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Firemoth Confirmed?


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#141 Pariah Devalis

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Posted 20 December 2016 - 08:13 PM

View PostYeonne Greene, on 20 December 2016 - 08:12 PM, said:


I think the bigger news is that you captured a recent video of Russ playing the game. That's, like, rarer than legit Bigfoot sightings!



And I barely missed stealing the kill on him. :(

#142 Unendingmenace

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Posted 21 December 2016 - 12:49 AM

Haha well I'll be.... Good sighting there Pariah!

/prepares wallet

#143 Aramuside

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Posted 21 December 2016 - 01:00 AM

View PostRequiemking, on 20 December 2016 - 08:46 AM, said:

Really? Yes, you have the DPS of three CUAC5s, but without the range, requiring more facetime, and mounted on a chassis made of coathangers and cheap tinfoil(that pretty much any self respecting heavy medium could severely damage with one shot). Hell, those MGs require at least 9 tons to make any decent use out of them, and nine tons on a 20 tonner is a lot of space. Couple that with the engine requirements(6 more tons), and you have 5 tons left over for armor and/or energy weapons. Not to mention that it's a humanoid mech, which means it will be easier to shoot that it's primary competitor (Locust), just like the Stinger and Wasp. Add that all up and the trollfish just doesn't sound like a good deal.


Facetime? You mean rear time right?

View PostRequiemking, on 20 December 2016 - 09:07 AM, said:

If the Locust and Mist Lynx are any indication, those quirks aren't going to help much.


I'll tell that to the EMP guys I see in Locusts ;)

#144 MalaVolpe

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Posted 21 December 2016 - 01:37 AM

If they fixed the speed issue, does that mean the Flea will FINALLY make an appearance?

#145 Curccu

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Posted 21 December 2016 - 02:25 AM

View PostJuodas Varnas, on 20 December 2016 - 07:56 AM, said:

I'm no clanner, but i'd rather see the Piranha over the Fire Moth.

Unless you guys REALLY want those high-mounted arms, that look beyond ridiculous.
Posted Image

Every mech in the game with arms should be able to do this :D

#146 Kargush

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Posted 21 December 2016 - 02:53 AM

View PostMalaVolpe, on 21 December 2016 - 01:37 AM, said:

If they fixed the speed issue, does that mean the Flea will FINALLY make an appearance?

Isn't the next mech to be announced an IS Light? Could it really be the Flea? Please?

#147 Paigan

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Posted 21 December 2016 - 03:25 AM

View PostJuodas Varnas, on 20 December 2016 - 07:56 AM, said:

I'm no clanner, but i'd rather see the Piranha over the Fire Moth.

Unless you guys REALLY want those high-mounted arms, that look beyond ridiculous.
Posted Image


It might look funny, but it would be actually efficient in combat, you know?
Weapons dynamically raisable to shoot over obstacles.
Chassis like that (or the Shadow Cat) would actually be proper forms for Mechs.
Most humanoid forms that shoot lasers from the hip are actually just plain stupid if you think about.


They could, of course, just lower the arms. Just because pictures show the Mech with raised arms doesn't mean they have to be glued in that position.

View PostKargush, on 21 December 2016 - 02:53 AM, said:

Isn't the next mech to be announced an IS Light? Could it really be the Flea? Please?

There's a quote from Russ somewhere, saying "The Flea is dead to me".

Edited by Paigan, 21 December 2016 - 03:25 AM.


#148 Kargush

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Posted 21 December 2016 - 03:46 AM

View PostPaigan, on 21 December 2016 - 03:25 AM, said:

There's a quote from Russ somewhere, saying "The Flea is dead to me".

Posted Image

#149 TELEFORCE

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Posted 21 December 2016 - 03:59 AM

I hope the next light 'mech is the Fire Moth. It would be a fun, fast backstabbing omnimech that nicely fills the Clan's missing 20-ton 'mech slot in MWO.

Not only that, but the addition of the Fire Moth in MWO would make this the first MechWarrior game to feature all sixteen of the original TRO 3050 Clan omnimechs!

#150 Steinar Bergstol

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Posted 21 December 2016 - 04:01 AM

View PostMetus regem, on 20 December 2016 - 08:33 AM, said:

The Piranha is one of the few mechs I might actually spend cash on... 151km/h out of the box, 12 MG's... Drop all energy weapons for more ammo and go to town!


Honestly, I as an old and stubborn "the only true mech is an IS mech" guy might even buy a Piranha just for the sheer hillarity of having more dakka than a mid-sized Warhammer 40K ork horde.

It would also, naturally, be painted red. 'Cos red wunz go fastah! :D

Edited by Steinar Bergstol, 21 December 2016 - 04:02 AM.


#151 The Unstoppable Puggernaut

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Posted 21 December 2016 - 04:45 AM

The high arms will be more of a problem than a good thing, just look at the big timber ears. Still want it though !!!!

#152 Lehmund

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Posted 21 December 2016 - 04:59 AM

View PostMole, on 20 December 2016 - 08:30 AM, said:

People really hate the look of the high mounted arms, huh? I always thought it was awfully unique and I like unique looking 'mechs. The Crab is my favorite IS 'mech aesthetically speaking and the Firemoth is my favorite Clan 'mech aesthetically speaking. Just because they're both so weird. Anyway, I'd love to see a Firemoth. A Piranha would be good too. But in all honesty I'm just glad it's confirmed to be a light. It's been so long. Whatever it is, my wallet will be open for it.


