Jump to content

Adder Champion Build


54 replies to this topic

#1 Tina Benoit

    Community Manager

  • Developer
  • Developer
  • 817 posts

Posted 13 January 2017 - 02:22 PM

Hello MechWarriors!
We've got another set of Champion Mech's we'd like your help making builds for!
Keep in mind these will mostly be used by new playersl!

Please submit your build for the Adder Champion!

Post your build using Smurfy Mechlab, with whichever variant you'd like.
http://mwo.smurfy-net.de/mechlab
Remember to click the Like button at the bottom of other posted builds for your favorites!
The top 3 voted builds will be taken into a separate discussion thread which our designer will then later review your discussions and debates on it to make the final call as to which is the best of the 3 to implement.


Thank you very much again for your contribution!

#2 Herkras

    Member

  • PipPip
  • The Serpent
  • 27 posts

Posted 13 January 2017 - 03:02 PM

The Adder... All I can think of is this:

http://mwo.smurfy-ne...20f2af8c4622541

Or

http://mwo.smurfy-ne...58bacb51aa7e9fe

#3 Ritz bitz

    Rookie

  • The Clan Cat
  • The Clan Cat
  • 8 posts

Posted 13 January 2017 - 03:08 PM

http://mwo.smurfy-ne...257747c8e1d7309

#4 WolfOfLight

    Member

  • Pip
  • The 1 Percent
  • 11 posts

Posted 13 January 2017 - 03:15 PM

the classic stock adder-prime with 2 ERs and a flamer.

also this... This Little Beauty

(i got on top 100 during the adder event... don't mock that build, its plenty good

Edited by WolfOfLight, 13 January 2017 - 03:17 PM.


#5 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 13 January 2017 - 03:16 PM

ADR-PRIME

Max armor, shifted slightly forward, and with a pair of cLPLs and a cMPL for backup. I'd love to add more cDHS or a cAMS, but the cTC1 seemed more important and I preferred keeping the lasers as Pulse rather than freeing up tonnage at the cost of other areas of performance.

#6 BlueFlames

    Member

  • PipPipPipPipPipPip
  • The Clamps
  • 327 posts

Posted 13 January 2017 - 03:21 PM

4ASRM6

1,300 damage worth of ammo & a minimal armor shave. It's a nasty mech to have skittering around on the edges of the main line of battle.

#7 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,496 posts
  • LocationKansas City, MO

Posted 13 January 2017 - 03:37 PM

Poke build: http://mwo.smurfy-ne...13a94674594c3e0

#8 LTG Renner

    Member

  • PipPipPip
  • Rage
  • Rage
  • 83 posts

Posted 13 January 2017 - 03:39 PM

The most efficient and simple.... http://mwo.smurfy-ne...2e6b74aefe302a2

#9 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,496 posts
  • LocationKansas City, MO

Posted 13 January 2017 - 03:46 PM

View Post---Val---, on 13 January 2017 - 03:44 PM, said:

guys, your mixing omnipods. this is a champion build.

What does this being a champion build have to do with anything related to mixing omnipods?

#10 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 13 January 2017 - 03:49 PM

4 SRM6 with Artemis, 1 Flamer

- Good heat
- Lethal close ranged punch
- Can Alpha
- Flamer can be used to lockdown enemy 'mechs (BONUS - Lore!)
- Teaches ammo conservation, though carries enough for most battles
- Not too much back armour, but more than usual, to help new players

#11 Scorpion Feet

    Member

  • PipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 48 posts

Posted 13 January 2017 - 03:50 PM

my mistake.

#12 SneekiBreeki

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 358 posts
  • LocationI came here to laugh at you.(^・ω・^)

Posted 13 January 2017 - 03:50 PM

Mmmhh, how about this?
5cMPLs

#13 Draglock

    Member

  • PipPip
  • The Dreadnought
  • The Dreadnought
  • 41 posts
  • LocationGeogia

Posted 13 January 2017 - 04:01 PM

http://mwo.smurfy-ne...e385b1186282334

#14 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,557 posts
  • LocationUSA

Posted 13 January 2017 - 04:06 PM

View PostLTG Renner, on 13 January 2017 - 03:39 PM, said:



Wayyyy too much rear armour for a slowish light mech that has up to 405m optimum range. Plus I think DHS is much more valuable than TC when it comes to laser builds. Exchanged TC2 for a DHS and max armour:

- ADR-Prime - 5x cERML with 21 DHS, max armour

#15 spud35

    Member

  • PipPip
  • Bad Company
  • 37 posts

Posted 13 January 2017 - 04:12 PM

Here's a build that I had a lot of fun with


http://mwo.smurfy-ne...0684dc2122b9568

#16 Scurro

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 143 posts

Posted 13 January 2017 - 04:22 PM

I've always love the almost stock ERPPC build of the prime.

http://mwo.smurfy-ne...2415d4417b5edb0

A few armor shaved off head and legs. Wouldn't be significant enough for new players.

#17 Warglbargl

    Member

  • PipPipPip
  • Little Helper
  • 94 posts

Posted 13 January 2017 - 04:35 PM

http://mwo.smurfy-ne...70a12fa32adf09c

UAC20 + 3 ERSL

#18 SlightlyMobileTurret

    Member

  • PipPipPipPipPipPipPip
  • Lance Corporal
  • 718 posts

Posted 13 January 2017 - 05:01 PM

View PostTarogato, on 13 January 2017 - 04:06 PM, said:

Wayyyy too much rear armour for a slowish light mech that has up to 405m optimum range. Plus I think DHS is much more valuable than TC when it comes to laser builds. Exchanged TC2 for a DHS and max armour:

- ADR-Prime - 5x cERML with 21 DHS, max armour


Was about to post this, but you beat me to it.

Frankly, there's nothing anywhere as reliable on the badder. It's cold, decent damage at good range. And has amazing DPS for a light mech.

Run mine with a T.Comp I, but a T.Comp II as mentioned would be rather overkill.

Edited by Keshav Murali, 13 January 2017 - 05:02 PM.


#19 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,931 posts
  • LocationVancouver, BC

Posted 13 January 2017 - 05:37 PM

These are the most effective adders I'v tried:

Classic dual PPC (with good quirks):
ADR-PRIME (ERPPC)
I found this adder build particularly fantastic!

Mid-range fighter MPL or ERML vomit:
ADR-PRIME (ERML)
ADR-PRIME (MPL)
Both very effective mid-range fighters


Keep in mind that the stats shown in smurfy mechlab do not take quirks into account.

Edited by Navid A1, 13 January 2017 - 05:39 PM.


#20 0111101

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 148 posts

Posted 13 January 2017 - 05:56 PM

Smurfy link: Boom Adder - LB20-X AC (3 tons of ammo) + 3x ER Small Lasers

In-game mechlab:

Posted Image

Quirk list: ADR-B with set of 8 bonus:

Posted Image

Right hand actuator is on for the slight enlargement of the hitbox, since it's meant to be used as a shield

420 damage (+ critical damage on open components) potential from 3 tons of LB20-X AC ammo

Fair cooling performance without basic mech skills

Edited by 0111101, 13 January 2017 - 05:58 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users