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Post Your Favorite Cyclops Builds


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#61 VonBruinwald

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Posted 01 February 2017 - 05:04 PM

CP-11-P

How I stroll.

#62 SlightlyMobileTurret

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Posted 02 February 2017 - 05:01 AM

View PostDavidStarr, on 01 February 2017 - 01:16 PM, said:

P. S. Tried SRM 10-Q, too. While it's fun to splat someone in the face, getting there in one piece and putting out enough damage throughout the game is challenging at best. It's a weak build. Unlike 6xALRM10, that one is a beast.


6ALRM10 is weaksauce and a terrible mutilation of an assault mech. Please tell me more about how an XL IS assault with no direct fire weapons worth speaking of and a small XL to boot is better than taking a TBT-7M/MDD-PRIME that can put 70% of the missile volume at 50% less tonnage.

Oh, and the 7SRM Cyclops is as terrifying as an Atlas (more raw firepower, in fact) and far easier to get in range with. Quite easily one of the most forgiving IS assault brawlers because of how fast it is and how hard it hits, not to mention superb hitboxes. (What are its rivals? AS7-S? HGN? KGC? not even a contest in playability)

Weak build my butt.

#63 DavidStarr

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Posted 02 February 2017 - 08:24 AM

View PostKeshav Murali, on 02 February 2017 - 05:01 AM, said:

an XL IS assault with no direct fire weapons worth speaking of and a small XL to boot

1. Exactly because it's an LRM boat I can afford XL no problem. I don't have to take fire if I don't want to.
2. It's not small, it's about right. This is not a mech for NASCARing across the map.
3. What the hell would I even do with a bigger engine in this mech?..

View PostKeshav Murali, on 02 February 2017 - 05:01 AM, said:

a TBT-7M/MDD-PRIME that can put 70% of the missile volume at 50% less tonnage.

Maybe not a TBT, but yes, Archer or Catapult or Mad Dog may be more weight-efficient. But they're more prone to screw-ups due to having less armor. I'm not a fan of LRM assaults myself, but 10-Q just works.

I probably need to take Artemis off and take a 7th LRM10. The only reason it's there is I was trying the ASRM6 build before that (think it was 6 SRMs, not 7. As per MoltenMetal's video).

View PostKeshav Murali, on 02 February 2017 - 05:01 AM, said:

Oh, and the 7SRM Cyclops is as terrifying as an Atlas (more raw firepower, in fact) and far easier to get in range with.

SRM 10-Q is fun maybe 4 times out of 10, 5 at most. The other times it just sucks. Crimson Straight, Mining Collective, HPG Manifold - sure, it can be fun. Maybe Frozen City. That's about it.

My 2xUAC/5 +2xAC/5 XL Sleipnir is a better brawler. XL!!!

View PostVitriolicViolet, on 29 January 2017 - 05:05 PM, said:

CP-10-Z 'Photon Mary' http://mwo.smurfy-ne...b9056c402c40db8
6x ML, 1x AC20, STD 360. Moves really fast (69) , hits quite hard and isnt too hot.

It's not too hot, its unplayably hot (and I've had 1 more heatsink)..

Edited by DavidStarr, 02 February 2017 - 08:30 AM.


#64 Ghostrider0067

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Posted 03 February 2017 - 09:21 PM

I'd say I've had the most success with my -P variant... though my twin AC/20 Sleipnir is downright brutal.

#65 Starbomber109

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Posted 03 February 2017 - 10:23 PM

View PostDavidStarr, on 02 February 2017 - 08:24 AM, said:

SRM 10-Q is fun maybe 4 times out of 10, 5 at most. The other times it just sucks. Crimson Straight, Mining Collective, HPG Manifold - sure, it can be fun. Maybe Frozen City. That's about it.

But this is true of every brawler mech ever built

On that note though, Polar can actually be a decent map for brawlers, the Cyclops runs into problems on more open maps because of it's size. It's the same problem the grasshopper has it's too tall for it's own good. Polar has decent trenches to hide in and flank through. As long as someone doesn't lock onto you for enemy LRMs you're golden.

View PostVonBruinwald, on 01 February 2017 - 05:04 PM, said:

CP-11-P

How I stroll.

That build looks funny :P I guess it's....OK on firepower, but if you're going to LRM bait, I wouldn't even take that much LRM amo. You should only need 1 ton, that's 18 shots, more than enough to convince the enemy to run at you.

#66 DavidStarr

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Posted 04 February 2017 - 12:26 AM

View PostStarbomber109, on 03 February 2017 - 10:23 PM, said:

But this is true of every brawler mech ever built

True, but not every brawler mech totally lacks any weapons capable of doing any damage beyond 270 m range. And not every mech is as squishy. Frankly, I don't know exactly why I can brawl better in XL Sleipnir or XL Black Widow than in 10-Q, but it is so.

View PostStarbomber109, on 03 February 2017 - 10:23 PM, said:

Polar has decent trenches to hide in and flank through. As long as someone doesn't lock onto you for enemy LRMs you're golden.

Well... For one, when did anyone NOT get kicked by LRMs on LRM Highlands? Also, the team doesn't always want to hug the trenches properly... But yes, you have a point.

Edited by DavidStarr, 04 February 2017 - 12:26 AM.


#67 W31rdWarrior

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Posted 04 February 2017 - 01:08 AM

http://mwo.smurfy-ne...9885f9e361b6ac2
Gives me a lot of satisfactions Posted Image

Edited by W31rdWarrior, 04 February 2017 - 01:10 AM.


#68 VonBruinwald

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Posted 04 February 2017 - 11:16 AM

View PostStarbomber109, on 03 February 2017 - 10:23 PM, said:

if you're going to LRM bait, I wouldn't even take that much LRM amo. You should only need 1 ton, that's 18 shots, more than enough to convince the enemy to run at you.


It's not for bait. It's for support.





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