Quicksilver Kalasa, on 27 December 2016 - 04:55 PM, said:
First, even if the teams are comprised of heavies and assaults, a 100 ton mech (ie still the heaviest mech in the game) should not be flanking, that role should still be left to mechs that can actually move faster than 80kph.
Second, the reason you don't see that many lights is because of how weak they are, there ability to flank is directly related to the power on the field and with things like KDK-3s running booping things, that becomes a difficult task.
You are most certainly correct, that the role of scouting and flanking should be left to mechs that move much faster that 70 kph......but to actually find players to do that with much more fragile mechs, especially in P(otato)UG play is very rare. And while I agree that the rise of the KDK-3 has made it rather difficult for scouts to get around, finding people piloting things smaller than 40 tons is almost as rare as seeing a (P) or (F) mech. In PUG play I have seen the light queue as small as 5%. While the recent holiday has seen an uptick in players and more people in the light queue, you know as soon as the holidays are over, lights are going back to <10% and mediums <20% and it will be back to heavies and assaults dominating the queue.
The answer to the problem of getting more light pilots into the queue would be to introduce a few more lights into the game that will get people to play them, but with how badly the match rewards are tied to damage/kills done in a match, there really isnt much motivation for people to play lights considering their usually lackluster loadouts and survivability on anything that isnt an arctic cheetah.