CP-11-A
2xUAC5s =CP-11-A
the machine gun is there to push the UACs higher. If you don't care about that feel free to take 1/2 ton more amo.
Look mom I'm an atlas!=CP-11-A
Edit: Super Splat
CP-10-Z (the original)
CP-10-Z
This is pretty much the only build I've been comfortable with, I messed around, making the engine lighter, using more MPLs, putting LRMS on it even. (you could just do LRMS and AC20...weird setup but it could work out for you) Honestly this is the one I have the most trouble building for, if anyone has some ideas I'd love to see them.
CP-10-Q
SRM boat-CP-10-Q
Obviously you'll want a group of 3 and a group of 4. Not very splat, the launchers are really tight and you get a decently on target shot.
'true survivor'-CP-10-Q
This build is a bit more complex. You'll want to have line of sight for your LRMs (you can take a ton of SRM amo for a tag if you think it's worth it) Weaken enemy mechs with your LRM launcher, then take to the front-line with your SRMs. You also have a nasty surprise for anyone who thinks you're a helpless LRM boat.
Tercial- CP-10-Q
Edit: Added for pure, SRM madness. This build is INSANE. It moves hella fast and demolishes enemies with timed SRM bursts...but it's very fragile, use at your own risk.
SLEPNIR
NRP- SLEIPNIR
Edit: Added because it seems to be what everyone is doing on the thing in FW (if they are using it in FW) Only really good on invasion defense, waaaay too slow for Skirmish phase. In regular matches, it might work out, it's as much dakka as a mauler with higher mounts!
rook came up with this amazing build
Edit: Added some cool builds to this post, but I had to physically build them in Smurfy, if you actually did it differently let me know (I'm absolutely sure I have Tercial's build down unless he did something strange with the armor. I'm not sure where he put his amo either. He did tell me what engine to use though.)
Edited by Starbomber109, 14 January 2017 - 09:09 PM.