Poll Discussion - 2017 Mechs
#561
Posted 07 April 2017 - 01:05 PM
#562
Posted 07 April 2017 - 01:07 PM
Gas Guzzler, on 07 April 2017 - 01:05 PM, said:
Yea... I know.... but things can be adjusted as needed Large X Pulse could be replaced by a LPL, C3 Slave (or masters) could be replaced by TC's/ammo/DHS....
#563
Posted 07 April 2017 - 01:08 PM
Metus regem, on 07 April 2017 - 01:07 PM, said:
Yea... I know.... but things can be adjusted as needed Large X Pulse could be replaced by a LPL, C3 Slave (or masters) could be replaced by TC's/ammo/DHS....
They are more likely to just say no and make up their own variants. I mean, maybe not, but who knows.
Edited by Gas Guzzler, 07 April 2017 - 01:09 PM.
#564
Posted 07 April 2017 - 01:12 PM
Gas Guzzler, on 07 April 2017 - 01:08 PM, said:
Really depends on what they do with the LB-20X... if they keep to the TT stats of that thing, it's going to be hot garbage in MWO and relegated to the "DO NOT USE" bin.... Then again most of the coming IS LB's are going to be hot garbage in MWO.... they are all larger than normal AC/s and weigh about the same as normal AC/s... with the exception of the LB-10X....
#565
Posted 07 April 2017 - 06:00 PM
#566
Posted 07 April 2017 - 06:05 PM
Metus regem, on 07 April 2017 - 01:12 PM, said:
The LB 2-X takes up 4 crit slots compared to the regular 1 crit slot of AC/2 and 3 crit slots of UAC/2.....
It better be super awesome!
#568
Posted 07 April 2017 - 09:34 PM
TheArisen, on 07 April 2017 - 06:00 PM, said:
Several Templar configs have JJ and in a couple cases combine them with ECM and at 85t it'd have 1t JJs. Also most pictures I've seen of it have the torso mounts at cockpit height and the arms aren't always super low.
http://www.sarna.net/wiki/Templar
Going through the Sunder variants, none of them have JJ nor ECM but they do have nice HP's generally.
http://www.sarna.net/wiki/Sunder
#569
Posted 07 April 2017 - 09:48 PM
#570
Posted 08 April 2017 - 06:32 AM
Hit the Deck, on 07 April 2017 - 06:05 PM, said:
It better be super awesome!
At least with the UAC/2 it is a reasonable tax (1t+2crits) for the double tap.... Though it is amusing that the UAC/20 is only costs 1t more over the AC/20....
#571
Posted 08 April 2017 - 07:21 AM
Yeonne Greene, on 07 April 2017 - 08:43 PM, said:
This is not a good game, a lot of things are amusing.
But I do appreciate PGI for bringing back the franchise and most importantly, Alex' works which will become his and their legacy.
#572
Posted 10 April 2017 - 11:10 PM
#573
Posted 18 April 2017 - 04:42 PM
Clans:
Nova cat
Fire moth
Fire Falcon
Other (ARCTIC WOLF!) plz!
#574
Posted 02 May 2017 - 05:38 PM
#575
Posted 04 May 2017 - 11:52 AM
I was reading up on the new PPC and Gauss variants the IS are getting soon and then at a few we aren't getting (yet!). Reading up on Silver Bullet Gauss led me to the Emperor BattleMech.
Well, this seems like a fun "little" machine. Let's run down the variants of this 90 ton 'mech. (Sorry for lack of info, I should probably buy some TROs at this point )
EMP-6A
Endo
270 XL
3 JJs (thanks Moonlight Grimoire!)
12x DHS
2x LB10X
2x LL
2x MPL
1x ML
Pretty good for a base model.
EMP-1A
Primitive tech - SKIP!
EMP-5A
Swaps 2x LB10X for 2x AC5
Swaps 12x DHS for 16x SHS
Not terribly exciting and not really much variation with regards to possible hardpoint changes.
EMP-6D
Swaps 2x LB10X for 2x RAC5
Upgrades 2x LL to 2x ERLL
Upgrades 1x ML to 1x ERML
Adds 2x DHS
Again, not many changes between this and the 5A or 6A. They could all be rolled into a single variant...
EMP-6L
Swaps XL for a STD (what rating?)
Swaps 2x LB10X for 1x Gauss Rifle
Swaps 2x LL for 1x ERPPC
Swaps 1x ML for 2x MPL (4x MPL total)
Adds ECM
Adds Stealth Armour
Ok, that's more like it! Ignoring TSM, this at least adds a little more variety in armament and hardpoint possibilities.
EMP-6M
Swaps XL for LFE (what rating?)
Swaps 2x LB10X for 2x Light Gauss
Upgrades 2x LL to 2x ERLL
Updrades 1x ML to 1x ERML
Adds 1x MPL (3x MPL total)
Loses 2x DHS
Loses 0.5 tons of armour
A little bit of variation. Ignoring the TSM and C3, the only real change is 1 more Energy weapon.
EMP-6S
Swaps 2x LB10X for 2x LB20X
Adds 1x MPL (3x MPL total)
Loses 2x LL
Technically loses 1 Energy weapon. Would need crit-splitting to fit an LB20X in the arms.
EMP-7L
Swaps XL for a STD (what rating?)
Swaps 2x LB10X for 2x AC10
Swaps 2x LL for 1x ERLL
Adds ECM
Adds Stealth Armour
Loses 1x ML
Loses 3 JJs
Losing the JJs is a change, at least! Technically a loss of 2 Energy weapons.
EMP-8L
Re-Engineered Lasers
Plasma Rifle
Future tech! PASS!
Then we have the 2 possible Hero 'mechs
EMP-6A "Emperor Nerran"
Clan Gauss
IS ERPPC
Mixed tech is unlikely, so that's a solid no.
