Requiemking, on 20 December 2016 - 09:37 AM, said:
Are you joking? The 1V can mount an MPL and 4 MGs with 3 double heatsinks and two tons of ammo with near max armor, while the 3V can mount twin MGs plus twin MPLs with a ton of ammo and the same heatsinks.
I'm simply trying to provide the necessary reality check to remind them that these are bad mechs that do nothing for the game and that all they are doing is getting in the way of making the game better.
Who are you to tell other pilots, who know exactly what they want and have actually done their requisite research, theorycrafting, and direct comparisons ... what is and isn't good? Especially if those pilots may well be better and more experienced than you?
Trying to say that the Piranha or Fire Moth will be bad mechs because the LCT-1V or LCT-3V is a bad mech... is like trying to tell people that the Nova Cat will be a bad mech because the Cataphract is lousy. They're both 70 tons, they both mount energy and ballistic weapons, and one a Clan mech while the other is IS. Brilliant comparison.
Also, are you implying that the LCT-1V and LCT-3V are at least equally viable or better than the LCT-1E and LCT-3M? Because if you think that is the case, then I suppose more than one of the following are probably true:
- you've never played all of these Locusts.
- you lack the ability to project conclusions based on prior experience (very unlikely).
- you've never paid attention to which mechs good players choose, and which mechs are used in competitive play.
- your impressions are tainted by low-tier experiences.
- you're trolling or butthurt for some reason we are not privy to.
But I'll entertain your façade by providing an actual analysis of the mechs in question here:
LCT-1E (
XL190, 6x SPL, 10DHS, 18% heat diss, 5% heat gen)
- 24 alpha damage
- 5.199 sustained DPS
- 10.080 maximum DPS (sustainable for ~19 seconds, 204 damage total)
LCT-3M (
XL190, 5x SPL, 11DHS, 18% heat diss. 5% heat gen, 5% duration, 25% cooldown)
- 20 alpha damage
- 5.599 sustained DPS
- 10.606 maximum DPS (sustainable for ~21 seconds, 231 damage total)
LCT-1V (
XL190, 1x MPL + 4x MG, 10DHS, 18% heat diss, 50% cooldown, 10% MG rate)
- ~8.5 to ~13.7 alpha damage (depending on how long you hold the MGs)
- 6.756 sustained DPS
- 6.756 maximum DPS (sustainable indefinitely, but only about 146 damage in ~21 seconds)
LCT-3V (
XL190, 2x MPL + 2x MG, 10DHS, 18% heat diss, 10% duration, 20% MG rate)
- ~13.2 to ~18.9 alpha damage (depending on how long you hold the MGs)
- 5.625 sustained DPS
- 5.857 maximum DPS (sustainable nearly indefinitely, but only 138 damage in ~22 seconds)
The key numbers here are the alpha damage and maximum (burst) DPS. Or in other words, how much damage you can deal at once, and/or how much damage you can deal in a short amount of time. This is why the LCT-1E is the best Locust for knife fighting (though an argument could be made for the LCT-3M). I believe the LCT-3S has superior burst damage with 4x SRM2, but it suffers humongous heat issues and ammo shortage (or a slower engine to fit more ammo), so that is why it is not preferred.
If you still don't believe me and you think that all of my maths are merely theoretical and don't apply to in-game scenarios, then I ask you go look and see which Locusts are used in competitive play. MRBC league, Drop 1 (4 lights, 4 mediums, Domination mode) is where you will find them if you want to go look. Particularly in the top three divisions of NA (can't speak for EU or APAC myself, I haven't been paying attention to their matches lately).
Edited by Tarogato, 20 December 2016 - 02:55 PM.