Campaign To Release Effective Is Mechs
#81
Posted 19 December 2016 - 07:14 PM
#82
Posted 19 December 2016 - 07:14 PM
Alan Davion, on 19 December 2016 - 06:52 PM, said:
I took his statement out of context, of course. He was saying that the difference between IS and Clans in FP doesn't come down to tech. A much more important factor, in his mind, is the fact that the top units are all Clan.
I guess he didn't agree with Mech the Dane's point about people rolling Clan because.... Clan is better.
Is there a name for this fallacy? Seems like Russ is saying that correlation does not equal causality, but in this case, we're actually dealing with a causality.
#83
Posted 19 December 2016 - 07:15 PM
Tristan Winter, on 19 December 2016 - 06:47 PM, said:
Russ was referring to CW, specifically pre-mades vs pugs as more pressing matter over tech difference. That's very different. Tech imbalance still matters.
Tristan Winter, on 19 December 2016 - 07:14 PM, said:
I guess he didn't agree with Mech the Dane's point about people rolling Clan because.... Clan is better.
Top units know more than others just which side is better. I remember a lot of big units defected to the IS during the brief period when IS quirks had actually threatened Clan dominance.
Edited by El Bandito, 20 December 2016 - 12:45 AM.
#84
Posted 19 December 2016 - 07:18 PM
Ultimax, on 19 December 2016 - 03:02 PM, said:
Honest question, as I don't actually know.
What IS mechs are possible at the 75 ton & 100 ton weight points that could be strong enough?
Requirements:
- Good hitboxes
- High mounts
- High engine cap (350 to 375)
- Ability to boat energy or ballistics or a good combination of both on a variant
- Jump Jets
If it had all of that, it probably wouldn't even need quirks to compete.
I'll take your requirements, and instead throw them in the trash and give you 'Hammerhands'.
Nothing says "Say ow." like Daddy Warhammer.
#85
Posted 19 December 2016 - 07:19 PM
Tristan Winter, on 19 December 2016 - 07:14 PM, said:
I guess he didn't agree with Mech the Dane's point about people rolling Clan because.... Clan is better.
Is there a name for this fallacy? Seems like Russ is saying that correlation does not equal causality, but in this case, we're actually dealing with a causality.
I'd say "Ostrich-Head-In-Sand syndrome" applies. See no evil if you will.
#86
Posted 19 December 2016 - 07:23 PM
Yeonne Greene, on 19 December 2016 - 07:08 PM, said:
Not enough lasers to be a nuke boat. It is, however, a very solid contender as a heavier replacement for the BJ-1X. Wish it had two more energy hard-points to make 8, though. Getting a competitive output from IS lasers with less than 8 hard-points is...tricky. It's either 3xLL+3xML or 2xLPL+4xML. Same weight for both. Same tonnage. Slightly different range brackets. DHS are an issue since we're involving larges.
Edit: also 3x LPL if we like running super hot.
So basically with a smidgen of HP inflation it'd be perfect.
#87
Posted 19 December 2016 - 07:25 PM
And for isUAC10, that is 13tons @ 7crit slots so a AC10 + 1 ton. Would only be able to fit 1 UAC10 per section.
If IS actually got isUAC10, would it worth taking instead of GR or a pair of UAC5? For most of my IS mechs I would equip it but it would not have anything really to match it up with, MLs are not cERML = approx LL but only at 1ton instead of 5tons.
isXL engine needs to be durable for the weight savings or we will be stuck primarily with energy (and missile).
PS And I would not have a complaint if isUAC10 shot more than one pellet per roll
#88
Posted 19 December 2016 - 07:32 PM
For IS to compete, and before getting into the tech balance discussion, their weapons need to be arranged slightly differently. Where a Clan 'Mech can have three big ballistics stacked in one side-torso, the IS can't. So if you're going for big ballistics, and you want bigger than just two UAC/5 and two AC/5, you need one in each torso, and one or two in a single arm.If we're trying to combine Gauss with XL, the ballistic has to be in the arm, and the energy need to be in the side-torsos. There is also potential to build solid PPFLD Heavies using standard engines, but only if the ballistic is in one side torso and two energy are in the other side torso, so we can strip the arms completely for weight savings.
