Buying A New Light
#1
Posted 07 January 2017 - 08:49 AM
So which one will least likely bring out the fury of me.
#2
Posted 07 January 2017 - 08:53 AM
I don't understand...
#3
Posted 07 January 2017 - 08:59 AM
Juodas Varnas, on 07 January 2017 - 08:53 AM, said:
I don't understand...
Hilarious, but on serious note the Jenner IIC can't even last 5 seconds on a flank without be blasted into oblivion because it tall as a cicada and the CT being the size of assault's leg.
It;'s the point for me it's not even fun to run the thing without be frustration I can't go backstabbing an lone assault without being punished with their god level of agility quirks. But I digress painfully....
Edited by Battlemaster56, 07 January 2017 - 08:59 AM.
#4
Posted 07 January 2017 - 08:59 AM
I find the 40 tonners's increase in armor and weaponry to be more friendly. Pseudo lights I am good at; cicadas and vipers are fun mechs.
Real lights I am piss poor at.
Edited by Snazzy Dragon, 07 January 2017 - 09:01 AM.
#5
Posted 07 January 2017 - 09:03 AM
Juodas Varnas, on 07 January 2017 - 08:53 AM, said:
I don't understand...
People keep saying the Jenner IIC is the best.
I cannot help but wonder if they played them post-rescale when forming that opinion.
#6
Posted 07 January 2017 - 09:11 AM
Warglbargl, on 07 January 2017 - 09:03 AM, said:
I cannot help but wonder if they played them post-rescale when forming that opinion.
I played it post rescale, and I find Jenner-IIC to be one of the best lights, not that means much compared to other classes.
Snazzy Dragon, on 07 January 2017 - 08:59 AM, said:
I find the 40 tonners's increase in armor and weaponry to be more friendly. Pseudo lights I am good at; cicadas and vipers are fun mechs.
Real lights I am piss poor at.
^ This. Grab a Cicada-2B instead, and profit. Assuming you got the skillz.
Edited by El Bandito, 07 January 2017 - 09:12 AM.
#7
Posted 07 January 2017 - 09:42 AM
And Jenner won't get anything, until the new skill tree but I doubt it be enough to make work outside anything that's lurms or streaks.
#8
Posted 07 January 2017 - 09:45 AM
Locust:
- can die instantly to a single alpha of another locust, do not stop for literally anything
(this should tell you enough, it is not a light 'mech for noobs, even a 25 tonner feels like a tank when compared to 20 tonners)
Panthers:
- Mostly relegated to the dirty work like fire support
- Usually slower than a Mist Lynx
- After the rescale, they went from decent fire support PPC carriers to large "hit me" signs
(I like panthers, but hell, I can hardly play them anymore, my 1AA Vindicator has taken its place as a mobile PPC carrier)
The Mist Lynx, although only slightly faster than a Panther, has the second smallest profile in the game next to the Locust, and has the respectable armor to match (not saying it has much, but it can survive for longer being exposed to fire). It can carry ECM and hardpoints that are often a benefit being only in the arms (the arm armor buff has helped this a TONNNN).
Builds and tactics to consider:
ERPPC Harassment
Stay at range and poptart. Only fire when the heat is at 75% or lower, and be a good shot.
Also, be annoying and stand on the hill in crimson strait while hitting enemies in the back.
Brawly Brawly Smally
Be at every angle you think your opponent can't aim at you or know you are there.
If they engage you, run behind your team. You generally won't be noticed anyway, but don't bet on it. Do lots of alpha strikes in one spot, it actually does really good damage.
SRM Cheese
Basically aloha snackbar into the enemy when they aren't looking at you and then run away.
Simple
Play it the same as the SRM + SPL build. This is just a more heat efficient alternative.
Edited by MadHornet, 07 January 2017 - 09:46 AM.
#9
Posted 07 January 2017 - 09:49 AM
Juodas Varnas, on 07 January 2017 - 08:53 AM, said:
I don't understand...
I can't agree that the Jenner IIC is among the best light mechs. It is too fragile and mediums blow it out of the water when it comes to agility - which means it gets hit even easier by the enemy compared to other mechs (especially after re-sizing).
It is great when it can bring its firepower to bear and is not targeted...but which mech isn't?
