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Complaining About Being Left Behind


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#61 xTrident

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Posted 11 January 2017 - 06:52 AM

View PostDakota1000, on 10 January 2017 - 06:43 PM, said:


I've been noticing that exact thing, King crabs are very often piloted by newer players buying their first assault or something it seems. I really don't know what pulls them all to it, maybe its the name, maybe its the crab part, maybe its some funny joke. Most serious players who did good in the King Crab using ballistic builds moved onto better mechs as they came out such as the Mauler and Kodiak, same with Dire Wolf Pilots moving to the Kodiak, leaving only the poor players who don't play often enough to grind cbills or the people who aren't competitive in those slow old clunkers.


The King Crab is a 100 ton assault that is rather cheap really. I would guess price being more of an influence than anything, especially with the costs of Clan mechs.

View Postantiwarus, on 11 January 2017 - 06:05 AM, said:

As a general rule for myself in solo pug games, if it moves slower then 60kmph, its a burden and will probably only do <180 damage every damn game it plays.
Im not sacrificing my '1 hit from an ac20 and Im dead' mech to guard someone over half my speed.
Im more then happy to guard 80+, not ******** slow shitmechs


My Atlas DDC runs ~58.2 KPH... ECM, pretty good loadout+armor. I don't consider myself a dumb player, like less than 300 damage is a ****** game, I've done over a 1,000 damage with this DDC. But I'd be a burden... Here's the thing, if an assault pilot, even running at 54 KPH would just get their asses moving as soon as they drop, they wouldn't be a burden for you, even if you had to slow down some and actually stick with them.

It'd be one thing for the faster mech pilots to say they're not going to wait and give a damn about the slower mech pilots if those slower mech pilots are dicking around. But if they're moving as soon as they drop, don't have some ridiculous loadout causing them to run less than 50 KPH or there about... They're an asset to the team and they're doing their part. Why not just a little bit of assistance if needed? Because I can't remember the last time I had issues being hit from behind from being slow when I made the effort to get going in my assault.

Edited by xTrident, 11 January 2017 - 07:29 AM.


#62 WarHippy

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Posted 11 January 2017 - 08:32 AM

View PostAssaultPig, on 09 January 2017 - 01:49 PM, said:

in 99% of situations the pilot who got 'left behind' could have kept up had they been paying attention to where their team was moving; people just get distracted by peeking at the enemy team or doing whatever else, then suddenly realize their team is three zones away

I think both sides of this argument are having trouble paying attention. The mini-map is a thing that needs to be looked at by everyone. If part of your team gets pinned down for one reason or another and you see red dots on the map you should be moving to engage and provide cover instead of trying for a new course record through turn three of Talladega.

#63 Snazzy Dragon

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Posted 11 January 2017 - 08:34 AM

View PostWarHippy, on 11 January 2017 - 08:32 AM, said:

I think both sides of this argument are having trouble paying attention. The mini-map is a thing that needs to be looked at by everyone. If part of your team gets pinned down for one reason or another and you see red dots on the map you should be moving to engage and provide cover instead of trying for a new course record through turn three of Talladega.



I think part of the problem is that they butchered the minimap a few patches ago.. I know that watching older MWO videos has been rough, seeing how great the old minimap was.

Edited by Snazzy Dragon, 11 January 2017 - 08:35 AM.


#64 mogs01gt

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Posted 11 January 2017 - 09:03 AM

View PostIdealsuspect, on 11 January 2017 - 12:34 AM, said:

This game is about what team will put more pressure on the other ...
If you decide to stop and stay with a potato static mech which wait someone come pressure him well maybe you are just too naive about how stay with a static guy may help the team ?

Your reply to my quote literally makes zero sense. It seems the point I was making went above your head. Read again, think and then respond.

#65 Christophe Ivanov

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Posted 11 January 2017 - 11:32 AM

I just thought of something after reading up on your post. Why not have the Heavy Meches which I believe are in Charlie Company drop FIRST 10 seconds before Alpha ad Bravo Company does? That way, they get a head start and might not be a burden on the Team? Opinions?

#66 Fish Baby

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Posted 11 January 2017 - 01:26 PM

Quit playing my slow as hell Mauler because of being on teams where they kept nascaring leaving me behind to get ***** by light mechs.

#67 Piney II

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Posted 11 January 2017 - 04:43 PM

View PostAmsro, on 09 January 2017 - 12:55 PM, said:

No matter the match or the mech you are in, take time to find your assaults.

And if you are an assault, don't wait at the back.... EVER!

