#21
Posted 06 January 2017 - 07:42 PM
The KGC is one of the cooler looking mechs in the game.
#22
Posted 06 January 2017 - 07:43 PM
NRP, on 06 January 2017 - 07:42 PM, said:
The KGC is one of the cooler looking mechs in the game.
I agree, I've been waiting for a Hero King Crab since the Mech came out. :{
Edited by Hidirian, 06 January 2017 - 07:44 PM.
#23
Posted 06 January 2017 - 07:49 PM
Hidirian, on 06 January 2017 - 07:36 PM, said:
I think you'd find quite a few people don't really agree with that.
Hidirian, on 06 January 2017 - 07:36 PM, said:
Well, you're in luck. Because two out of three current King Crabs are ballistic based.
#25
Posted 06 January 2017 - 07:56 PM
Bombast, on 06 January 2017 - 07:49 PM, said:
I think you'd find quite a few people don't really agree with that.
Well, you're in luck. Because two out of three current King Crabs are ballistic based.
Just because many people prefer the better Clan mechs doesn't make the KCrab bad. I main the KCrab, it is a good mech.
~
We're talking about a Hero Variant here, it Needs more DAKKA.
#26
Posted 06 January 2017 - 08:01 PM
Hidirian, on 06 January 2017 - 07:36 PM, said:
I'm okay with Kaiju.
MWO isn't built just for you.
Bombast, on 06 January 2017 - 07:49 PM, said:
I actually struggled to find something good for 0000. KGC isn't really a good brawler, so brawler builds while viable isn't best. LRM boats are shameful, so i went with the battleship.
Edited by The6thMessenger, 06 January 2017 - 08:04 PM.
#27
Posted 06 January 2017 - 08:06 PM
The6thMessenger, on 06 January 2017 - 08:01 PM, said:
I'm okay with Kaiju.
MWO isn't built just for you.
You're missing the point... The kaiju Variant is basically the SAME as the KC- 0000, it has the same hard points they're just shifted around, all it has that's different is that it has ECM.
Edited by Hidirian, 06 January 2017 - 08:06 PM.
#28
Posted 06 January 2017 - 08:11 PM
Hidirian, on 06 January 2017 - 08:06 PM, said:
If that's your opinion, then asking for another ballistic variant makes no sense. The only thing left is either a Quad-Armed ballistic version, not exactly a clever solution and one I'd imagine you'd have brought up by now if you wanted it, or torso ballistics, in which case, you're just moving hard points around, something thats bad apparently.
Edited by Bombast, 06 January 2017 - 08:11 PM.
#29
Posted 06 January 2017 - 08:13 PM
#30
Posted 06 January 2017 - 08:15 PM
Hidirian, on 06 January 2017 - 08:06 PM, said:
No, you are missing the point. Sure it has the same amount as 0000, in fact it's practically the same. But you're missing the part where there's now a high-mounted ballistic hardpoint, which is practically more useful than a high-mounted missile racks. Even with the same amount of hard points, it's a massive difference. If anything, lots of people will pay for this pay-to-win variant because of this high-mount Gauss PPC PPFLD variant, even comes with ECM.
Make no mistake, i would like a TBR-LT with 3B highmount for my TBR dakka needs (*wants), but you have to think more than just the amount of hardpoints, but the placement of the weapons in the mech.
Honestly Kaiju would make the other variants even more obsolete by being the only variant that's sucking meta **** and working the damn shaft, and it's paywalled. The **** has became the joystick, fueled with meta.
You literally have better chance of being different with Pulsar than Kaiju, even if it "sucks".
Edited by The6thMessenger, 06 January 2017 - 08:20 PM.
#31
Posted 06 January 2017 - 08:19 PM
Edited by Hit the Deck, 06 January 2017 - 08:21 PM.
#32
Posted 06 January 2017 - 08:20 PM
Bombast, on 06 January 2017 - 08:11 PM, said:
If that's your opinion, then asking for another ballistic variant makes no sense. The only thing left is either a Quad-Armed ballistic version, not exactly a clever solution and one I'd imagine you'd have brought up by now if you wanted it, or torso ballistics, in which case, you're just moving hard points around, something thats bad apparently.
I never said moving hps around was bad, I said that the Kaiju variants only difference between a 0000 and it was 1 Ecm. That would make it a terrible hero mech and no one would want it. Your idea that high mounted weapons would be good on the KC is laughable as you can't peek with a KG you can only go 52kph. what the KC excels at is torso twisting and firing around corners with its arms(you would know this if you played the KC).
Edited by Hidirian, 06 January 2017 - 08:23 PM.
#33
Posted 06 January 2017 - 08:24 PM
Hidirian, on 06 January 2017 - 08:20 PM, said:
That's the problem, YOU think no one would want it -- YOU, emphasis, YOU think.
