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Can We Do Something About These Premades?


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#261 krash27

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Posted 04 January 2017 - 11:32 AM

View PostJohnny Z, on 04 January 2017 - 09:08 AM, said:

Npe can be improved a lot allowing 2 mans into regular queue like every other game out there, as someone mentioned recently.


every other game out there also allows people to drop a game and look for a new server if they are not having fun, MWO does not do this.

Lets say you cry until you get your way... Fine, what ever PGI thinks they have to do to cater.
You will be right back here with some other insane request because your 2 mans are getting stomped by 2 mans made up of better players.
Where does it end, where do they draw the line? Is the line drawn when you are happy?

We are all aware of how "great" you are, you tell us all the time...
How comp teams are nothing compared to you... LOL

Bottom line is if they add 2 mans to solo drops there are plenty that will exploit it and you know it... which would lead you to some other insane demand to make that particular queue what you think it should be..

Can't keep everyone happy, so why should it be your way as opposed to someone elses way?

Learn to check your ego at the door.....
Trolls will be trolls...

Enjoy feeding the troll folks, I am out of this one sided conversation...

#262 Johnny Z

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Posted 04 January 2017 - 12:03 PM

View Postkrash27, on 04 January 2017 - 11:32 AM, said:



every other game out there also allows people to drop a game and look for a new server if they are not having fun, MWO does not do this.

Lets say you cry until you get your way... Fine, what ever PGI thinks they have to do to cater.
You will be right back here with some other insane request because your 2 mans are getting stomped by 2 mans made up of better players.
Where does it end, where do they draw the line? Is the line drawn when you are happy?

We are all aware of how "great" you are, you tell us all the time...
How comp teams are nothing compared to you... LOL

Bottom line is if they add 2 mans to solo drops there are plenty that will exploit it and you know it... which would lead you to some other insane demand to make that particular queue what you think it should be..

Can't keep everyone happy, so why should it be your way as opposed to someone elses way?

Learn to check your ego at the door.....
Trolls will be trolls...

Enjoy feeding the troll folks, I am out of this one sided conversation...


It is just about if 2 new players or one experienced player and a new player are put into group queue or regular queue. One has a match maker and more balanced matches, one doesn't. Even two experienced players is ok in regular most likely.

Also I didn't make this topic.

Edited by Johnny Z, 04 January 2017 - 12:03 PM.


#263 Quicksilver Aberration

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Posted 04 January 2017 - 12:11 PM

View Post1453 R, on 04 January 2017 - 11:27 AM, said:

but Piranha's in-game tools are dismayingly crude, Teamspeak is a giant-turn-off for a lot of folks, and a majority of units are not even the slightest remote bit as open-minded and inclusive as they say they are.

How did we go from blaming big groups for killing all the fun to the tools for creating a team being to blame? Creating a group isn't that hard, I don't really consider it that different from say Overwatch other than the lesser VOIP option which could stand to be a little bit better quality. The after match screen could stand to be around longer so you have more time to look at your stats and add people to friends or something along those lines (or allow people to invite without being friends).

View Post1453 R, on 04 January 2017 - 11:27 AM, said:

The MilSpec teams waste their time fighting folks who either won't or can't put in those hundreds of hours. Maybe they have jobs. Maybe they're parents. Maybe they're parents with jobs. Maybe they just have other stuff to do.

You say this like "MilSpec" teams don't have either as well. Most people on comp teams have jobs, though many aren't parents so there is some difference there.

View Post1453 R, on 04 January 2017 - 11:27 AM, said:

Do f***ing something. Because I shouldn't have to treat spending a night running MWO with a buddy as a chore I'm occasionally obligated to do despite its onerousness.

You act like there is something to do, that's part of the problem, you are too busy complaining and not spending enough time thinking about the implications of any changes to accommodate people like you. Unless we get a larger population, there won't be anything TO do that won't have a negative impact on something, whether it be solo queue players being stomped or queue times for all those in group queue or whatever a split group queue would look like. What we have now just happens to be the least worst option.

