Bud Crue, on 15 December 2016 - 10:15 AM, said:
Yep. And that is a tough problem to crack. But it is still the problem as I see it as well.
From a mech level, not just an assault, but overall design of mechs as put forth in this game, the Kodiak-3 and maybe the SB are nearly perfect in my eyes. But so too is the ACH (mobility and visible profile being of note), and the Hunchback IIC (hard point location being especially good).
How to bring them down to mortal levels without negative quirks or remaking them as something else? I have no idea.
Nonetheless as long as they have no equivalent on the IS side, folks on the IS side are going to feel like they are fighting an uphill battle. And in a supposedly competitive environment where all mechs are supposed to be of equivalent value regardless of their role (according to the devs)...that's a problem, regardless of why or how it came to occur. If PGI doesn't figure something out to address it, then I believe this mode is well and truly fu...ed.
The issue is, PGi is also still bad at making quirks, remember the dragon when it suddenly had god quirks? its either overdone or non existent, they lack the skills to finetune properly to the degree where the chassis usefullness doesn't acts binary.
But even at the end of this balance when it would eb achieved we need a system to educate the bottom skill players or distribute them better, because there is an undenyable non tech related difference too.
Edited by Lily from animove, 16 December 2016 - 07:33 AM.