Gaden Phoenix, on 20 December 2016 - 06:12 PM, said:
MAD-IIC has low mounts, it's armor has no quirks. All it has going for it is firepower that comes from clan weapons. It is a Clan Glass Cannon Assault.
Unlike the KDK3, it has to peek out it' whole body or the side with weapons to do damage. How is it OPed?
Every IS assault can do that same thing (example Banshee) with armour and other quirks but shorter ranged IS weapons.
I play my MAD-BH and find them very similar. In fact tankiness is also very similar. Big difference is range, against Clan Weapons. Which can be easily negated by movement and pushing as a team.
They are OPed in that they can play and engage like a clan heavy but with more armour at 400~600M range warefare which IS mechs have huge issues with and need to close the gap.
IS heavies, mostly are played as long range snipers or short range brawlers. Previously Clan Assaults all has various issues that made Clan heavies a better well rounded platforms. All the MAD-IIC is, is a well rounded Clan Assault that brings the well roundedness of Clan heavies to an Assault Chassis.
Previously all Clan Assaults were really good in something, but had negative issues that people had to content with. The MAD-IIC is really build like a IS Assault but with Clan weapons.
Yeah I have a similar experience with my MAD-BH and comparing my MAD-IICs with about the same number of matches.
MAD-BH: 25 matches played, 2.31 K/D, 11,379 Damage, 455 Average Damage
MAD-IIC-SC: 24 matches played, 1.33 K/D, 10,931 Damage, 455 Average Damage
MAD-IIC-D: 24 matches played, 2.58 K/D, 12,426 Damage, 517 Average Damage
MAD-IIC: 21 matches played, 2.00 K/D, 11,262 Damage, 536 Average Damage
So yeah I am not seeing anything really OP here. The MAD-IIC's got a slight edge in overall damage output but considering they are 10 tons heavier and can mount a bit more firepower with that added weight, I think that is to be expected however in actual K/D the MAD-BH is hanging right in there. I expect the reason we are seeing the slight edge to the MAD-IIC damage while generally seeing them have a less effective K/D than the MAD-BH is due to the longer beam duration and burst UAC/s effect which tends to scatter damage. Honestly I tend to believe that many people who claim Clan weapon superiority generally don't have a clue as to how much more difficult it is for Clan mechs to produce concentrated, effective fire as compared to IS mechs with their Pin Point ACs, shorter beam duration and more concentrated LRM fire.
In any case, it is pretty obvious to me that if the 75 ton IS Marauder equipped with its supposedly, "Inferior" IS Tech and weapons can keep pace with the 85 ton Marauder IIC armed with its supposedly "Superior" Clan Tech and Weapons, then if anything the MAD-IIC needs a serious buff hehe. Just kidding here but come on guys, think about how silly you people claiming the MAD-IIC is OP sound when you consider it in those terms. If they are so OP and Clan Tech is so OP, shouldn't they actually, I don't know, perform better than a 10 ton lighter mech armed with inferior weapons??