But considering the actual placement of the new weapons, Kaiju may have the same number but it's enough to be a massive difference. And the part that it sucks-meta-****, PPFLD Gauss-PPC Highmounted hardpoint for hill-humping, along with an ECM, it's going to be popular cause it's OP. Nevermind the part that it's paywalled, so it's practically pay-to-win at that point.
Hidirian, on 06 January 2017 - 08:20 PM, said:
Lol, you obviously have not put that energy hardpoints into good use. Yes KGC excels at torso-twisting, but no firing around corners is actually bad if you have to expose a lot of your body to do so, and KGC has a massive profile. It excels quite a bit at hilll-humping due to that high-mount, of course that's only for the missiles and energy on the torso.
I have mastered King Crab, i have lots of experience into it, and i would say that it excels at being an assault, basically all the firepower. As expected with 100 ton mechs, it's slow, it needs constant care from team mates, but it's not a compete hindrance when you have a fuckton of firepower to contribute. Playing peekaboo ain't it's main playstyle.
Hit the Deck, on 06 January 2017 - 08:19 PM, said:
EXACTLY THE "LORE"!!!!!!!!!!!!!!!!!!!!!11111111111111112432154322643634
Edited by The6thMessenger, 06 January 2017 - 08:41 PM.
#34
Posted 06 January 2017 - 08:31 PM
Hidirian, on 06 January 2017 - 08:20 PM, said:
Peeking? My idea was lasers in the claws and a pre-existing variant. Yours is more of the same, only better. Which is only saved from being Pay2Win because the King Crab chassis is so poor to begin with that no variant could rise to the level of competitive.
Hit the Deck, on 06 January 2017 - 08:19 PM, said:
There's two variants (Admittedly way in the future) that swap the AC/20s with PPCs, and two more that put a mix of energy and ballistics in the arms, so yah, people did give it a whirl. None of those technically exist yet, but since most of the heroes are made up anyway, who cares?
#35
Posted 06 January 2017 - 08:40 PM
Bombast, on 06 January 2017 - 08:31 PM, said:
Peeking? My idea was lasers in the claws and a pre-existing variant. Yours is more of the same, only better. Which is only saved from being Pay2Win because the King Crab chassis is so poor to begin with that no variant could rise to the level of competitive.
There's two variants (Admittedly way in the future) that swap the AC/20s with PPCs, and two more that put a mix of energy and ballistics in the arms, so yah, people did give it a whirl. None of those technically exist yet, but since most of the heroes are made up anyway, who cares?
Why would you think the KC is a bad mech? If anything its one of the best IS mechs if not THE best IS assault. As far as variants and a hero version of it, would it be so bad to have a IS assault that could do close to what a KDK can with 2/2/2/2 or 1/1/1/1 ballistic hps?
Edited by Hidirian, 06 January 2017 - 08:41 PM.
#37
Posted 06 January 2017 - 08:46 PM
Hidirian, on 06 January 2017 - 08:40 PM, said:
Why would you think the KC is a bad mech? If anything its one of the best IS mechs if not THE best IS assault. As far as variants and a hero version of it, would it be so bad to have a IS assault that could do close to what a KDK can with 2/2/2/2 or 1/1/1/1 ballistic hps?
Bad hitbox, and slow, because it's not humanoid like Atlas you can't completely arm shield with it. I looks awesome though, and as an assault it packs a ****ton of heat. But that's it, competitive wise, it's lagging behind.
If you have to paywall a variant that can compete with a "free" (free being cbill walled), it's bad cause it would be pay-to-optimize in a free game. Now i would want something like that sure, but that's my own greed talking.
Edited by The6thMessenger, 06 January 2017 - 08:46 PM.
#38
Posted 06 January 2017 - 08:49 PM
#39
Posted 06 January 2017 - 08:50 PM
The6thMessenger, on 06 January 2017 - 08:46 PM, said:
Bad hitbox, and slow, because it's not humanoid like Atlas you can't completely arm shield with it. I looks awesome though, and as an assault it packs a ****ton of heat. But that's it, competitive wise, it's lagging behind.
If you have to paywall a variant that can compete with a "free" (free being cbill walled), it's bad cause it would be pay-to-optimize in a free game. Now i would want something like that sure, but that's my own greed talking.
Yeah but almost all the hero mechs are already better than their other variants. If they weren't people most likely wouldn't buy them(or the clan ones for their parts). PGI needs to make $ somehow.
#40
Posted 06 January 2017 - 08:54 PM
Hidirian, on 06 January 2017 - 08:50 PM, said:
Welp, that's advocating for Pay2Win. Guess we're all done here.
It's ok guys, we can all leave. He want's to pay to be better then everyone else, we can ignore this now.
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