Snazzy Dragon, on 07 January 2017 - 08:59 AM, said:
Sorry, that's rubbish. An ACH is simply better than a Jenner IIC because of its ECM, size and hitboxes. The same goes for a certain light IS mech (minus the ECM) with which I fell in love again. And no, I won't name it here, simply because the heavy and assault crowd gets their panties in a twist as soon as a light mech starts to get kills.
Edited by Bush Hopper, 07 January 2017 - 09:54 AM.
#10
Posted 07 January 2017 - 10:12 AM
It's tiny, it's stealthy, it has the PPC on the arm which allows for awesome poking and aiming.
It can poptart, too.
And it has good quirks.
You shouldn't get hit, though. Getting hit is really bad in the little sucker xD.
Edited by Paigan, 07 January 2017 - 10:12 AM.
#11
Posted 07 January 2017 - 10:21 AM
Warglbargl, on 07 January 2017 - 09:03 AM, said:
People keep saying the Jenner IIC is the best.
I cannot help but wonder if they played them post-rescale when forming that opinion.
Yes. I have. I consider it roughly on par with the ACH, but much less forgiving. For comp, the JR7-IIC and ACH are the mainstays, with the SDR-5K right behind. Oxide, LCT, RVN and WLF are situational choices. ADRs and KFXs have uses but they're a pretty different animal due to fixed low speeds.
OP: You might try Wolfhounds. Quirks, hitboxes and lots of torso mounts help their size.
Edited by TercieI, 07 January 2017 - 10:24 AM.
#16
Posted 07 January 2017 - 11:56 AM
Warglbargl, on 07 January 2017 - 09:03 AM, said:
People keep saying the Jenner IIC is the best.
I cannot help but wonder if they played them post-rescale when forming that opinion.
Only the locust did better on the rescale, . The light tier was almost killed off. Look at what they did to firestarters .The Jenner 2c is a good but you have to use it like you're redcore all the time. Trade off is you have the weapons off a heavy mech and you can oneshot mechs in the back.
Cheater is great too but after few hits and the arms fall off and most the weapons
Wolfhound isnt bad.
Panther is a bad mech. Arms fall off with your weapons.
I have most lights I run cheater,locust and oxide.
#17
Posted 07 January 2017 - 12:12 PM
Monkey Lover, on 07 January 2017 - 11:56 AM, said:
Cheater is great too but after few hits and the arms fall off and most the weapons
Wolfhound isnt bad.
Panther is a bad mech. Arms fall off with your weapons.
I have most lights I run cheater,locust and oxide.
Which strongly supports what I'm always saying:
Balance shouldn't be done by magical quirks, but by number:
Choosing inferior Mech classes (IS over Clans, lighter ones over heavier ones) should give you more WAVES of Mechs, even in quickplay.
I would gladly choose a light over an assault if i can have 4 of them in the same match instead of just one fatty.
#18
Posted 07 January 2017 - 12:20 PM
Paigan, on 07 January 2017 - 12:12 PM, said:
Balance shouldn't be done by magical quirks, but by number:
Choosing inferior Mech classes (IS over Clans, lighter ones over heavier ones) should give you more WAVES of Mechs, even in quickplay.
I would gladly choose a light over an assault if i can have 4 of them in the same match instead of just one fatty.
I support removing all quirks and going with a battle value system. If someone wants to run a commando it frees up more room for a timber.
#19
Posted 07 January 2017 - 12:26 PM
TercieI, on 07 January 2017 - 11:52 AM, said:
MLXs, really? They're fun, but not very good. The WLF got buffs recently...no one seems to have noticed.
Yea been seeing them every 4 or 5 matches, and I must missed the Wolfhound buff may need to pick them up once I save a bit on space bucks.
Monkey Lover, on 07 January 2017 - 11:56 AM, said:
Cheater is great too but after few hits and the arms fall off and most the weapons
Wolfhound isnt bad.
Panther is a bad mech. Arms fall off with your weapons.
I have most lights I run cheater,locust and oxide.
Been lately noticing on my Jenner IIC if a certain part of the Rear CT is hit transfer to the forward CT, also sometimes when I get hit in the front CT the damage is transfered to the Rear so idk what's with that.
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