given how you just need to wiggle the troso instead of full on twist to spread damage

#14 Mike McSullivan

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Posted 13 December 2016 - 03:07 PM

I will have to play more to come to a final conclusion. But it feels tanky like the IS version.
Funstuff...the A variant is the only clanmech i know of where a standard engine would make sense...
3 Ultra10s+ERSL oO
(was just for testing purposes)

Edited by Mike McSullivan, 13 December 2016 - 03:07 PM.


#15 QuantumButler

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Posted 13 December 2016 - 03:10 PM

They have huge asses which are perfect for 4xsrm6+lbx20 Spirit Bear alphas

#16 Cy Mitchell

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Posted 13 December 2016 - 03:10 PM

They are pretty hard to kill. It seems like they take damage well.

#17 Gas Guzzler

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Posted 13 December 2016 - 03:13 PM

Wish smurfy would update to make it easier to pass the time...

#18 Snazzy Dragon

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Posted 13 December 2016 - 03:17 PM

View PostRampage, on 13 December 2016 - 03:10 PM, said:

They are pretty hard to kill. It seems like they take damage well.


Stick flamers on them and headshot them when they overheat!

#19 Lupis Volk

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Posted 13 December 2016 - 03:29 PM

Anyone got smurfy builds for the variants in the basic bundle?

#20 Master Green Fox

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Posted 13 December 2016 - 03:45 PM

Anyone else getting a little OCD over the fact that RT energy hard-points for it wont high mount the ER PPC's? I don't even care about the high mount in a game play sense, I wanted the dammed look, but I guess we can't have nice things. Besides there are several Clan mechs that can high mount multiple ER PPC's so why the hell not?





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