Edited by Quicksilver Kalasa, 04 January 2017 - 12:14 PM.


#264 Carl Vickers

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Posted 04 January 2017 - 12:15 PM

View PostJohnny Z, on 04 January 2017 - 12:03 PM, said:

It is just about if 2 new players or one experienced player and a new player are put into group queue or regular queue. One has a match maker and more balanced matches, one doesn't. Even two experienced players is ok in regular most likely.



Posted Image

Edited by Carl Vickers, 04 January 2017 - 12:15 PM.


#265 Lukoi Banacek

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Posted 04 January 2017 - 12:17 PM

As a forty five year old with two kids and a full time career in the military, I find that previous comment regarding people playing this game to be somehow limited in their approach due those RL constraints to be hilarious.



#266 Deathlike

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Posted 04 January 2017 - 12:18 PM

View Post1453 R, on 04 January 2017 - 11:27 AM, said:

Thank you, Moebius.

it's good to know that not everyone out there is on Twiafu's bandwagon and can see the difficulties inherent in getting a smoothly running group together. It's great when it happens, but Piranha's in-game tools are dismayingly crude, Teamspeak is a giant-turn-off for a lot of folks, and a majority of units are not even the slightest remote bit as open-minded and inclusive as they say they are.


It's not that hard to have a smooth running group. It's just that people have to be willing to accept working together as the standard above all else.

Yes, the MWO in game implementation of a lot of things suck. That goes w/o saying.

Teamspeak is not an evil thing people make it out to you. We can't force you to speak (let alone listen). It's your obligation if you wish to invest the time and effort to use it. However, not using it is akin to watching something burn down, and not making the call to report it happening. When you don't say something in game (in whatever method you choose), it's hard to positively affect the outcome/results of that missing info. I know some people have social anxiety and all, but at some point you have to realize that doing nothing (not communicating/using TS) results in nothing happening.


Quote

Some of it is Piranha problems, a lot of the rest is human-nature problems, but that doesn't mean they aren't problems. A few brave souls have attempted to solve some of them with various Pug Lyfe initiatives, but third-party hubs are inherently exclusionary no matter how welcoming the people on them may be simply because if someone was really into downloading a bunch of external programs and specifically searching for/reaching out to a team to play with, they'd find one of those MilSpec teams rampaging in group queue as it is.


If you're saying TS hubs are like finding the elite units and stuff... you're exaggerating this to the nth degree. People want to win at least have a better chance of it... at the very minimum try to enjoy the company of their peers. That's what TS hubs are. They aren't always meta-tryhards looking to roflstomp everything they come across. It's generally more people that want to find others to a group game... whether it be FP or QP in groups. That's it.

It's not exclusionary, unless you like excluding yourself from these things.


Quote

That's why folks pushed so hard for in-game VoIP, only for us to get a version that sounds like a fifties-era ham radio in a snowstorm. Nicely immersive BattleTech-y GarboTech, in a sense, but bad for all this TEEM FYTE stuff people keep lashing us over. LFG is a joke, in-game VoIP is distractingly bad and filled with ******* as often as not...is it any wonder people feel like there's no recourse between "random Puglandia bucket of schlubs" and "heavily drilled MilSpec team with hundreds of hours of training behind them"?


AFAIK, PGI's TS settings are inferior to the ones commonly used in TS hubs and there have been suggestions to improve that... to no avail.

VOIP on its own was never a full solution. I've always said this. The problem is that the tools that was the commo rose is still in its infancy (functional, but could be infinitely better).

I've said nothing over VOIP in PUG matches (outside of our own TS) but I do listen and do try to communicate typing stuff... but honestly it doesn't matter if everyone else doesn't listen to what is being spoken or typed. Communication is a two way street, but if people don't do the listening, it doesn't matter what is said (even if it is the simplest of things). It's no different from real life TBH.


