MacClearly, on 30 December 2016 - 11:11 PM, said:
Well you would lose that bet.
screenshot please
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"why? i am playing the role of the player in Battletech"
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No you are actually playing a first person shooter with big stompy robots that are based on Battletech and previous Mechwarrior games. What you have been asking for does sound very appealing though. However that is not what is going on.
You better HOPE someone is being the Player from a game of Battletech on your team!!!!! Cause if you dont have one and the enemy does... you are F*CKED!!!!! As demonstrated by Groups smashing PUGs... cause the have a dropcaller(ie Player) & pieces that do what they are told to do. If all you are capable of doing is playing the FPS component of the game, that is fine... but do not lie to yourself or anyone else by saying that is ALL there is to this game. It is still a Strategic Tabletop Game... it just happens to be a multi-player cooperation STG not a single player STG.
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The other issue here was you were not in command. Remember in that drop you and I went left trench and were focused down quickly being the first two mechs in. This path is often taken in either by split or whole team especially playing IS when Clan mechs are at Echo 2, Delta 2 and using their range advantage. Despite your beliefs that Beta gate is the wrong choice, Alpha is generally not taken unless your team has appropriate ranged weapons because of the defenders having superior overwatch at Fox 3, and Fox 4 corners. Now while I agree with you that a bigger minimap would be good, we disagree why. Knowing positions of the enemy is important to shoot them or win trades favourably, but that is all. This despite your role playing, is in actual function a FPS. In invasion, the way to win is very simple. Kill all of the enemy and then destroy the objectives uncontested. Another option is to destroy the objectives while under fire from the enemy. While there are variantions and combinations of these two strategies, that is the focus and that is what will bring a player to the victory screen.
I never said i was in command... I would be embarrassed if I had been and would hoped I could blame the other players for not doing what they were told, cause I hate when I have to add another failure to my record. 4 bad calls in the +2000 games over the past 5 months is already more than I like and adding number 5 is something I strive to prevent. But there were no clear Movement Orders that I heard given over VOIP, maybe you guys were coordinating over TS... irrelevant to me and the other PUGs that were with you. I just followed along and did not realize that the team was going to scatter like skittle PUGs at their worst... I thought we were pushing the inside track & stayed in the front since I was in an Assault.
as far as the "superior overwatch" it is a fairly short distance to push across in mass and then you have a much stronger backfield position from Alpha... its called trading Armor for Position, and easily accomplished by any Group who can work together semi-intelligently especially since it is a move I can get PUGs to pull it off regularly and I only use the simplest commands and maneuvers possible with them.
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"again... very untrue. i want others to play the game that is directly in front of them, i want them to be good pieces! Good pieces that move around the board where i tell them & remove the enemy pieces from the board. I am even more super excited when i find someone who is worth being a piece for because they know what they are saying... its way simpler to just be a piece and focus exclusively on being the best piece i can be, instead of having to watch all the other pieces and track everything, and call all the targets, and anticipate the enemy, and... and... and... and...'
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This does not address my comment which was that you are unteachable and unabashedly so... The biggest part of what is wrong with the above statement is that you were not in command. This also runs around that underlying issue which you refuse to accept is that you were in error to reinforce. To your credit however you did so only with your second mech. While I get that you won't admit that, I again assert that what you said over comms was heard not only by me as to why you decided to reinforce first wave. Also think that it is a mistake for you to decide when all hope of victory is lost especially since you do not actually seem aware of the guys you were playing with and their capabilities. However I think that if anything this may be the one area next time you might consider.
To say that I am unteachable is patently false... what you mean is that I have no desire to learn from you, I have very clearly and abundantly destroyed your original point about my behavior in that match while also clearly and abundantly decimated every other point you have tried to make til you are backpedaling nonsense at me. So NO, I do not have any desire to learn a single thing from someone who not only thinks this is a FPS but someone who would not be worth the time to play BT with.
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"How frustrating do you think it is to have to play this game with people who have to be earnestly resisting learning what i learned in the first week of playing 22 years ago when i was 12???"
