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Separate Solo Player From Group's


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#21 KingCobra

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Posted 26 December 2016 - 01:00 PM

MisciefSC (I'd be okay with the split so long as you can opt into group queue to help fill out teams, which I think a lot of people would do.)
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I think it would be relatively easy for PGI to do as you say first off just group all pugs/casuals into 12 man teams VS other pugs/casuals teams IS vs Clans easy enough done.

Then for teams just leave it IS VS Clans and group and fill team queues with any amount of grouped players up to a 12 man on each side teams would just have to organize there group sizes in even numbers like a 2 man,4 man ,6 man, 8 man 10 man and 12 man. that's not that hard for PGI programmers to do.

Them in the Team only queues it all adds up to a 12 man group no matter if its a a 12 man premade or lets say a 6 man + a 4 man + a 2 man of the same IS or clan side.
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(You're also ensuring those pug players will never be anything, at all, but terrible at the game.)

I disagree if a pug/casual player wants to be on a team and play hardcore mode just have a global Social lobby for everyone in MWO so teams can open chat rooms recruit new players train them in private games just like we used to do in MechWarrior4 and the MSN gamming zone. I don't see how this is so hard for PGI to do ether pretty simple really.

Edited by KingCobra, 26 December 2016 - 01:01 PM.


#22 meteorol

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Posted 27 December 2016 - 12:32 AM

View PostCommander A9, on 26 December 2016 - 11:51 AM, said:

Uhhh....no.

They tried it once.

Look what happened.

It was rolled back in 24 hours on account of lack of participation.


Aaaaand one more guy who doesn't understand the difference between a soloqueue and what pgi actually did. Once more, we never had a soloqueue. We had a split between people with and without unit tags. Which is something entirely different than the soloqueue people are asking for. Get it into your heads guys. Learn the difference.

#23 Willard Phule

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Posted 27 December 2016 - 03:59 AM

View Postmeteorol, on 27 December 2016 - 12:32 AM, said:

Aaaaand one more guy who doesn't understand the difference between a soloqueue and what pgi actually did. Once more, we never had a soloqueue. We had a split between people with and without unit tags. Which is something entirely different than the soloqueue people are asking for. Get it into your heads guys. Learn the difference.


All that managed to do was to separate those that can figure out how to make their own unit and those who can't. Granted, one would assume that the ability to figure that out would translate into the ability to figure out how to play the game....you'd be wrong, but that assumption is understandable.

Problem is that every cockamamie "matchmaker" that PGI comes up with requires a population that they can only dream about. Sure, they can throw up stats that say that have a bajillion active players, but how many of them stayed around for more than 20 minutes? They can't bring out that metric because they don't track it.

Nobody ever said the marketing department doesn't do their job recruiting fresh batches of potatoes to be harvested every month. Marketing is good at their jobs.

#24 theUgly

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Posted 27 December 2016 - 05:48 AM

Don't separate nothing.

I want to drop in games and everybody both the clan and IS
players to know what should or should not be doing,,
but what i want is irrelevant.

Instead of asking PGI to separate the players and make it easy for you,
try to guide the pugs. It is damn hard ... yes.
Some will listen and some... bahh listen to lady gaga probably .

You dont need to have great experience as a commander
,just make a call and repeat it... again and again.

You will find out that they are plenty of boyz out
there that are willing to listen & learn,
just need to put the work in.

And by the way,, this deferences in the tonnage drop decks,
between the factions is absolute nonsense.
IS dont need more tonnage over the clans to stomp them.

Like i sayed, help the pugs to get organized ..
we all are going to benefit with good games at the end
which is what we all want.

What is the difference between a potato pug that is new
to the game ,,, and experienced player that simply dont
bother trying to lead or at least guide his boyz ?

#25 invernomuto

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Posted 27 December 2016 - 06:30 AM

View PostCommander A9, on 26 December 2016 - 11:51 AM, said:

Uhhh....no.

They tried it once.

Look what happened.

It was rolled back in 24 hours on account of lack of participation.


Correct, but when Phase 3.0 was launched there were 9 different factions (that were nine different queues) that you have to multiply by 2 if you wanted to add the splitting between "solo" and "groups" (for a total of 18 different queues). It did not worked as there were no population for the "normal" 9 queues. I was in the solo queues at the time and it was impossible to find a match. Most people leaved the solo queues and formed 1 man merc units just to play.
Right now there are only 2 different "big factions", Clans and IS, so splitting the queues for solo and groups could be more viable (4 queues total).

#26 M A N T I S

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Posted 27 December 2016 - 08:55 AM

No, no and no. The core issue here is that people don't want to be stomped, and killers want to kill. The stompees want to escape their fate by putting the better players "somewhere else". Doesn't work that way... sorry. There are good players who are unit-less who will just start dropping solo and own you there as well. Join a unit, try to protect yourself within their numbers, learn, practice, rinse and repeat.

It seems everyone wants everything to just work for them without putting in effort. If you're happy just playing the game for fun, fine, do that. If you whine because you lose all the time but don't put effort into getting better, honestly, I've had enough of that sort of attitude.

#27 MischiefSC

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Posted 27 December 2016 - 12:01 PM

Sync dropping would be insanely easy too. Or just getting in TS with whoever you drop with and farming the **** out of the terribads in pug queue.

#28 xe N on

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Posted 27 December 2016 - 12:15 PM

View PostCommander A9, on 26 December 2016 - 11:51 AM, said:

Uhhh....no.