It is impossible for lights and mediums to be left behind. Posted Image


^^^^This

#68 Idealsuspect

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Posted 11 January 2017 - 04:51 PM

View Postmogs01gt, on 11 January 2017 - 09:03 AM, said:

Your reply to my quote literally makes zero sense.


I did change my post now you may understand :)

#69 LT. HARDCASE

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Posted 11 January 2017 - 05:19 PM

View Postantiwarus, on 11 January 2017 - 06:05 AM, said:

As a general rule for myself in solo pug games, if it moves slower then 60kmph, its a burden and will probably only do <180 damage every damn game it plays.
Im not sacrificing my '1 hit from an ac20 and Im dead' mech to guard someone over half my speed.
Im more then happy to guard 80+, not ******** slow shitmechs

Seems you have no real grasp on how winning matches works.

Oh well?

#70 antiwarus

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Posted 11 January 2017 - 10:12 PM

View PostLT. HARDCASE, on 11 January 2017 - 05:19 PM, said:

Seems you have no real grasp on how winning matches works.

And it seems you dont understand that the game doesnt revolve around assaults. If a team has to hover and babysit the assaults all game to get kills and damage, then there is no ******* fun for anyone else that relies on speed
Take it as you will assault baby but without your weapons you are a waste of que time and a great source of cbills


Posted Image

#71 Dee Eight

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Posted 11 January 2017 - 10:46 PM

View Postantiwarus, on 11 January 2017 - 10:12 PM, said:

And it seems you dont understand that the game doesnt revolve around assaults. If a team has to hover and babysit the assaults all game to get kills and damage, then there is no ******* fun for anyone else that relies on speed
Take it as you will assault baby but without your weapons you are a waste of que time and a great source of cbills


Agreed, and I own and play a significant number of assaults. If you cannot get your own kills independently in an assault mech, without being babysat by lights, then you shouldn't be playing assaults. If you cannot get yourself into position without being babysat to get those kills, you also shouldn't be playing assaults. Currently I have 54 assaults, 54 heavies, 60 mediums and 29 lights. Of all my assaults, my DWF's at 52.3 are the slowest. And I own stalkers and king crabs and cyclops and mad2c's, both series of highlanders, kodiaks, atlases, banshee, battlemasters, warhawks, and zeuses. And in every one of those that I could fit a faster engine, if it made the mech more versatile, I did so.

Edited by Dee Eight, 11 January 2017 - 10:50 PM.


#72 Besh

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Posted 13 January 2017 - 01:09 AM

View Postantiwarus, on 11 January 2017 - 10:12 PM, said:

And it seems you dont understand that the game doesnt revolve around assaults. If a team has to hover and babysit the assaults all game to get kills and damage, then there is no ******* fun for anyone else that relies on speed
Take it as you will assault baby but without your weapons you are a waste of que time and a great source of cbills


Posted Image


There is more to this Game than trying to MurderBall ROLFStomp the other Team . In fact, quite a few Matches where I have seen this failing could probably have been won if the Team would have adopted are more patient approach .

The Speed discussion, and whether slow ( less than 60kph ) 'Mechs are a "Waste" taps into so many different Topics, I think one can not really make generalized remarks . The whole concept of "Speed wins" is JUST A THEORY, and can be debated, esp. in MW:O imho . Those discussions tend to evolve around some "military doctrine", some of which are hidden somewhere under/behind the topics debated in this here Thread...and unless those basic doctrines are not addressed, discussing the surface will not be fruitull .

I am fully aware a LOT of people will disagree, cos they believe and have subscribed to some or the other Dogma/Axiom as to how "the Game should be played" or what is "the Best way to play it"...but all of those Theories are simply Theories, and people may hav different views, and different Tactics may evolve of those differing Views .

Edited by Besh, 13 January 2017 - 01:15 AM.


#73 Wil McCullough

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Posted 13 January 2017 - 01:41 AM

the only games where assault pilots complain about being left behind, it happen when:

1) they're not ready when the game starts and spend 15-20 sec afk at spawn
2) they can't move/track targets/shoot at the same time, which means they're stationary a lot of the time
3) they somehow think they're supposed to keep up with their team's scouting lights
4) they don't actually move up when they should. they hide far at the back taking pot shots for 3 minutes until the battlefield shifts, insist on continuing to take pot shots for another 2 minutes without moving, then get left 3 grid squares away from their team.
5) a combination of any or all of the above

the better assault pilots don't complain about keeping up. they just do it. even in direwhales.

sometimes, **** happens and you done goofed and did one of the five things i mentioned above. it's still not your team's responsibility to hold your hand to the front line. just take it on the chin, say "damn it" and pay attention next game.





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