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Best 1V1 Mechs Ton For Ton


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#1 Dethsphere

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Posted 12 January 2017 - 09:22 PM

Ok, ton for ton, what are the best mechs in a 1vs1 in the same waight class? For example 60 vs60 tons?

#2 The6thMessenger

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Posted 12 January 2017 - 09:27 PM

Well, HBK-4SP is quite nice. Also HBK-IIC-B, and SHD-2D2. They're really work horses.

#3 Snazzy Dragon

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Posted 12 January 2017 - 09:28 PM

60 tons really doesn't have good 1v1 choices, other than the mad dog- which has very easy to isolate hitboxes and most of its big punch builds don't have good heat stability.

Rifleman suffers from ammo limitations on ballistic builds and there are better laser platforms.

Dragon is a bad chassis all around.

That's every 60 tonner in the game. Whoopdedoo.

I'll let people comment on other weight classes.

Edited by Snazzy Dragon, 12 January 2017 - 09:29 PM.


#4 Davegt27

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Posted 12 January 2017 - 09:32 PM

Warhammer is pretty good for heavy
BJ for Medium

#5 Dethsphere

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Posted 12 January 2017 - 09:32 PM

You forgot the IV QuickDraw. He will desimate anything up to 85 tons 1v1 and beyond

#6 Snazzy Dragon

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Posted 12 January 2017 - 09:38 PM

View PostDethsphere, on 12 January 2017 - 09:32 PM, said:

You forgot the IV QuickDraw. He will desimate anything up to 85 tons 1v1 and beyond


Pretty sure a brawler timby that gets within range would decimate the IV4. And yes I totally forgot about quickdraws because they're so friggin rare to see.

#7 Dethsphere

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Posted 12 January 2017 - 09:41 PM

I think the IV4 has the edge on a timber do to quarks at the moment. Think will change after the skill tre change

#8 GoatHILL

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Posted 12 January 2017 - 09:52 PM

The Loyalty Summoner is the best 1v1 mech in game.

#9 kesmai

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Posted 12 January 2017 - 11:29 PM

None of the above and especially no 60t mech.

#10 1 21 Giggawatts

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Posted 12 January 2017 - 11:57 PM

Linebacker with 4 SRM6 and 6 Spl is pretty nasty.

#11 DovisKhan

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Posted 12 January 2017 - 11:59 PM

View PostSnazzy Dragon, on 12 January 2017 - 09:28 PM, said:

60 tons really doesn't have good 1v1 choices, other than the mad dog- which has very easy to isolate hitboxes and most of its big punch builds don't have good heat stability.

Rifleman suffers from ammo limitations on ballistic builds and there are better laser platforms.

Dragon is a bad chassis all around.

That's every 60 tonner in the game. Whoopdedoo.

I'll let people comment on other weight classes.


Agree on MDD, however completely disagree on Dragon or Rifleman



Rifleman - while cbill variants are underwhelming, Legend Killer is amazing. 42% cooldown and spread reduction on double Lbx10 coupled with 4 medium/small lasers provide for incredible firepower for a 60 ton mech.


Dragon in a map with little verticality, like say 1 v 1 map, is the best 60 ton mech, it carries 2 AC5 with such high cooldown they function as ~4 AC5 and 4 AC5 on a 60 ton mech is obscene firepower, not to mention you have a few SRMs to go with that,

To add is structure quirks and supreme hitboxes. It's harder to drop then most mechs 10-15 tons heavier if twisted properly

Edited by DovisKhan, 13 January 2017 - 12:01 AM.


#12 Trollfeed

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Posted 13 January 2017 - 12:00 AM

He asked about 1vs1 power levels inside weight brackets, not about what is best 1vs1 mech. Following are my opinions so don't take them as absolute truths.
  • 20 tons locust(lol)
  • 25 tons commando
  • 30 tons kit fox, yes it whips cheetah *** because it can boat lots more weapons and heatsinks and it has armour and structure quirks.
  • 35 tons don't have firm opinion but I'll vote for adder
  • 40 tons viper
  • 45 tons blackjack
  • 50 tons nova
  • 55 tons stormcrow
  • 60 tons mad dog
  • 65 tons is either catapult or ebon jaguar
  • 70 tons summoner
  • 75 tons night gyr
  • 80 tons gargoyle
  • 85 tons marauder IIC
  • 90 tons cyclops
  • 95 tons executioner
  • 100 tons kodiak
I remind you again that all those are inside their weight brackets and most picks are splat or otherwise brawly builds because when it's 1vs1 you have an edge with close range weapons as they have better heat to damage ratios.

Edited by Trollfeed, 13 January 2017 - 01:54 AM.