They tried it once.

Look what happened.

It was rolled back in 24 hours on account of lack of participation.


If lack of participation is a factor they should roll back FW to a time where it was only a fancy star map.*


* In fact the star map was quite ugly!

Edited by xe N on, 27 December 2016 - 12:17 PM.


#29 Mystere

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Posted 27 December 2016 - 12:27 PM

View Postnehebkau, on 26 December 2016 - 08:25 AM, said:

I had a thought (dont know if it is a good one yet) that no one should be allowed to drop in FW unless they are in a group of 2 or more.


Ahem!
Ahem!
Ahem!

Now that I have your attention ...

This solo-only player has no complaints about dropping in CW.

Heck. This same solo-only player has been demanding for a while now that PGI allow solo players to drop in the group QP queue.

Edited by Mystere, 27 December 2016 - 12:33 PM.


#30 Black Ivan

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Posted 28 December 2016 - 03:18 AM

We already had Solo Ques and all Solo players made 1 man units to get to play into FW. So this won't work anymore without disallowing 1 man units

#31 Galenit

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Posted 28 December 2016 - 03:38 AM

View Postmeteorol, on 26 December 2016 - 02:48 AM, said:

No, we didn't have a seperated solo queue. We had a split between players with and without unit tags. Which was something no one ever asked for and something that was bound to fail.

It's mind-boggling that people still don't understand the difference between a solo queue people are asking for and the abomination pgi actually delivered.

And dont miss all the incentives pgi maked to not play in the single-queue,
like the choice of going loyalist (bind to clan or is) or getting no rewards but cbills only,
no mercs for the single player (sidehopping only for the groups),
and then removing the queue split after less then a weeks of test.

PGI did all to make it a fail, so the groups still have some pugs to farm.


View PostBlack Ivan, on 28 December 2016 - 03:18 AM, said:

We already had Solo Ques and all Solo players made 1 man units to get to play into FW. So this won't work anymore without disallowing 1 man units

If you want more then cbills and want to play your clan and is mechs,
you need to make a single-unit and play in the groupplay.
As single player you have to choice to play clan or is only or get only cbills.

Planned fail ...

Edited by Galenit, 28 December 2016 - 03:55 AM.


#32 TWIAFU

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Posted 26 January 2018 - 03:51 AM

View PostMischiefSC, on 27 December 2016 - 12:01 PM, said:

Sync dropping would be insanely easy too. Or just getting in TS with whoever you drop with and farming the **** out of the terribads in pug queue.


That's OK MsC. You are allowed to farm or be farmed by QP pilots. What is not allowed is farming or being farmed by teamwork.

All those 12-0/12-4 games are what they want to play, but they want it 48-0/48-12. That way you can farm 4x as much or be farmed 4x as much, so long as there is no teamwork involved.

Farming or being farmed is perfectly fine and acceptable unless teamwork involved.

It is not about PUGs, solo, groups, Units, MM, none of that BS excuses. It is teamwork. End of line, full stop. People do not want to use it and do not want other to be able to.

#33 Joshua McEvedy

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Posted 26 January 2018 - 07:11 AM

PGI tried it once and it failed miserably, lasting only a few days before switching back. The queue times skyrocketed.

#34 Joshua McEvedy

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Posted 26 January 2018 - 07:16 AM

View Postinvernomuto, on 27 December 2016 - 06:30 AM, said:

Right now there are only 2 different "big factions", Clans and IS, so splitting the queues for solo and groups could be more viable (4 queues total).


Wishful thinking.

View Postmeteorol, on 27 December 2016 - 12:32 AM, said:

Aaaaand one more guy who doesn't understand the difference between a soloqueue and what pgi actually did. Once more, we never had a soloqueue. We had a split between people with and without unit tags. Which is something entirely different than the soloqueue people are asking for.


Distinction without a difference.

#35 B0oN

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Posted 26 January 2018 - 08:07 AM

View PostCroaker Munin, on 25 December 2016 - 11:40 PM, said:

Titel says it all.
PGI please just do it.
Playing vs group's as a solo player is just no fun. Neither is it funny to slaughter 12 solos as a 12 man premade.

Group and solo are separated for a reason in quick play. We even have tonnage restrictions in quick play group queue. Not talking about matchmaker that is splitting tier one from five. But in faction play this balance factors are all ignored? C'mon PGI!


No .
You were warned upon entering FP, chin up, stop making a fuss .

#36 r4zen

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Posted 26 January 2018 - 10:34 AM

when I linked this the purpose wasn't to necro it you weirdos

The point was...THIS IS THE ENDLESS CONVERSATION

Can we stop now? It's not even a dead horse anymore. We're pulverizing the dust from the bones.

#37 Grus

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Posted 26 January 2018 - 10:50 AM

but then i wouldnt get to club anyone... Posted Image

#38 Naglinator

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Posted 26 January 2018 - 11:16 AM

View PostGrus, on 26 January 2018 - 10:50 AM, said:

but then i wouldnt get to club anyone... Posted Image


Pretty sure it is the otherway around for you.

#39 Johnathan Tanner

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Posted 26 January 2018 - 11:17 AM

View PostNaglinator, on 26 January 2018 - 11:16 AM, said:

Pretty sure it is the otherway around for you.

+1

#40 Fake News

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Posted 26 January 2018 - 12:30 PM

MARTY! WE HAVE TO GO BACK! BACK TO QUICKPLAY!





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