Lukoi Banacek, on 04 January 2017 - 06:57 AM, said:
Solo queue works as intended.
Group queue is more challenging.
Okay...one more stab, I suppose.
Lukoi Banacek, on 04 January 2017 - 06:57 AM, said:
Some people want to take their small group of 2-3, for a variety of reasons, into solo queue because group is too challenging to their sense of fun. They ignore the fact that the inherent coordination benefit they dislike about large groups in the group queue, would be a similarly advantage in their favor in solo queue. Additionally, growing their group offends their sense of fun. Taking their all9ted small group tonnage offends their sense of fun. Using lobbies to help prepare their newbie friends is unfair to them as well.
So...in one paragraph, you've claimed that everyone who isn't in an 8-deep SupahStack is a Derpalong Sally nimnimnim who cannot exist in a world without seals to club.
You're ignoring the many stated difficulties in "growing your group of friends" for people who wish to play their own 'Mechs and designs, or folks who have difficulty easily extending trust to hundreds of random jack#sses on the intarwebz, simply because you, personally, do not face those difficulties and find enjoyment in working with a tightly coordinated, heavily regulated MilSpec-style team.
And have claimed that anyone who does not enjoy piloting all assault 'Mechs all the time forever and ever more is too dumb to live.
...gotcha. Good to know.
Lukoi Banacek, on 04 January 2017 - 06:57 AM, said:
I look through this list at the vast number of posters who I have seen regularly dropping in small groups ajd wonder how they survive the horror of the experience.
Sarcasm is a wonderful tool to dismiss issues you don't want to acknowledge, isn't it?
Lukoi Banacek, on 04 January 2017 - 06:57 AM, said:
So many players railed against an open queue that PGI created a purely solo queue. Yet some folks dont see the hypocrisy of wantijg to bring their 2-3 man into solo queue now because they cannot be bothered to use teamwork in a team v team game, in the group queue.
A'ight...a'ight, can we stop this right here?
Despite my deep apprehensions about the system prior to implementation, I'm usually one of the most active players in any given game on integrated VoIP, calling out enemy positions, requesting repositioning when a teammate is overextended or the group in general is in a bad place. I don't run off on my own to play Solid Snake, I don't charge blindly into the teeth of enemy firing lines and then yell at people who didn't jump into the spike pit with me.
I'm not That Guy.
But I am also not going to do that Twiafu thing where I invite every rando I see into my home and my heart, give them the codes for every third-party voice system I have, and tell them they are now my bestest buddy for life, and in the doing open myself up to the constant, neverending stream of hateful, venomous abuse that the average screeching jack#ss in this game levies at
anyone and everyone who does not do
exactly what they feel the extremely narrow definition of Acceptable Winning Things in MWO is.
Not playing a Metamechs fit, down to the very last point of armor distribution? Heaps of invective.
Not playing to the standards of coordination and physical skill expected of top-level tournament players? Heaps of invective.
Painted your 'Mech blue instead of red? Heaps of invective.
Dared to play on Tuesday? Heaps of invective.
There is a reason I play with people I trust, not LFG sh!theads looking for a million and three excuses and every target they can find to vent their spleen on any time they take a PPC shot they shouldn't have because they put themselves six hundred meters ahead of the main body of their team in a Metamechs Warhammer
specifically tagged as being for coordinated prebuilt twelve-man tournament teams only.
I don't trust the average MWO player further than I can throw my nonexistent Spirit Bear. I don't trust them to have the first clue what they're doing, and I don't trust them not to be a raging #sshole blaming everyone and everything around themselves - violently, and at high volume - when things go wrong for them. I'm not going to invite that experience any more than I already have to deal with it on in-game VoIP, especially as that exact issue is the reason I didn't want in-game VoIP in the first place.
Lukoi Banacek, on 04 January 2017 - 06:57 AM, said:
Also, PGI never said the group queue was the large group queue. Thats a false statement. Just as they also never said that FP is for coordinated units only or that solos shouldnt be in FP. So, revisionist history aside, the queues are known quantities. Adapt to their differences if you want to enjoy them, or dont. Its a team game, that rewards teamwork. Those that refuse to play team ball are bound to enjoy group queue less. The group dynamic lends itself to coordinated efforts moreso than solo queue, resulting in a less forgiving environment for those approaching it dismissively or cavalierly.
Piranha may've never said that solos don't belong in Commodity Warfare.
Commodity Warfare players have stated, repeatedly and with all the poisonous vitriol I talked about above, that solos don't belong in Commodity Warfare.
CW was supposed to be the Organized Unit Queue, where players with cooling vests and neurohelmets hanging in their closet could really chew into Fighting For The Inner Sphere without the distraction of people who don't know the history lineage of their chosen faction for the last four hundred years. CW was for Serious BattleTech People, and would accept Serious Competitive Team people mostly because they liked winning. But regular guys looking to simply play MechWarrior could just f*** right off.
And again - I'd like to know what magical piece of teamwork I'm not doing when I drop in a game.
Any game. Because I don't really have a 'Solo' mode and a 'Groupie' mode; I play pretty mcuh the same way in both queues, making the same calls, adhering to the same distance and grouping rules. I'm still T3 because I don't play as often as I used to (in large part because of this very issue), and because I'm an aggressive-minded individual who
does tend to pull the trigger on pushing into enemy openings earlier than the average nimnimnim is comfortable with, but other than my tendency to try and do damage rather than hide behind rocks, I'm really not sure what I'm missing here.
Please do let me know, eh?