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Hero Kingcrab

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#61 Bombast

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Posted 06 January 2017 - 09:44 PM

View PostRestosIII, on 06 January 2017 - 09:32 PM, said:


I mean, we already have a 95 ton IS one.



That's only got 4 Machine Guns though. Imagine what you could do with 4 Machine Guns in each arm.

Actually, now I kinda want to be dumb and do a sextuple Machine Gun King Crab. Uh oh.

#62 Bishop Steiner

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Posted 06 January 2017 - 09:45 PM

View PostSpheroid, on 06 January 2017 - 06:46 PM, said:

The KC is obsolete. It has been for quite some time.


So what? There's more to life than humping the meta

View PostWhineyThePoo, on 06 January 2017 - 07:11 PM, said:


I am pretty sure Artemis is in game. None of my KCrabs have missiles in the arms, ballistics in the side and lasers in the ct! But yes you can pretty much build one already, I have done so, it was quite fun. But that is true for many a hero mech, considering we have a mech lab.

-Edit-
Yeah almost forgot, none of my KCrabs have an ecm!

And people overlook the importance of location.... It's not just for selling real estate!

#63 Bishop Steiner

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Posted 06 January 2017 - 09:52 PM

View PostHidirian, on 06 January 2017 - 07:36 PM, said:

Every Variant of the King Crab is good, I just want a mainly ballistic one. If you can think of another way to make a hero variant without making it have more ballistic hps(cause its a ballistic mech) I'd like to see what you can propose, and as I said the kaiju one isn't good at all.. no one would buy it.

I'm not saying people would buy it... But I'd love to see some polls or telemetry to back that.... As well as a nice explanation as to what makes it "bad". 2x PPC +Gauss I high mounts for long range pin point damage? Sounds good. 4xSRM4 up close? (Easily upgraded to 6 racks) I can attest to being quite devastating, from regular use, especially in arms with lower arm actuators, meaning that tracking lights is easy.

I get you want a "Dakka-Krab", and nothing else will tickle your Elmo, but at least admit that, instead of talking out of your ***. Mkay?

#64 Bishop Steiner

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Posted 06 January 2017 - 09:57 PM

View PostHit the Deck, on 06 January 2017 - 08:19 PM, said:

Actually, The6thMessenger's suggestion makes sense because fluff-wise, King Crabs are notorious for not carrying enough ammo for their dual AC/20s. Therefore, someone or the engineers tried to swap a single AC/20 with dual PPCs for the same potential damage and with longer range capability at the same time.

Which is where the Supernova came from. Since its Hero is a Clan King Crab, making the Krabby Hero a knock off Supernova would be pretty funny. And if would apparently piss off a few fanbois, which is added win.

#65 Bishop Steiner

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Posted 06 January 2017 - 10:08 PM

View PostThe6thMessenger, on 06 January 2017 - 09:03 PM, said:


Mine has ECM too :P


As does a hero Locust and Archer(maybe others by now? Haven't really cared enough to keep up). Else I never would have put it there. Well admit I optimised the Heil out off the hard points.

Trying to figure what Dakka-Boy wants...8 ballistics is going to be AC5 & 2s, on a mech singularly bad at dps builds.... Talk about a Hero no one in their right mind would buy..... *SMH*

View PostHit the Deck, on 06 January 2017 - 09:06 PM, said:

Though the other KGCs can do 2Gauss+2PPC, which has more firepower than it.

Bishop probably intended it to be so and threw ECM for good measure.

Cuz you know how I love to meta.....

View PostThe6thMessenger, on 06 January 2017 - 09:10 PM, said:


It's less powerful, but that ECM provides unprecedented defense against the bane of KGC, lurmz. Pair that with high-mounts, and it's a world of high-survivability king-crab.



Would you be okay with 4x AMS instead? Is it okay to necro the pulsar?

I'd but a quad AMS Krab. But not a pure pewpew one.... Just not a litebrite ranger. Gimme SRMs!!!!

View PostLevi Porphyrogenitus, on 06 January 2017 - 09:41 PM, said:

I'm anticipating that, should PGI ever create one, it will end up with 3-4 energy on each arm and ballistics on the side torsos. Alternatively, it'd have 3-4 missile hardpoints on each arm and ballistics or energy on the side torsos (probably energy for this one).


PGI tends to be lazy, so I'd expect them to recycle the PPC /LB-10X /SRM6 model as a Hero. Which is a cool variant, I just hate stock models being used as Heroes

#66 Snazzy Dragon

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Posted 06 January 2017 - 10:19 PM

View PostBombast, on 06 January 2017 - 09:21 PM, said:


That's 72 tons of cannon.

Good luck with that.


+50 tons quirk incoming?

#67 Bombast

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Posted 06 January 2017 - 10:26 PM

View PostSnazzy Dragon, on 06 January 2017 - 10:19 PM, said:

+50 tons quirk incoming?


Did someone say superheavy?

Posted Image



#68 Hidirian

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Posted 06 January 2017 - 10:31 PM

View PostBishop Steiner, on 06 January 2017 - 10:08 PM, said:

Trying to figure what Dakka-Boy wants...8 ballistics is going to be AC5 & 2s, on a mech singularly bad at dps builds.... Talk about a Hero no one in their right mind would buy..... *SMH*


I suggested 2/2/2/2 or 1/1/1/1 for JUST the ballistic hps. I never said that's all they would have, just what I'd like to see for its ballistic hps as its a ballistic based mech.

