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Poll Discussion - 2017 Mechs


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#421 Quicksilver Aberration

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Posted 11 January 2017 - 09:19 AM

View PostMetus regem, on 11 January 2017 - 08:57 AM, said:

I voted for the Stinger/Wasp, but I have no illusions of them being fantastic mechs in MWO, likely engine caps for them would be 145-ish if using the 1.2 formula, maybe give them a 1.4 formula letting them pack in a 170 at most.

Lights use the 1.4 formula, mediums use the 1.3 formula, while heavies/assaults use the 1.2 formula.

#422 Gas Guzzler

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Posted 11 January 2017 - 09:26 AM

View Post1453 R, on 11 January 2017 - 09:13 AM, said:

Ask for crappy 'Mechs, get crappy 'Mechs, and continually be outraged at the existence of crappy 'Mechs. ...sounds about right for the MWO playerbase, I suppose.


"Not every mech has to be meta gawsh"

*goes to faction play forums*

"Clan mechs are so OP there's not point to even play IS mechs!"

#423 Metus regem

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Posted 11 January 2017 - 09:39 AM

View PostQuicksilver Kalasa, on 11 January 2017 - 09:19 AM, said:

Lights use the 1.4 formula, mediums use the 1.3 formula, while heavies/assaults use the 1.2 formula.


Well than, a 170 max in a Stinger or Wasp doesn't sound that bad actually, granted it's still 4 poor dubs with a 148km/h post speed tweak and 7-7.5t of weapon/equipment space, depending on how much armour you want to strip and how many of those possible 6 jj's you want to mount...

So realistically, we'd be looking at something like this:

STG-3R

Gauss ammo for JJ's

For Stinger Variants, I could see them using the:

STG-3R
STG-3G
STG-3Gb
STG-5M
STG-6L (swap Stealth Armour for FF)
STG-6S (using XL engine rather than LFE, keeping MASC)

Edited by Metus regem, 11 January 2017 - 09:45 AM.


#424 Juodas Varnas

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Posted 11 January 2017 - 09:41 AM

I can't judge people for asking for bad mechs to be added, because i'm the one asking for the Scorpion...

At least i wouldn't complain about it being bad, because i fully expect it to be so. Heck, i even HOPE it's bad (because that'd mean not a lot of people would pilot it, and i'd feel more like the special snowflake that i am.)

#425 1453 R

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Posted 11 January 2017 - 09:57 AM

View PostJuodas Varnas, on 11 January 2017 - 09:41 AM, said:

I can't judge people for asking for bad mechs to be added, because i'm the one asking for the Scorpion...

At least i wouldn't complain about it being bad, because i fully expect it to be so. Heck, i even HOPE it's bad (because that'd mean not a lot of people would pilot it, and i'd feel more like the special snowflake that i am.)


Why introduce new bad 'Mechs though, when we already have such a great jiggling pile of bad 'Mechs for everyone to hate as it is?

#426 Juodas Varnas

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Posted 11 January 2017 - 10:05 AM

View Post1453 R, on 11 January 2017 - 09:57 AM, said:

Why introduce new bad 'Mechs though, when we already have such a great jiggling pile of bad 'Mechs for everyone to hate as it is?

Well, the Scorpion would be very... DIFFERENT, in addition to being bad.
Seriously, though, i don't think there are any mechs that can be added that would actually add something completely new to the game (without advancing the timeline), apart from being a slightly different jumble of hardpoints/hitboxes.

Quadrupeds, no matter how bad they end up being in-game, would add a lot of variety and depth to the game. And variety and depth is something this game desperately needs.

#427 Quicksilver Aberration

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Posted 11 January 2017 - 10:08 AM

View PostJuodas Varnas, on 11 January 2017 - 10:05 AM, said:

And variety and depth is something this game desperately needs.

It would add variety, but to add depth at least one would have to be good.

Edited by Quicksilver Kalasa, 11 January 2017 - 10:08 AM.


#428 1453 R

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Posted 11 January 2017 - 10:09 AM

View PostJuodas Varnas, on 11 January 2017 - 10:05 AM, said:

Well, the Scorpion would be very... DIFFERENT, in addition to being bad.
Seriously, though, i don't think there are any mechs that can be added that would actually add something completely new to the game (without advancing the timeline), apart from being a slightly different jumble of hardpoints/hitboxes.

Quadrupeds, no matter how bad they end up being in-game, would add a lot of variety and depth to the game. And variety and depth is something this game desperately needs.


I'm not so much arguing against quads - I happen to agree for the most part, and also know better :P - as I'm arguing against dumb fuggery like the Wasp/Stinger or the Annihilator. Stuff that is guaranteed to bite all the buttcheeks and be forgotten within two weeks of its release, a'la the Cyclops. Anyone remember the Cyclops? Yeah I didn't think so - and that thing's got a 100% unique-to-it piece of tech and a badass TIE fighter cockpit!

Why just keep piling on the GarboTech?

#429 Archangel.84

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Posted 11 January 2017 - 12:31 PM

I still see Cylopes in T2 fairly regularly and had a lot of fun with mine. It's not GOTTAHAVE like the KDK-3, but it's a solid assault. Wasp/Stinger, if absolutely nothing else, give us jumping 20 tonners for uniqueness.

#430 RestosIII

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Posted 11 January 2017 - 12:39 PM

View Post1453 R, on 11 January 2017 - 10:09 AM, said:

I'm not so much arguing against quads - I happen to agree for the most part, and also know better Posted Image - as I'm arguing against dumb fuggery like the Wasp/Stinger or the Annihilator. Stuff that is guaranteed to bite all the buttcheeks and be forgotten within two weeks of its release, a'la the Cyclops. Anyone remember the Cyclops? Yeah I didn't think so - and that thing's got a 100% unique-to-it piece of tech and a badass TIE fighter cockpit!