EMP-6ME "Mercury Elite"
Swaps XL for LFE (what rating?)
Swaps 2x LB10X for 2x Silver Bullet Gauss
Swaps 2x LL for 2x Snub-Nose PPC
Loses 1x ML
Loses 1x DHS
Loses 0.5 tons of armour
OK, so no SB Gauss, but since a regular Gauss is the same size and weight, just hand wave it
So if I had to make it a MWO Store compliant package..
Standard / Collector's
EMP-6A & EMP-6A(S) (easily replaced by the 5A or 6D)
EMP-6S
EMP-7L
Reinforcements
EMP-6L
EMP-6M
Hero
EMP-6ME "Mercury Elite"
I, er... forgot where I was going with this
[Edit] Added number of JJs - thanks Moonlight Grimoire! [/Edit]
Edited by Jay Leon Hart, 04 May 2017 - 12:08 PM.
#576
Posted 04 May 2017 - 12:02 PM
Only downside is it is rendered as Victor broad, but, with LFE's wouldn't be as bad. Though, 270 engine rating puts it very slow, atlas speeds, 48.6kph/52.2kph with a max jump of 19m (because PGI hates the idea of assaults being able to jump, seriously, 10m per JJ on an assault would make them useful). Given it's focus on energy and ballistics instead of energy, missiles, and ballistics like the highlander, cyclops, and mauler it is a bit unique for IS 90 ton mechs, more so with having ballistics in both arms while the highlander it is only in one arm, and the cyclops as well as mauler it is in the torsos.
#577
Posted 04 May 2017 - 12:15 PM
Moonlight Grimoire, on 04 May 2017 - 12:02 PM, said:
Only downside is it is rendered as Victor broad, but, with LFE's wouldn't be as bad. Though, 270 engine rating puts it very slow, atlas speeds, 48.6kph/52.2kph with a max jump of 19m (because PGI hates the idea of assaults being able to jump, seriously, 10m per JJ on an assault would make them useful). Given it's focus on energy and ballistics instead of energy, missiles, and ballistics like the highlander, cyclops, and mauler it is a bit unique for IS 90 ton mechs, more so with having ballistics in both arms while the highlander it is only in one arm, and the cyclops as well as mauler it is in the torsos.
The problem is.....
Neither one of those is the Arcas
#578
Posted 04 May 2017 - 12:20 PM
Clan: Fire Falcon, Black Lanner, Nova Cat, Turkina
#579
Posted 04 May 2017 - 12:36 PM
Moonlight Grimoire, on 04 May 2017 - 12:02 PM, said:
Only downside is it is rendered as Victor broad, but, with LFE's wouldn't be as bad. Though, 270 engine rating puts it very slow, atlas speeds, 48.6kph/52.2kph with a max jump of 19m (because PGI hates the idea of assaults being able to jump, seriously, 10m per JJ on an assault would make them useful). Given it's focus on energy and ballistics instead of energy, missiles, and ballistics like the highlander, cyclops, and mauler it is a bit unique for IS 90 ton mechs, more so with having ballistics in both arms while the highlander it is only in one arm, and the cyclops as well as mauler it is in the torsos.
Too bad it's not 85t so it could have 1t JJ. It looks fun but I don't think it'd match up with a Marauder IIc, etc.
#580
Posted 04 May 2017 - 12:41 PM
JackalBeast, on 04 May 2017 - 12:15 PM, said:
The problem is.....
Neither one of those is the Arcas
Arcas is a strong 65 tonner in my book, fast, decent hard points and payload potential. The main problem is the IS is saturated with 90 ton and 65 ton mechs atm. But, Then again, that didn't stop PGI from putting in the Uziel to the already stuffed 50 ton category. I wouldn't mind seeing the Arcas or Emperor, but, I have other mechs I rather see sooner given need for filling out those weight categories with useful mechs or mechs that aren't copies of what is already there. Which the Emperor and Arcas aren't really copies of what is already there so that is why they get a pass, they are useful and not really copies.
That said, Firefly, 30 ton IS light mech with more hard points (spread out to boot) with some ECM options, mostly energy with a few missile options. It would give the IS a nice energy boat non humanoid mech and fill the void the IS Jenner left with the rescale and it's poor hitboxes.
The Champion would fill the much needed roll of a 60 ton striker (Rifleman is a gunboat and doesn't stock go at 81kph) as well is non humanoid with chicken legs so it is short, compact with decent mounts. Base has 1M, 4E, 1B, all in the ST's and CT, so you got nice shield arms.
The Nightstar would give the IS a nice squat second 95 ton Assault mech, it would thanks to the lay out of it's weapons be able to bring some serious firepower to bear. Think King Crab but faster and less LRM vulnerable and you can aim side to side with the arm mounted ballistics which to me is the huge downside to the King Crab (due to PGI was anti crit splitting).
Last mech I want is the Sagittaire which is just a friggen beast, and also another 95 ton non humanoid mech to round out the IS 95 ton category with more than one option. It carries a TON of firepower, stock it is 2xLPL, 5xMPL, 1xSPL, 1xERPPC with 17DHS and an XL285. It is a beast, has a lovely profile, and tiny little arms. Easily drop some of that firepower for a LFE (some canon builds do this), slap on LPPC instead of ERPPC, restructure it to avoid Ghost Heat, take the version 9D which dropped the LPLs for 2xLB10X and put in 2xUAC10, 6 tons of ammo, 2xLPPC, 1xMPL, 2xSPL, LFE300 (51.2kph/55.0kph), 13DHS (it's going to be hot), 3JJ (you could strip them, but, I like the potential mobility), max armor, endo steel structure. All about the DPS.
Edited by Moonlight Grimoire, 04 May 2017 - 12:41 PM.
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