IronClaws, on 14 December 2016 - 04:48 PM, said:
There, this is the real problem, not Clan / IS tech balance, because Clan Mechs are nerfed to near parity with IS Mechs now. Unfortunately, this is a FTP game, so there is no good way to force players to permanently choose one side or the other, so the "top" units just flock to whichever side is winning.
I would suspect and hope that the little intra-faction events will help mitigate this a little bit, now that a "side" =/= a faction... there is no good reason for people to overload cjf when the can go smoke jag and get the same queue *and* get a population bonus... or at least not a penalty, so if people are smart, they'll spread themselves out. *THEN* PGI swoops in with some event that makes cjf and csj fight each other.
Other solution is supply demand: higher payouts for less *active* (NOT MEASURED BY POPULATION)
and/or handicap side with too much activity by reducing drop deck limits accordingly
and or finally just preventing mercs from moving so freely about (yeah, I went there) and put them in one month contracts to prevent rapid shifts along with disbandment/unit quir cooldowns so players can't hop back and forth so easily.
Let the flaming commence...