#69 Lupis Volk

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Posted 06 January 2017 - 10:46 PM

A Hero King Krab? I'd buy that, paint it red and call it "Mr Krabs"

#70 Alex Morgaine

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Posted 06 January 2017 - 10:56 PM

View PostThe6thMessenger, on 06 January 2017 - 06:39 PM, said:

[Missile hard points but no missiles]
:P


Honest question: why have the hard points if you aren't building it in the base store build?

#71 RestosIII

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Posted 06 January 2017 - 11:07 PM

View PostBombast, on 06 January 2017 - 10:26 PM, said:


Did someone say superheavy?

Posted Image





I'm still angry about the fact that the name "Orca" had to be wasted on a mech that will never be added to a game like this. But I also really just want more ocean animal named Mechs so I can run setups like a marine biologist.

#72 Bishop Steiner

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Posted 06 January 2017 - 11:22 PM

View PostHidirian, on 06 January 2017 - 10:31 PM, said:


I suggested 2/2/2/2 or 1/1/1/1 for JUST the ballistic hps. I never said that's all they would have, just what I'd like to see for its ballistic hps as its a ballistic based mech.

Cool story. Even cooler is how pretty much nobody is agreeing with you.

#thingsthatmakeyougohmmmmmmmm.......

#73 The6thMessenger

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Posted 06 January 2017 - 11:37 PM

View PostAlex Morgaine, on 06 January 2017 - 10:56 PM, said:

Honest question: why have the hard points if you aren't building it in the base store build?


The same reason why King Crab only has 2 - 4 tons of ammo (stock) for it's 2x AC20.

0000 have 3B arms, 000B has 2, and it's only filled with a single AC20. It's practically the same thing. Then again i was reconsidering the build.

Edited by The6thMessenger, 07 January 2017 - 04:41 PM.


#74 Hidirian

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Posted 07 January 2017 - 12:38 AM

View PostBishop Steiner, on 06 January 2017 - 11:22 PM, said:

Cool story. Even cooler is how pretty much nobody is agreeing with you.

#thingsthatmakeyougohmmmmmmmm.......

Are you high? No one is agreeing with me about the words that I wrote when I started this topic? Sure, some have disagreed about moving some hard points around for a hero variant, but you're the first to disagree that I wrote something which I clearly did. #drugsrbadmmmm'k...

Edited by Hidirian, 07 January 2017 - 12:39 AM.


#75 Snazzy Dragon

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Posted 07 January 2017 - 12:47 AM

View PostHidirian, on 07 January 2017 - 12:38 AM, said:

Are you high? No one is agreeing with me about the words that I wrote when I started this topic? Sure, some have disagreed about moving some hard points around for a hero variant, but you're the first to disagree that I wrote something which I clearly did. #drugsrbadmmmm'k...


Posted Image

#76 Paigan

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Posted 07 January 2017 - 02:05 AM

View PostThe6thMessenger, on 06 January 2017 - 06:39 PM, said:

Posted Image
Posted Image

13 HS for 4 PPCs.
Freebirth scum be crazy Posted Image.
Even with the preposterous -20% PPC heat.

#77 Peter2k

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Posted 07 January 2017 - 02:13 AM

Well going with the idea that hero mechs should be different and not better

A Hero KingCrab should probably either focus on LRM
Like launchers all on top of its behemoth roof
Like launching at a 90 degree angle ;-)

Or maybe energy based, making it energy and missile only
2 high mounted energy slots in each side torso
4 er large, or 4 PPC's with some heat quirks would be respectable, within reason
+ some backup weapons


Would I like 2 ballistic hardpoints high up in each side torso?
Sure

It would also be pay to win
the low slung ballistic hardpoints is maybe it's biggest Achilles heel keeping it in check a bit

At least the kdk-3 with all its advantages is a c-bill version

#78 TheArisen

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Posted 07 January 2017 - 03:18 AM

View PostBombast, on 06 January 2017 - 09:07 PM, said:


Well, then to hell with yours too!



Well, ol' Giraffe Neck could do that too.

Posted Image



Though I suppose the hit boxes aren't ideal.


Tiny engine combined with a giraffe neck ensuring death before you can fire back... Needs a redesign or maybe just add other mechs.

On topic, Putting ECM on the hero would draw P2Win complaints like flies to crap. Either Bighsop's or the Pulsar without ECM would be good.

#79 Snazzy Dragon

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Posted 07 January 2017 - 03:21 AM

View PostTheArisen, on 07 January 2017 - 03:18 AM, said:


Tiny engine combined with a giraffe neck ensuring death before you can fire back... Needs a redesign or maybe just add other mechs.

On topic, Putting ECM on the hero would draw P2Win complaints like flies to crap. Either Bighsop's or the Pulsar without ECM would be good.


Nevermind the loyalty stalker and summoner, the oxide, the ultraviolet, medusa, redline, warrant, and other such mechs with distinct advantages

#80 TheArisen

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Posted 07 January 2017 - 03:31 AM

View PostSnazzy Dragon, on 07 January 2017 - 03:21 AM, said:


Nevermind the loyalty stalker and summoner, the oxide, the ultraviolet, medusa, redline, warrant, and other such mechs with distinct advantages


Idk, maybe people don't care as much anymore.





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