Quote

I get the whole "you get out what you put in" argument. Yes, I do. I'm not going to claim I'm entitled to victories or whatever, as some idiots keep going on about. I'm saying it's bad for everyone involved that the divide is "wacky-hijinx solo Puglandia queue" and "bring-your-BDUs Groupocalypse Valley-of-Death queue". The MilSpec teams waste their time fighting folks who either won't or can't put in those hundreds of hours. Maybe they have jobs. Maybe they're parents. Maybe they're parents with jobs. Maybe they just have other stuff to do. But for whatever reason they can't do a damn thing against MilSpec guys, they get frustrated and disenfranchised trying, and the MilSpec get bored and irritated (theoretically. According to them) having to spend all their time clubbing seals instead of having Proper Man Fights with other MilSpec teams.


You do realize that the upper tier/comp play groups are the minority? It's been said and repeated as a negative too (which is hilarious). So, since we are the minority (and frankly I can't fight that notion given what I've seen as of late), then the reality is that almost every match is a seal clubbing match by definition. If people don't get better, they become the seals.

Mind you, I don't expect everyone to have no job and play this game incessantly, but there are some basic skills that I still see people not using (like "R" to target) and this is way more common than it should be. Still, this is what happens all the time. I should have a reasonable expectation that people know how to do that... but again.. comp players are the minority, and I see enough of this all the time. Sorry, I don't buy the notion that the comp players don't want to fight each other (or avoid them, not that it doesn't happen - but it's not just commonplace because there's not many of them to distribute for drops).


Quote

Do a ranked queue if that's what fixes it. Do a weighted group queue emphasizing small group stacks. Do f***ing something. Because I shouldn't have to treat spending a night running MWO with a buddy as a chore I'm occasionally obligated to do despite its onerousness. Any time in which that's a thing that happens is a time in which Piranha has managed to fail in their duties somewhere.


Carrying is a thing. That is the nature of small premades. I keep suggesting things to improve the NPE, but again... falls on PGI's deaf ears. I don't know what to tell you or provide any solution (if it hasn't been suggested already), but like the whole thread... it does require people to listen to what the other says before communication is working properly... and this includes PGI as a whole (particularly at the top).

#267 Lukoi Banacek

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Posted 04 January 2017 - 12:31 PM

How do we know comp teams are even comp teams? Because they voluntarily put themselves into environments like community driven leagues and tournaments, the MWOWC or MWOFE tourney and put up wiith time delays, interesting rulesets, lobby matches that offer no cbill payouts etc etc. So they want to fight other competition or they wouldnt be in those environments.

But "milspec" (funny term btw, as I would argue most tryhards really arent that militant in behavior at all) units arent thr only ones in group queue forming large groups. Folks do it on TS hubs (its a constant on Strana Mechty and Comstar TS for example) where mixed groups ajd tagless folks get together for drops pretty routinely. Are they automatically boogiemen for playing together in a group of more than 4,6,8 etc.

If "comp" 12s are the problem for the three vocal folks here, how can they be in so many games at once, ruining your experience so specifically given that comp large group teams are also such a minotity that they shouldnt be catered to by allowing the group queue to exist as it does with such large groups?



#268 QuantumButler

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Posted 04 January 2017 - 12:34 PM

View PostLukoi Banacek, on 04 January 2017 - 12:31 PM, said:

How do we know comp teams are even comp teams? Because they voluntarily put themselves into environments like community driven leagues and tournaments, the MWOWC or MWOFE tourney and put up wiith time delays, interesting rulesets, lobby matches that offer no cbill payouts etc etc. So they want to fight other competition or they wouldnt be in those environments.

But "milspec" (funny term btw, as I would argue most tryhards really arent that militant in behavior at all) units arent thr only ones in group queue forming large groups. Folks do it on TS hubs (its a constant on Strana Mechty and Comstar TS for example) where mixed groups ajd tagless folks get together for drops pretty routinely. Are they automatically boogiemen for playing together in a group of more than 4,6,8 etc.

If "comp" 12s are the problem for the three vocal folks here, how can they be in so many games at once, ruining your experience so specifically given that comp large group teams are also such a minotity that they shouldnt be catered to by allowing the group queue to exist as it does with such large groups?