#13 DovisKhan

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Posted 13 January 2017 - 12:00 AM

View PostDethsphere, on 12 January 2017 - 09:32 PM, said:

You forgot the IV QuickDraw. He will desimate anything up to 85 tons 1v1 and beyond


True there, IV4 is a beast 1 v 1, sucks due to so low slung arms in any normal situation, but oh my how its good in 1 v1

#14 Shiroi Tsuki

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Posted 13 January 2017 - 12:45 AM

I'm probably biased on this one, but tbh I'd say Centurion for 50 tonners.
You'd most likely be at brawling range and the Centurion is a pretty good brawler. Not to mention it's a good Zombie and has 2 arms for shields

#15 Juodas Varnas

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Posted 13 January 2017 - 12:53 AM

View PostShiroi Tsuki, on 13 January 2017 - 12:45 AM, said:

I'm probably biased on this one, but tbh I'd say Centurion for 50 tonners.
You'd most likely be at brawling range and the Centurion is a pretty good brawler. Not to mention it's a good Zombie and has 2 arms for shields

Duuuude, HuncherIIC and Nova tears Centurions apart like nobody's business.

I mean, i love my Cent, but i ain't delusional, its glory days died along with the clan invasion.

#16 JaidenHaze

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Posted 13 January 2017 - 01:20 AM

Well here is my list with builds. I'll take the Steiner Colloseum map as battleground

  • 20 tons Locust 3M - Quirks, it's better then the 1E
  • 25 tons Commando 1D - 2 SPL and SRM 2 and insane Quirks
  • 30 tons Arctic - 4 SPL 2 Flamer
  • 35 tons Firestarter - 2 Flamer 6 SPL
  • 40 tons good question, Viper with 6 SL 4 MGs or Cicada X5
  • 45 tons Blackjack 2 - max standard engine, 4 SRM 6 2 Flamer
  • 50 tons Nova - 10 SL 2 Flamer 4 MGs
  • 55 tons Stormcrow - 4 SRM 6 + 4 SPL 2 Flamer
  • 60 tons Mad dog - 6 SRM 6 LBX 20
  • 65 tons Ebon Jaguar - 2 UAC10 6 SL
  • 70 tons Warhammer 6R - 2 AC10 6 SPL
  • 75 tons Night Gyr - 2 erppc 2 Gauss
  • 80 tons Victor 9B - AC20 + 2 LPL - Good quirks and a good player can bring the dps on a single component
  • 85 tons Marauder IIC
  • 90 tons Mauler MX90 - 3 AC5 2 UAC5
  • 95 tons Executioner - 1 UAC10 2 SRM6 6 SPL 2 Flamer
  • 100 tons Kodiak - 3 or Spirit Bear

I think this should work well. BTW these are in a vacuum, with means only the same tonnage in a match.

#17 PhoenixFire55

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Posted 13 January 2017 - 02:13 AM

View PostSnazzy Dragon, on 12 January 2017 - 09:38 PM, said:

Pretty sure a brawler timby that gets within range would decimate the IV4. And yes I totally forgot about quickdraws because they're so friggin rare to see.


Brawler as in SRM-brawler? LOL ... just no. Even if it magically gets in range right away 50 dmg spread all over for 24+ heat every 4 seconds loses to 20 dmg pinpoint for 6 heat every 2 seconds.

#18 DovisKhan

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Posted 13 January 2017 - 02:32 AM

View PostPhoenixFire55, on 13 January 2017 - 02:13 AM, said:


Brawler as in SRM-brawler? LOL ... just no. Even if it magically gets in range right away 50 dmg spread all over for 24+ heat every 4 seconds loses to 20 dmg pinpoint for 6 heat every 2 seconds.


No way, it's good, but not anywhere close as good, you're being a salesman here :)


Getting close isn't such a problem as well, since tose super low slung arms are so bad, the Timby will avoid getting shot even when in sight if there's some elevation difference/obsticles.

Also 50 dmg?

No

http://mwo.smurfy-ne...678c517e8d1c134


78, 30 of that is pinpoint and asrm6 aren't spreading THAT much


Heat won't be an issue because the IV4 won't survive the 3rd salvo

#19 PhoenixFire55

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Posted 13 January 2017 - 02:45 AM

View PostDovisKhan, on 13 January 2017 - 02:32 AM, said:


No way, it's good, but not anywhere close as good, you're being a salesman here Posted Image


Getting close isn't such a problem as well, since tose super low slung arms are so bad, the Timby will avoid getting shot even when in sight if there's some elevation difference/obsticles.

Also 50 dmg?

No

http://mwo.smurfy-ne...678c517e8d1c134


78, 30 of that is pinpoint and asrm6 aren't spreading THAT much


Heat won't be an issue because the IV4 won't survive the 3rd salvo


Dude, you've clearly never done a 1v1 on high enough level if you think that low-slung arms actually mean anything. On any currently existing map you will find at least 500m of open space around you, on most maps you can easily find more. Timber won't even get within 270m to fire a first shot with its face intact. It'll either have no CT armor at all, or it'll be half of the Timber left. AC10s vs SRMs+SPLs simply means 4-5 "free" shots for 20 damage each at least (most likely more). Thats 100 dmg put into your mech, you don't recover from that handicap against any build, let alone a ballistic DPS one.

As for lasers and SRMs "not spreading that much" ... maybe in some sort of underhive PUG match they don't.

Salesman or no salesman there is a reason why hero mechs are currently banned from some top tier player run leagues.

#20 Kotzi

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Posted 13 January 2017 - 02:50 AM

The ones with the most weapon hardpoints.





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