MechaBattler, on 19 December 2016 - 05:22 PM, said:
No, supposedly it is because the original weapons programmer who apparently just up and said "F*** you I'm leaving", supposedly left no notes on how to program future weapons or some B-S.
Quicksilver Kalasa, on 19 December 2016 - 05:31 PM, said:
Can't is the wrong word, won't is the accurate word.
Won't may also apply as "Won't add them until they get to a certain set of mechs that require them", for example the Hermes 4K I mentioned earlier, which uses an ER small and 6 ER mediums.
We won't know until we reach a point where the new weapons are absolutely required, and they're not added.
Yeonne Greene, on 19 December 2016 - 05:57 PM, said:
You are not getting six Medium or Small Pulse lasers into a Wasp without sacrificing speed and/or jumping ability (XL180 gets you six with one JJ), making it identical at best. To wit, most of its weapons are also in its large arms...which will get sheared off in short-order. Unlike the Locust, which has very tiny arms which almost never get hit with any meaningful damage.
It is not an inherently well-designed 'Mech.
Well the Wasp 1W is only armed with 6 standard small lasers, so obviously there would have to be some changes or sacrifices made, especially to use 6 medium pulse lasers. If you used endo, ferro and xl you might get 6 medium pulse lasers, but you'd probably have to bring zero jump jets and skim the armor down.
Lehmund, on 19 December 2016 - 06:03 PM, said:
Geez. The game doesn't need more mechs that are more powerful in an FPS setting than others, IS or Clan.
What it needs is more balance across the board so that players will enjoy playing pretty much any mech they wish.
How do you do that? With great difficulty.
But it's not by adding other mechs on the IS side that will make obsolete other IS mechs just to compete with the most played mechs on the Clan side...
I've posted threads about the typical game design balancing process for competitive multiplayer games elsewhere so won't go into it here though.
As for myself, I'm not one of the top players, but I do quite well for myself, whatever mech I bring to the table. The obvious ones do better for me as Clan and I would gladly take more nerfs on high performers and bonuses on low performers just so that I can take whatever I want and my team mates be ok with it.
I just want to have good games, that is all.
Until PGI gets it through their thick collective skulls they need a proper BV system in the game, which was the only way the table top game was able to come anywhere close to balance thanks to cheaper IS mechs letting the IS player field more heavy or assault mechs vs the far more expensive Clan heavy and assault mechs forcing them to take very few if any of them.
Granted this would require a complete top to bottom wipe of literally every change the game has undergone since day one. Put literally everything back at TT values in order to get a baseline, and iterate from there.
Which is exactly why it will never happen.