Yes

One thing you have to understand, the "comp team tryhard group" boogeyman applies to anyone who dares to want to play with more than 1 or 2 friends, so any group the size of a lance and up are automatically comp tryhards in the minds of some players. And woe betide you if you dare to all be from the same clan! That's downright cheating, as bad as using aimbots!

#269 Mystere

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Posted 04 January 2017 - 12:38 PM

View PostJohnny Z, on 04 January 2017 - 07:16 AM, said:

I think the situation is quite obvious to anyone reading this topic who has some idea the possible capabilities of the best MechWarrior Online players.

As for new players and playing with a friend, its also quite obvious that 2 mans having the choice to be in regular queue is the way to go.

You got to remember I have dropship camped competitive teams in clan mechs. Entire teams. I have some idea how strong their 2 mans would be in regular queue.


Do you want your 2/3-man in solo queue proposal to be accepted? Well then, explain in gory detail how you will prevent with absolute certainty 2 or 3 people from (sync)grouping up and farming the solo queue?

For all we know, that is exactly what you want to do? No? Then convince everyone here how to prevent it.

Edited by Mystere, 04 January 2017 - 12:42 PM.


#270 1453 R

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Posted 04 January 2017 - 12:50 PM

*Sigh*

Fine.

Got it.

Understood.

The ol' classic "Git Gudder" dismissal, save that this time it's "Git Gudder" at being a proper li'l social butterfly and building a hundred-man network of fire-forged lifelong allies to constantly drop with. Put in the time, find usselves a MilSpec group ('MilSpec', in this instance, referring to a particular common/popular mindset rather than Ultracomps, which are a different thing though also MilSpec-ish by necessity), submit to mandatory training drop, drop timing, competency checks, and summary dismissals if performance isn't up to snuff, because only those folks who invest in a minimum floor of Gudness are worth retaining in this game.

Gotcha. I'm glad all y'all are perfectly 100% happy with the current state of MWO group matchmaking and see absolutely nothing wrong whatsoever in need of any sort of correction. I apologize for my mistaken ways and will get right lickety-smack on that Gitting Gudder thing.

.
..
...
...Oooooooooooooorrrr...

I will continue to do what I've been doing for the last few months now and just not play much MWO, because the small-team experience is awful, the solo Puglandia queue is tired and Piranha's astonishingly bad ideas of how to implement game modes doesn't help, and there's no FutureTech or proper tech base leveling/balancing in sight.

Not that any of you'll miss me, a'course. I'm not anyone worth caring about and I know it. But I'd figure that maybe if too dang many folks end up making similar decisions in similar circumstances...well, isn't that kinda bad for the game in general?

What do I know, I suppose.

#271 MischiefSC

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Posted 04 January 2017 - 12:52 PM

View PostJohnny Z, on 04 January 2017 - 09:27 AM, said:

I know how matches work in group queue.

I promise their stats will drop like a rock in regular queue. They wont drop in regular queue much. Posted Image That's also a promise.


No. Not at all. We had groups up to 4 in the mixed queue originally and the opposite happened. Even a scrub like me rolling in a 2-4man could win 14 out of 15 matches on average. A couple of Lords (the BFD at the time) famously went for an incredible 100 match winning streak.

You're not just wrong but every single bit of historical data we have shows that you're wrong.

12mans are incredibly rare in group queue. Nobody sees them. 2-4man teams in group queue do just fine; I know I only play in 6 or less in GQ because I dislike the tonnage nerfs. You're conflating large coordinated teams of good players always winning with it being numbers and not skill that beat you. You're losing in a 2man because you're playing badly. Get in a private queue with your new buddy or set the expectation that as a newbie they're going to get ganked to **** early on, like we all were. Make an alt so you're both scrub tier PSR and you're very, very likely to draw the experienced big teams to carry you when the MM builds matches.

Quit trying to break group queue because you don't understand how matchmaking works.

#272 Deathlike

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Posted 04 January 2017 - 12:57 PM

View Post1453 R, on 04 January 2017 - 12:50 PM, said:

*Sigh*

Fine.

Got it.

Understood.