#89
Posted 19 December 2016 - 07:34 PM
Yeonne Greene, on 19 December 2016 - 05:53 PM, said:
Defiance - looks like it's a knuckle-dragger, too. Basically a 75 ton Cataphract. Meh.
Falconer - possibly, as a poptart.
Flashman - laser boat. Would be good, but we need more ballistic-energy combos in good mounts.
Hammerhands - Warhammer with ballistics in the arms. Mediocre.
Lao Hu - a 75 ton Roughneck (or rather, the Roughneck is a 65 ton Lao Hu). Wrong placement for the energy weapons and torso ballistic precludes Gauss with XL.
Malestrom - knuckledragger garbage.
Onslaught - looks promising as pure dakka, like the Black Widow.
Penetrator - like the Flashman.
Rakshasa - complete garbage, easy-to-hit side torsos with neither the cXL perks nor the option to remove protruding missile pods. The Marauder series does what it can do way better.
Thanatos - Awesome syndrome in every way except speed.
Toyama - already covered earlier in the thread.
War Dog - another knuckle-dragger...also belly guns.
Thanatos 4T has 1B/4E/1M hardpoints...not hard to imagine that becoming 2B/6E/2M
War Dog has Torso mounted Gauss + 4E in base config...also, future variant carries Heavy Gauss in Torso...worth noting.
EDIT: Hammerhands is JJs + 2B/2E
Edited by Gyrok, 19 December 2016 - 07:39 PM.
#90
Posted 19 December 2016 - 07:43 PM
Torso-mounted Gauss in the War Dog is a complete non-started with isXL. What it needs is torso-mounted twin AC/5 or AC/10 on one side and twin energy on the other. Looks like the energy are all arms.
Thanatos's problem isn't hard-point count, it's being wider than a barn door and squat to boot. Another non-starter with isXL.
Edited by Yeonne Greene, 19 December 2016 - 07:45 PM.
#91
Posted 19 December 2016 - 07:52 PM
Yeonne Greene, on 19 December 2016 - 07:43 PM, said:
Torso-mounted Gauss in the War Dog is a complete non-started with isXL. What it needs is torso-mounted twin AC/5 or AC/10 on one side and twin energy on the other. Looks like the energy are all arms.
Thanatos's problem isn't hard-point count, it's being wider than a barn door and squat to boot. Another non-starter with isXL.
Now, think LFE and reconsider
#92
Posted 19 December 2016 - 07:53 PM
I've gotten saltier since you've been gone.
#93
Posted 19 December 2016 - 08:30 PM
Yeonne Greene, on 19 December 2016 - 07:53 PM, said:
I've gotten saltier since you've been gone.
OMG!!!! Welcome to the salt side brother!
Would you like sea salt, iodized table salt, raw NaCl, or the pink himalayan stuff?
I started on sea salt, and moved on to the raw stuff personally.
The only ray of hope I see left is advancing the tech timeline...and I seriously doubt it happens, but I remain slightly optimistic it might come...before my kids are my age...or before I am dead...
#94
Posted 19 December 2016 - 09:12 PM
#95
Posted 19 December 2016 - 09:17 PM
#96
Posted 19 December 2016 - 10:02 PM
#97
Posted 19 December 2016 - 11:26 PM
Requiemking, on 19 December 2016 - 10:02 PM, said:
The Champion would just be terrible, Ceasar would be mediocre and the Shogun is as slow as an Annihilator. A strong mech needs to have at least adequate speed.
#98
Posted 19 December 2016 - 11:39 PM
TheArisen, on 19 December 2016 - 11:26 PM, said:
The Shogun would be as fast as the Stalker. Plus, with all those delicious Missile hardpoints, even the mighty Kodiak and Marauder IIC would fear the Shogun's mighty SRM hammer. (In all seriousness, the Shogun would be hands down the best SRM Brawler in the game, with all those Missile hardpoints being put towards SRMs.)
#99
Posted 19 December 2016 - 11:40 PM
Edited by Spheroid, 19 December 2016 - 11:49 PM.
#100
Posted 20 December 2016 - 12:01 AM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users