Looking at Sarna, the Firemoth has a variety of lore-friendly builds that would make it extremely interesting, and with high mounts, though kinda ugly, would make it very efficient, if the game engine can handle the speed.

heck one of the variants has 5 energy hardpoints and comes stock with 5 ER medium lasers. Using omnipods, it's possible you can make that 6 E hardpoints and you could pack this little 20 tonner with 6 ER small lasers for heat efficiency and make it an extremely efficient fast brawler.

I'd buy some Dashers in an instant if they came out, making some into Scouting mechs, some harassers. Would be super fun to pilot, whether they keep the MASC extra speed or not (PGI could just give it agility bonuses and I'd be happy).

#153 Paigan

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Posted 21 December 2016 - 05:23 AM

Actually, I don't see where PGI's problem with the Firemoth is.
They just have to make the speed technically ("artificially") capped at 170 kph.
You can perfectly use your full engine-based speed and you can use MASC as an acceleration/agility boost to literally get up to speed quicker. That's MASCs primary benefit in MWO anyway, the temporary max speed is more like a secondary.

I strongly doubt many would say "Oh, man! If I can only go 170 kph instead of 216, it has no worth/fun for me."

And for those few, the explanation "Sorry, game engine's fault, not ours. Better than having it not at all." should be very acceptable.

Edited by Paigan, 21 December 2016 - 05:25 AM.


#154 Alan Davion

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Posted 21 December 2016 - 05:51 AM

View PostKargush, on 21 December 2016 - 02:53 AM, said:

Isn't the next mech to be announced an IS Light? Could it really be the Flea? Please?

View PostPaigan, on 21 December 2016 - 03:25 AM, said:

There's a quote from Russ somewhere, saying "The Flea is dead to me".


Wasn't their reasoning over not including the Flea was that, everything the Flea did, the Locust did, and did better?

#155 Curccu

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Posted 21 December 2016 - 05:58 AM

View PostAlan Davion, on 21 December 2016 - 05:51 AM, said:


Wasn't their reasoning over not including the Flea was that, everything the Flea did, the Locust did, and did better?

Pretty much yes, as I quickly compare them @ Sarna I really don't see any good reason to add Flea.

#156 RestosIII

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Posted 21 December 2016 - 06:22 AM

View PostCurccu, on 21 December 2016 - 05:58 AM, said:

Pretty much yes, as I quickly compare them @ Sarna I really don't see any good reason to add Flea.


You're forgetting the most important reason to add it.

It's the goddamned Flea!

I prefer how the Flea looks way more than the Locust, and owning an Alex version of it would be perfect.

#157 Bishop Steiner

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Posted 21 December 2016 - 06:26 AM

View PostRequiemking, on 20 December 2016 - 07:58 AM, said:

No, just no. The Piranha is just a trollish Clan Locust that does nothing new. I'd much rather finish the original wave of invasion mechs. At least the Firemoth could be pokemaster 9000. Seriously, the Firemoth wouldn't have a single low mounted hardpoint on it.


so there is another mech that can pack 12 MG in the game?

#158 Alan Davion

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Posted 21 December 2016 - 06:32 AM

View PostRestosIII, on 21 December 2016 - 06:22 AM, said:

You're forgetting the most important reason to add it.

It's the goddamned Flea!

I prefer how the Flea looks way more than the Locust, and owning an Alex version of it would be perfect.


When they've run out of mechs from the 2750 to 3050 timeline to add, maybe they'll finally add the Flea.

#159 RestosIII

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Posted 21 December 2016 - 06:33 AM

View PostAlan Davion, on 21 December 2016 - 06:32 AM, said:


When they've run out of mechs from the 2750 to 3050 timeline to add, maybe they'll finally add the Flea.


I'm already getting told that with the Mad Cat MK2, don't you dare start it with my Flea.

#160 Alan Davion

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Posted 21 December 2016 - 06:49 AM

View PostRestosIII, on 21 December 2016 - 06:33 AM, said:

I'm already getting told that with the Mad Cat MK2, don't you dare start it with my Flea.


Keep in mind the Mad Cat Mk II is a different beast than the Flea though.

The Flea, really doesn't add anything new to the game. As I already pointed out, PGI's reasoning when they kept getting asked about the Flea was the Locust does everything the Flea does, and does it better.

The Mad Cat Mk II however, a lot of its variants rely on Tech Level 3 stuff that, 1, we don't have, and 2, might never have if PGI is unable, or unwilling to add into the game, stuff like hardened or reflective armor for instance that would reduce damage done by ballistic/missile or energy weapons respectively.

Because no one can tell what weapons everyone is using, outside of playing with members of a unit where you actually talk to everyone and get to know your mechs and weapons, you don't know what you'll be facing on the enemy team.

So for example since energy weapons are generally the most prevalent and easy to use, high tier experienced players would probably only equip reflective armor in order to reduce the damage they receive.

However, lets say a new player started the game and they see "hardened armor" as a choice without really looking at the tool tips to learn about it. Coming from other games like CoD, BF or whatever, they might think hardened armor reduces the damage from everything.

They'd certainly be close, reducing damage by ACs and LRM/SRM, but once they run into someone running beam spam, they might find their armor evaporating like boiling water.

They'd get all pissed off and come crying onto the forums. "I equipped hardened armor cause that's what I did in CoD, but this beam spammer ripped me apart! Buff armor! Nerf lasers!" and the like.

Only to then get shouted down by the veterans for being too quick to equip the armor without reading exactly what it does. At which point this new player might take that advice to heart, but is more likely to just quit the game altogether.

So, I don't know about you, but I'd rather PGI just wait until they figure out how to finally add Tech Level 3 stuff to the game, and then replace all the "P" variant mechs they have in the game know with the appropriate variant the P variant was standing in for.

That is if PGI is ever able to actually figure out how to add Tech Level 3.





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