The ol' classic "Git Gudder" dismissal, save that this time it's "Git Gudder" at being a proper li'l social butterfly and building a hundred-man network of fire-forged lifelong allies to constantly drop with. Put in the time, find usselves a MilSpec group ('MilSpec', in this instance, referring to a particular common/popular mindset rather than Ultracomps, which are a different thing though also MilSpec-ish by necessity), submit to mandatory training drop, drop timing, competency checks, and summary dismissals if performance isn't up to snuff, because only those folks who invest in a minimum floor of Gudness are worth retaining in this game.

Gotcha. I'm glad all y'all are perfectly 100% happy with the current state of MWO group matchmaking and see absolutely nothing wrong whatsoever in need of any sort of correction. I apologize for my mistaken ways and will get right lickety-smack on that Gitting Gudder thing.

.
..
...
...Oooooooooooooorrrr...

I will continue to do what I've been doing for the last few months now and just not play much MWO, because the small-team experience is awful, the solo Puglandia queue is tired and Piranha's astonishingly bad ideas of how to implement game modes doesn't help, and there's no FutureTech or proper tech base leveling/balancing in sight.

Not that any of you'll miss me, a'course. I'm not anyone worth caring about and I know it. But I'd figure that maybe if too dang many folks end up making similar decisions in similar circumstances...well, isn't that kinda bad for the game in general?

What do I know, I suppose.


Dude, you're complaining more than me, and I'm a filthy whiner.

I'm not even spending the time to express that I've played much less MWO, and don't feel like resorting to using that excuse (simply put, noone cares).

I get enough stress watching people on a winning team get 0 damage, so it's easier to stop complaining about it and focus on doing a better job at not sucking at the game. The best way of enjoying any game... is to get better at it. Your opponents won't give a damn whether you are running a stock mech or playing for fun... the best way of having fun is getting better at the game. While that's not true for everyone involved, success (whether you are doing in a Mist Lynx or Kodiak or some Lurm boat) and contributing to it is usually more rewarding for most people.

#273 Quicksilver Aberration

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Posted 04 January 2017 - 01:00 PM

View Post1453 R, on 04 January 2017 - 12:50 PM, said:

Gotcha. I'm glad all y'all are perfectly 100% happy with the current state of MWO group matchmaking and see absolutely nothing wrong whatsoever in need of any sort of correction.

I know you get upset on these sort of discussions, but you have a serious problem misrepresenting people's arguments. I don't think anyone is 100% happy with the current state of group matchmaking in MWO, BUT there really isn't much to do about given the current state of the MWO population because any suggestion will boil down to one of two things:
  • Shifting some players into a different bucket (so this would be allowing groups of 2 in solo queue type suggestion) that may cause those players in the other bucket to feel like fresh meat much like groups of 2 do now.
  • Splitting up the buckets in some manor which would result in increased queue times by potentially double if not more for at least one of those buckets.

Edited by Quicksilver Kalasa, 04 January 2017 - 01:00 PM.


#274 MischiefSC

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Posted 04 January 2017 - 01:00 PM

View PostQuicksilver Kalasa, on 04 January 2017 - 12:11 PM, said:

How did we go from blaming big groups for killing all the fun to the tools for creating a team being to blame? Creating a group isn't that hard, I don't really consider it that different from say Overwatch other than the lesser VOIP option which could stand to be a little bit better quality. The after match screen could stand to be around longer so you have more time to look at your stats and add people to friends or something along those lines (or allow people to invite without being friends).


You say this like "MilSpec" teams don't have either as well. Most people on comp teams have jobs, though many aren't parents so there is some difference there.


You act like there is something to do, that's part of the problem, you are too busy complaining and not spending enough time thinking about the implications of any changes to accommodate people like you. Unless we get a larger population, there won't be anything TO do that won't have a negative impact on something, whether it be solo queue players being stomped or queue times for all those in group queue or whatever a split group queue would look like. What we have now just happens to be the least worst option.