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Well, I don't know what you learned when you were twelve but it is not clear to me what you think people are resistant to learning. What I can tell you as someone who has played a great deal of FW over the last 10 months is that none of the veterens of FW or better players are going to listen to someone who doesn't respect the drop caller and his calls, and reinforces instead of grouping up at designated rally. It is something that will piss people off. Kinda think you won't care but maybe if a new player reads any of this they will learn.
the fact you do not know what I learned when I was 12 is why you have absolutely nothing of substantive value to teach me. I fought the entire 3039 war using multiple RCTs against Forward ARCs when i was 14 with my best friend over the course of the whole summer... I was playing in double blind battles using Regiment level forces that took days to fight, but somehow Company level (which is strictly Tactical and has no Strategic element) is somehow beyond me??? I respected the dropcaller until he had utterly failed at his job and/or the pieces did not obey his commands (I know i did not hear a single Movement Order once we had breached the gate) that resulted in the decimation of the 1st Wave and the Loss of the Match at that point... so I no longer respected anything he had to say, and I did what I wanted to from that point on. I wanted to run my LPL Thunderbolt forward and grab kills... so I did, then i wanted to stay with the second and third wave which i did as well. But if you think my actions of running a single mech forward one time in any way directly resulted in or was responsible for the Loss than you sir need to start sharing whatever drugs you are on cause they have to be amazing!
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"How do you think it made me feel to watch a team that was so good they made it to World Championship do the worst possible opening move for the map & side they spawned on and about the 4th worst opening possible of map/side/mode in the game..."
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The issue I have with this statement is that you have not shown any capacity to succeed in the game as it is right now, and do things that are detrimental to a teams success. Why on earth would anyone follow what you think is right or wrong? Especially if you are the kind of player who when things don't appear to be going the way they think they should be going does things that are going to aggreviate other players???? This thinking doesn't make sense to me if you want to be a leader in this game.
you can have any issue you want because you fail to understand what I am saying... that is on you not me. On Mining running Charlie Lance from the C2 spawn point up through C3 towards C4 is hands down the absolute worst opening move possible on that map, and like 4th worst opening move possible on any map in any mode. You are intentionally splitting the team apart on purpose and against any enemy team that is not the absolute worst team of PUGs that the matchmaker has ever put together (and even they probably would not have screwed it up) then Charlie Lance is doomed to be focused down by the enemy cause they can not be supported by Alpha & Bravo Lance. There is no where to cross until you get all the way up to where the end of the tunnel is, the other side spawn point has that passage behind that silo. so the opposing team can cross over without have to be out in the open under fire, then push straight down the outside edge out of firing lanes from Alpha & Bravo Lance to destroy Charlie Lance quickly and for a substantially favorable trading advantage. They did that... TWICE!!!
Back to your original nonsensical point... THE GAME WAS LOST!!!!!!!!!!!!!!!!!!!!!!!!!! There was absolutely nothing that could have been added to that match to achieve success (besides a cheat code that gave us another 12 Mechs)... that is the difference between me and you, I have played this game on a scope you clearly can not even comprehend. I was fighting RCTs against Forward ARCs across multiple worlds with key Strategic Worlds that I needed to capture to advance as well as protect my supply lines from easy attack... and I did not get to instantly replace any Lost Units beyond Salvage I took from the field of Battle and set supply lines. As a result I learn to recognize when the Battle was lost very early, long before CGL (Combat Group Loss) takes place because retreating and spending some Units to act as a rearguard was better than losing everyone and the entire invasion force I had there. I could continue to contest the world and try to take it at a later date, after i got reinforcements or a more favorable field position.
Now... all of that has absolutely no real bearing in MWO because we fight every battle like it is for Hesperus II or Sian, to the complete bitter end. But it still does not invalidate the knowledge I have even if that knowledge has no practical application in this game, so you continuing to whinge about what happened in a game that was undeniably Lost while we were in the process of being Farmed cause they did not even bother to push out and Spawn Camp like they could have by the 3rd Wave is sad & pathetic. I also do not care about what people who are ignorant of reality think, so if other players did not know that the Match was undeniably Lost... that is on them, they could learn and relieve their ignorance. That way they would not be wasting energy believing they can win, but can start analyzing how they failed... try some different things on the subsequent Waves because since the Match is already Lost but they have to play it out to the bitter end regardless, that time could be spent doing something Valuable instead of wasting time trying to Win a game that could not be won.
Edit: I realized that Mic Drop needed to be added to that description of what I was pointing out, that you seemed to take such great offense for me doing so... then i realized that you did not understand what I was referencing, so i had to explain it for you.
Edited by I_AM_ZUUL, 31 December 2016 - 02:35 PM.