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Post Your Favorite Cyclops Builds


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#21 white0Fox

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Posted 30 December 2016 - 01:03 AM

What is better for 4xUAC5 Mauler or Cyclops ?

#22 TercieI

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Posted 30 December 2016 - 07:00 AM

View PostDavidStarr, on 30 December 2016 - 12:28 AM, said:

What are you talking about?


What does that accomplish compared to 2+2? Or 3+1?


Stagger fire: firing weapon groups as close to .51 seconds apart to avoid ghost heat.

What overlapping groups accomplish is the largest fire group possible without incurring ghost heat. You don't always fire one group then the other. Sometimes the situation will allow one shot, you can maximize that shot (where with 2&2 you'll be leaving damage in the table).

#23 DavidStarr

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Posted 30 December 2016 - 10:29 AM

View PostTercieI, on 30 December 2016 - 07:00 AM, said:

You don't always fire one group then the other. Sometimes the situation will allow one shot, you can maximize that shot (where with 2&2 you'll be leaving damage in the table).

Sorry, I still don't get it. Take 3+1: you can fire both groups for max. alpha (and take some GH); you can fire just one group of 3 for quick burst; and you can fire the 1st group and then the 2nd 0.51 seconds after. What advantage does the 3+3 split between 4 lasers provide?

#24 TercieI

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Posted 30 December 2016 - 10:35 AM

View PostDavidStarr, on 30 December 2016 - 10:29 AM, said:

Sorry, I still don't get it. Take 3+1: you can fire both groups for max. alpha (and take some GH); you can fire just one group of 3 for quick burst; and you can fire the 1st group and then the 2nd 0.51 seconds after. What advantage does the 3+3 split between 4 lasers provide?


You can pick to be left-heavy or right-heavy while firing 3. If you're at a corner, that's good.

Also, on a snap shot, you can get max damage without ghost heat on one button (that's why I don't like 2&2).

#25 DavidStarr

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Posted 30 December 2016 - 12:09 PM

View PostTercieI, on 30 December 2016 - 10:35 AM, said:

You can pick to be left-heavy or right-heavy while firing 3. If you're at a corner, that's good.

I see! That occurred to me, but I thought maybe there's something else I'm missing.

#26 SlightlyMobileTurret

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Posted 30 December 2016 - 05:13 PM

A guy called WhiteTiger32109 PMed me this BNC-3S clone

http://mwo.smurfy-ne...e7f7c66d5fe10aa

It should do good. You can probably drop a ton of ammo for another DHS.

#27 TercieI

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Posted 30 December 2016 - 05:53 PM

View PostKeshav Murali, on 30 December 2016 - 05:13 PM, said:

A guy called WhiteTiger32109 PMed me this BNC-3S clone

http://mwo.smurfy-ne...e7f7c66d5fe10aa

It should do good. You can probably drop a ton of ammo for another DHS.


5 tons of 20 ammo...I think I'd drop 1 and bump the engine. Another option is to drop the 20 to a 10 and embrace the speed. I actually tried it and didn't love it, which is part of how I ended up with gauss vomit.

#28 WhiteTiger32109

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Posted 30 December 2016 - 09:26 PM

View PostTercieI, on 30 December 2016 - 05:53 PM, said:


5 tons of 20 ammo...I think I'd drop 1 and bump the engine. Another option is to drop the 20 to a 10 and embrace the speed. I actually tried it and didn't love it, which is part of how I ended up with gauss vomit.


Right now my kdr is 1.21 in the Z with that build.

#29 Audacious Aubergine

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Posted 31 December 2016 - 04:35 AM

I feel bad derailing a build thread with this, but I discovered that this was possible with the decal system earlier this afternoon
Posted Image
It's perfect...

#30 SlightlyMobileTurret

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Posted 31 December 2016 - 06:45 AM

Where were you, may I ask, when people did this the first day of the Decal system and put it all over Outreach and MWO forums? :P

#31 TercieI

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Posted 31 December 2016 - 07:25 AM

View PostWhiteTiger32109, on 30 December 2016 - 09:26 PM, said:


Right now my kdr is 1.21 in the Z with that build.


I don't mean to be mean, but I'm not sure what that means because I don't know your baselines. A KDR under 2 makes me reconsider a build when solo leveling (based on extenuating factors). My 10-Z had a 2.33.

Also, I don't think the build is awful, I was just presenting some options. Do you ever really use five tons of 20 ammo? When you're that short-range, every bit of speed you can find is helpful.

Edited by TercieI, 31 December 2016 - 07:26 AM.