People just don't get it. You can code the greatest matchmaker in the world, refine Microsofts already super-complex TrueSkill system with a near AI tier nanny building matches and....

you still can only build matches out of the players available at the time. You either stretch matchmaking out to 7 minute waits so you've got a drastically bigger pool and can re-shuffle available players or you accept that if you're waiting less than 60 seconds then it's got to build the match out of the players who hit 'launch' within 60 seconds of when you did.

Putting 2mans in the pug queue is a magical sort of stupid. We spent years splitting those up because it was such an unmitigated cluster. All because a few people utterly erroneously think that this will give them an easier time derping with 1 friend.

Better answer -

Get more than 1 friend.

#275 Lukoi Banacek

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Posted 04 January 2017 - 01:00 PM

Im still not getting how so many of us, with jobs, RL commitments, kids etc all can run small groups in group queue and have such dissimilar experiences as you and Restos, if its really a game problem.

If I run a two man hunchie group like I did last week, going in under tonned and apparently well under manned, and adjust my playstyle to fit those circumstances, how does that somehow make my opinion on the status of group queue any less valid?

The NPE could really use an overhaul, no argument there (not from anyone that Ive seen on this thread), but outside of the very specific niche issue of a mentor showing a mentee around, the rest of this ultimately revolves around a game with an unintuitive learning cueve, a tough initial cash grind for F2P rookies that can be spent poorly very easily and a small population that devalues the MM, preventing a mix of haves from have nots in group queue.

The minority of players playing in large groups statistically cannot be the boogieman they are portrayed as here or the "problem" in group queue. Its definitely a symptom that large groups are occasionnally grouped against less coordinated small groups, while paying for that with a tonnage penalty, but thats not a cause.



#276 Mystere

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Posted 04 January 2017 - 01:10 PM

View PostLukoi Banacek, on 04 January 2017 - 08:11 AM, said:

Since you insist on paraphrasing, incorrectly, what I am writing here and before ...


If you have not yet noticed already, that's his schtick. <smh>

#277 Lukoi Banacek

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Posted 04 January 2017 - 01:12 PM

View PostMystere, on 04 January 2017 - 01:10 PM, said:


If you have not yet noticed already, that's his schtick. &lt;smh&gt;


1453's? If that is the case, that's a shame really.

#278 Mystere

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Posted 04 January 2017 - 01:17 PM

View PostJohnny Z, on 04 January 2017 - 09:58 AM, said:

The don't single handedly although bravado may say otherwise at times ...


You've obviously not seen some people drop in shiny new alts. Posted Image

#279 1453 R

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Posted 04 January 2017 - 02:15 PM

View PostLukoi Banacek, on 04 January 2017 - 01:12 PM, said:

1453's? If that is the case, that's a shame really.


Mystere denigrates me mostly because I refuse to admit that Cone of Failure is the single required magical silver-bullet Make MWO Great Again(C) fix he continues to erroneously insist it would be. We butt heads over it constantly. For the most part you can safely ignore anything either of us has to say directly about the other.

View PostLukoi Banacek, on 04 January 2017 - 01:00 PM, said:

Im still not getting how so many of us, with jobs, RL commitments, kids etc all can run small groups in group queue and have such dissimilar experiences as you and Restos, if its really a game problem.


I don't know, either. If I did I'd fix it. I can tell when it's my own derp-up that drops me in a match, when I let my desire to hit the enemy draw me out further than I should've gone or when I pursue a kill too hard. I can tell when sheer bad luck, such as being the one to discover where the other guys' ten-deep firing line is with my face, gets me done in.

But my overall luck in Groupocalypse queue seems to be truly horrific, to a level that does not at all correlate to my experiences in Puglandia. Maker concurs, though he's a dedicated Dark Souls player and feels like any game he wins has somehow cheated him of a Proper Challenge, so I'm not too sure about him. Obviously that's a 'me' problem and I just need to make eight million T1 friends in an afternoon to fix it, but I'm not arguing out of my waste disposal chute for no reason. If I didn't feel there was an issue that required addressing I wouldn't insist there was.