Why just keep piling on the GarboTech?


I see the Cyclops all the time. And it's definitely a solid performer.

#431 Bombast

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Posted 11 January 2017 - 12:39 PM

View Post1453 R, on 11 January 2017 - 09:13 AM, said:

Why people continue to want the 100t UrbanMech ...


Did someone say Imp?

Posted Image



#432 Metus regem

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Posted 11 January 2017 - 12:44 PM

View PostBombast, on 11 January 2017 - 12:39 PM, said:


Did someone say Imp?

Posted Image





Funny thing is the Imp might actually be decent, if a little hot.

#433 Barkem Squirrel

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Posted 11 January 2017 - 12:54 PM

Rakshasa[color=#000000] [/color]

Production Year 3055

[color=#000000]The [/color]Rakshasa[color=#000000] was designed by engineers at the [/color]New Avalon Institute of Science[color=#000000] in an attempt to copy the [/color]Mad Cat[color=#000000] . The finished product, while not as powerful as the OmniMech it emulates, is a powerful 'Mech with an undeserved bad reputation. The [/color]Rakshasa[color=#000000] is powered by a GM 375 [/color]XL engine[color=#000000] and built on a GM Marauder Special MD [/color]Endo Steel[color=#000000] chassis to save weight and allow the 'Mech to carry as similar a weapons payload as possible to the [/color]Mad Cat[color=#000000]. The [/color]Rakshasa[color=#000000] also carries eleven and a half tons of StarGuard [/color]Ferro-Fibrous[color=#000000] armor giving it slightly less than maximum armor protection.[/color]

#434 Juodas Varnas

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Posted 11 January 2017 - 12:56 PM

View PostMetus regem, on 11 January 2017 - 12:44 PM, said:


Funny thing is the Imp might actually be decent, if a little hot.

But, like the Annihilator, it is a clan mech.

#435 Bombast

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Posted 11 January 2017 - 01:00 PM

View PostBarkem Squirrel, on 11 January 2017 - 12:54 PM, said:

Rakshasa


I'd prefer a Black Hawk-KU, if we're going to start putting II-IS mechs in the game.

View PostJuodas Varnas, on 11 January 2017 - 12:56 PM, said:

But, like the Annihilator, it is a clan mech.


Star League, technically.

It's kind of weird, though. Brings up some CW questions, doesn't it?

Edited by Bombast, 11 January 2017 - 12:58 PM.


#436 CK16

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Posted 11 January 2017 - 01:08 PM

View PostBombast, on 11 January 2017 - 01:00 PM, said:


I'd prefer a Black Hawk-KU, if we're going to start putting II-IS mechs in the game.



Star League, technically.

It's kind of weird, though. Brings up some CW questions, doesn't it?


Keep it simple.
IS tech and weapons on a mech = IS
Clan tech and weapons on a mech = Clan

#437 Juodas Varnas

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Posted 11 January 2017 - 01:08 PM

View PostBombast, on 11 January 2017 - 01:00 PM, said:


I'd prefer a Black Hawk-KU, if we're going to start putting II-IS mechs in the game.



Star League, technically.

It's kind of weird, though. Brings up some CW questions, doesn't it?

Wasn't Imp built by the Clan Wolf? And used by the Clan Spies Wolf's Dragoons?
And the Annihilator by the Star League AFTER they left.

#438 Bombast

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Posted 11 January 2017 - 01:13 PM

View PostJuodas Varnas, on 11 January 2017 - 01:08 PM, said:

Wasn't Imp built by the Clan Wolf? And used by the Clan Spies Wolf's Dragoons?
And the Annihilator by the Star League AFTER they left.


Pfft. Misread, sorry. I was referring to the Annihilator, which was Star League (During the Civil War, so it was before they left).

The Imp, as you pointed out, was a Clan mech that was designed and built prior to Clan tech being introduced (In universe).

Edited by Bombast, 11 January 2017 - 01:13 PM.


#439 FLG 01

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Posted 11 January 2017 - 01:39 PM

View PostBombast, on 11 January 2017 - 01:13 PM, said:

Pfft. Misread, sorry. I was referring to the Annihilator, which was Star League (During the Civil War, so it was before they left).


"Conceived in the final year of the drive on Terra, but finally built in the days just before the Second Exodus" (Historical: Klondike). So while it was originally designed by the Star League, it was build only after Kerensky had left, and it became a symbol of the early Clans under Nicholas.

However, as CK16 correctly pointed out, this is largely irrelevant as MWO cares about the TechBase only. And the TechBase of most Annihilators is IS, thus it would go to the IS - unfortunately so.

Edited by FLG 01, 11 January 2017 - 01:42 PM.


#440 Juodas Varnas

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Posted 11 January 2017 - 01:44 PM

View PostFLG 01, on 11 January 2017 - 01:39 PM, said:

However, as CK16 correctly pointed out, this is largely irrelevant as MWO cares about the TechBase only. And the TechBase of most Annihilators is IS, thus it would go to the IS - unfortunately so.

Which is a good reason NOT to add it, because PGI would lose either way.
They either add an IS tech mech to Clanners (would probably piss them off, because "Muh Clan Tech") or they add a canonically Clan mech to IS (would probably piss off the lore guys).

I don't think PGI would be willing to open that can of worms.

Edited by Juodas Varnas, 11 January 2017 - 01:44 PM.






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