#32 Audacious Aubergine

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Posted 31 December 2016 - 10:09 PM

View PostKeshav Murali, on 31 December 2016 - 06:45 AM, said:

Where were you, may I ask, when people did this the first day of the Decal system and put it all over Outreach and MWO forums? Posted Image

Clearly not looking in the relevant sections of the forums :P

#33 Starbomber109

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Posted 01 January 2017 - 11:53 AM

View PostKeshav Murali, on 29 December 2016 - 08:02 AM, said:

I don't like how hot the builds in OP's post are. I think you are trying to make your mech go too fast with STD engines and sacrificing too much else in the bargain.

Just as an example, your 7SRM4+A Splatclops has all of 30% heat efficiency. If you drop down to a 325 and ~7kph, you will gain 6SRM6+A and 50% cooling efficiency.

Or you could XL390 and go all out, 40SRMs.

Just my 2 cents.

I like staying alive when I'm that close to the enemy Posted Image. Also I'm perpetually spending Cbills, but I have some XL350 and 300 engines laying around...but no XL400. I do wanna try some max (or near max) engine cyclopses someday, because they'll move at like 90KPH and pack a serious amount of firepower. The issue of staying alive still stands though. I feel like the cyclops isn't really XL save either because of how easy it is to hit your side torsos.

Edit: And for a brawler, I don't feel comfortable going slower than 60, and 65 is a nice speed at least for me. For long range builds sure I could be convinced to drop the engine down, this mech isn't really a good sniper though because of it's annoying weapon locations.

View Postwhite0Fox, on 30 December 2016 - 01:03 AM, said:

What is better for 4xUAC5 Mauler or Cyclops ?


DEF Mauler. Better hitboxes, more guns, tougher, (but slower) Just overall better at dakka. The Cyclops has a few things going for it, but it also doesn't have insane quirks like the Mauler does.

Edited by Starbomber109, 01 January 2017 - 11:58 AM.


#34 SlightlyMobileTurret

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Posted 01 January 2017 - 04:10 PM

Cyclops has godly hitboxes. Maulers take way more CT damage.

Cyclops is like the T'bolt in that aspect. Highly underrated tank.

#35 Starbomber109

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Posted 02 January 2017 - 04:36 PM

View PostKeshav Murali, on 01 January 2017 - 04:10 PM, said:

Cyclops has godly hitboxes. Maulers take way more CT damage.

Cyclops is like the T'bolt in that aspect. Highly underrated tank.


I feel like the Cyclops is hard to shield, it reminds me of the rifleman there's a big "nose" that sticks out. Though, I do run close with it most of the time. I feel like in the cyclops I also take a lot of CT damage. Can someone get me a graphic of where the hit-boxes actually are? Maybe I missed something.

back to dakka, there's a big difference between 3x hardpoints and 5-6. Slepnir is good at most of the things the mauler does, but it's the only cyclops that outshines the maulers and Slepnir is a hero. The 11-A is decent enough though, but UAC dakka in general has gotten a lot worse and without anything to help your cooldown/Jam chance/Velocity on those guns you might as well have a banshee.

Edited by Starbomber109, 02 January 2017 - 04:38 PM.


#36 DavidStarr

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Posted 05 January 2017 - 06:09 AM

Can something interesting (and not utterly terrible) be done with Sleipnir (Cyclops-S) besides the quad UAC/5 setup?

#37 TercieI

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Posted 05 January 2017 - 06:12 AM

View PostDavidStarr, on 05 January 2017 - 06:09 AM, said:

Can something interesting (and not utterly terrible) be done with Sleipnir (Cyclops-S) besides the quad UAC/5 setup?


Two UAC/5, two AC/5 and a big XL engine. It's not a mech that invites wit, it's a dakka beatstick.

#38 DavidStarr

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Posted 05 January 2017 - 06:24 AM

View PostTercieI, on 05 January 2017 - 06:12 AM, said:

Two UAC/5, two AC/5 and a big XL engine.

I see what you did there! It didn't occur to me, thanks.


View PostTercieI, on 05 January 2017 - 06:12 AM, said:

It's not a mech that invites wit, it's a dakka beatstick.

Just so :)

#39 TercieI

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Posted 05 January 2017 - 06:48 AM

View PostDavidStarr, on 05 January 2017 - 06:24 AM, said:

I see what you did there! It didn't occur to me, thanks.



Just so Posted Image


Well, it's basically a bigger Black Widow, so it has the same basic options. And, to be fair, I don't really look for clever solutions when the straightforward ones are effective.

#40 Starbomber109

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Posted 07 January 2017 - 09:54 PM

View PostKeshav Murali, on 30 December 2016 - 05:13 PM, said:

A guy called WhiteTiger32109 PMed me this BNC-3S clone

http://mwo.smurfy-ne...e7f7c66d5fe10aa

It should do good. You can probably drop a ton of ammo for another DHS.

I'll have to try this out, but it looks a little slow for my tastes...I'll let you know what happens.


On the topic of Slepnir: It's one of the few IS assault mechs that can do Dual Gauss Rifles.





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