View PostMischiefSC, on 04 January 2017 - 01:00 PM, said:


People just don't get it. You can code the greatest matchmaker in the world, refine Microsofts already super-complex TrueSkill system with a near AI tier nanny building matches and....

you still can only build matches out of the players available at the time. You either stretch matchmaking out to 7 minute waits so you've got a drastically bigger pool and can re-shuffle available players or you accept that if you're waiting less than 60 seconds then it's got to build the match out of the players who hit 'launch' within 60 seconds of when you did.

Putting 2mans in the pug queue is a magical sort of stupid. We spent years splitting those up because it was such an unmitigated cluster. All because a few people utterly erroneously think that this will give them an easier time derping with 1 friend.

Better answer -

Get more than 1 friend.


Would you like to be my friend, Mischief?

Can you think of one f***ing person in this entire forum willing to drop with random T3s nobody likes, even ones perfectly willing to eat that tonnage penalty larger groups inflict so they can have their Kodiaks or Marauder IICs? G'head - give me an excuse to run my Vipers. My Medusa is only my favorite 'Mech in my whole 150+ stable as of right now, and I even relented and invested in a Purifier recently for Cute Fox topgunning shenans. Doesn't really matter, though. Because people have to actually have a friends list before they can drop with people in it.

Do we really have to go over all the reasons why 'git moar frens, scrub' is a bad answer?

I've tried introducing the friends I already have to MWO. With the exception of one masochist, they've all eventually told me to piss off because this game is a nightmare to learn and the Groupocalypse Valley-of-Death queue does not remotely help. Maker's done the same, with equivalent results.

This is MWO, not an online dating sim.


View PostQuicksilver Kalasa, on 04 January 2017 - 01:00 PM, said:

I know you get upset on these sort of discussions, but you have a serious problem misrepresenting people's arguments. I don't think anyone is 100% happy with the current state of group matchmaking in MWO, BUT there really isn't much to do about given the current state of the MWO population because any suggestion will boil down to one of two things:
  • Shifting some players into a different bucket (so this would be allowing groups of 2 in solo queue type suggestion) that may cause those players in the other bucket to feel like fresh meat much like groups of 2 do now.
  • Splitting up the buckets in some manor which would result in increased queue times by potentially double if not more for at least one of those buckets.


So we're back to "duo/trio guys get to take it in the #ss because somebody has to, it can't be solos, and we don't want it to be MilSpecs, either"? Awesome.

I'm not sure why this Problem Issue is taboo to try and fix as opposed to all the others. "We're not happy about it but that doesn't mean we actually want anything to change" is the same thing as "We're perfectly A-OK with this". That hasn't been okay for the vast majority of Problem Issues in MWO for as long as I can remember; why's it okay here?

#280 Lukoi Banacek

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Posted 04 January 2017 - 02:28 PM

Why do you have to have a million T1 friends to do better in small groups in the group queue?

Why are you so sure its the large groups (who are apparently a minority) who are the problem qith your group experience?

How many of the 137 QP games you bothered to play in the last 6 months were actually in a group queue? All of them? None? Idk....I am just failing to see how your experience is so divergent from 5he vast majority of people commenting here, that it would be a commonality like the make up of the queues.

I dont think its great that the matchmaker is non existent at this point in group queue but ranting about someonne having to take it in the *** isnt a reason to start adding duos and trios to the solo queue....especially since they make up the alleged majority of the playerbase.

Increasing group wait times would be preferable to non stop stomps imo, but just because I am willing to wait longer doesnt meant it wont piss off those looking for a quick game fix. So, should people who dont want increased wait times take in the ***, because that fix works for me?

Which demographic should take it in the *** and why?

The large group players.
The small group players (if it could even be argued they are taking it in the ***. Im not).
Soloists?
People who want the fastest match times at the expense of potential skill level?
People who want the best ma5chups at the expense of waiting looonger periods?
Guys who play blue lurm mechs on Tuesdays?

PGI cannot solve the problem. There are options to mitigate some of the problems. Some of the problems might clearly be self inflicted.

Who gets to take it up the ***?

Edited by Lukoi Banacek, 04 January 2017 - 02:38 PM.






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