Nova Champion Build
#41
Posted 14 January 2017 - 01:58 PM
#42
Posted 14 January 2017 - 04:27 PM
http://mwo.smurfy-ne...991f22bbe3fd132
Edited by gamingogre, 14 January 2017 - 04:27 PM.
#43
Posted 14 January 2017 - 04:30 PM
http://mwo.smurfy-ne...074c74a3f7bd591
3 AMS + 2t ammo + TC1 + 12ERSL + 6 DHS
FULL FIREPOWER
http://mwo.smurfy-ne...86dae09ec2d5987
12 ERSL + 10 DHS + TC1
Edited by NighthawK1337, 14 January 2017 - 04:36 PM.
#44
Posted 14 January 2017 - 08:00 PM
#45
Posted 14 January 2017 - 09:32 PM
NVA-D
2 MPL
6 SPL
Would be nice to add Endo steel and F-F armor to give this a 300 XL engine w/ 2 internal heatsinks and full armor, but what can you do.
#46
Posted 14 January 2017 - 10:13 PM
Rider - NVA-PRIME
Named for Richard Rider, the first and most known Nova from the comic books. Start with a prime and use the S arm pods, net -15% heat generation for the pulse lasers and still has the prime's 5% overheat damage reduction. Enough rear torso armor for surviving a clan MPL strike, and the sustained DPS is 7.92 using six SPLs and 23 DHS netting a 66% cooling efficiency.
#47
Posted 14 January 2017 - 10:25 PM
Alexander - NVA-A
Which was built with a mix of pods on a A variant core because I needed the side torsos for the third nova below... 6 ERSL for a precision energy shot, 2 MGs and 2 SRM6 launchers. 8.60 Max sustained DPS with a 44% cooling efficiency.
#48
Posted 14 January 2017 - 10:46 PM
Saal - NVA-S
Named for Garthan Saal, the Nova Corp member who led the blockade attempt to intercept Ronan the Accuser's ship over Xandar in the Guardians of the Galaxy movie. Triple AMS w/4 tons of ammo, 6 SPLs and a flamer (just cause I had an extra half ton and energy hardpoint and I didn't want to trigger the ghost heat scaling). Point of this mech is obviously close anti-missile defence of heavier mechs on the team, as well as being able to deal with respectable damage on its own to in a close brawl. Sustained DPS is 6.17 and 51% cooling efficiency.
#50
Posted 14 January 2017 - 11:09 PM
Denarian.- NVA-D
Named for the Nova Corp rank of Denarian (which is the position Garthan Saal held before his death, and Rhomann Dey assumed afterwards). This should be a liked build for sure...All ballistic with 2 MGs and 2 UAC/2s (and positioned so the UACs go to the higher torso mounts). Six tons of UAC ammo and half a ton for the MGs. TC1. No arm armor instead relying on the bonuses from the arm pods (+9 pts right and +13 left with +6 structure left). By the current quirks the UACs pickup +15% cooldown, +10% range, -20% jam chance and +25% velocity with the computer. The MGs pickup 10% range and 10% velocity.
Max sustained DPS is 7.48 with a 108% cooling efficiency. How nice is that... a mech a new player basically CANNOT overheat.
#51
Posted 14 January 2017 - 11:16 PM
MithrilDragon, on 14 January 2017 - 11:07 PM, said:
10 SPL
Correct...but it is useful for the champion builds NOT to risk ghost heat scaling on new players. A lot of folks in the new champ build threads have ignored that and put forth the builds they as EXPERIENCED players use. New players won't likely know of the heat scaling penalties and will alpha strike a lot. No build I've submitted for any of the new eight champion chassis trip the ghost heat, even when alpha striking. 10 SPLs together is 46.2 heat.
#52
Posted 14 January 2017 - 11:30 PM
Quicksilver Kalasa, on 13 January 2017 - 03:29 PM, said:
They never said you couldn't use hero pods >_>
You cannot use hero pods. Champion mechs are always based on currently available basic variants, and the pods of currently avalable basic variants. Hero pods are never purchasable for C-bills thus they'd be impossible for any player to duplicate the build of a champion mech.
#55
Posted 15 January 2017 - 09:32 AM
Overall this mech is great it keeps the cool down with 8 sml pulse instead of 12 and it will core out any mech. I got 8 kills in my first match with it and overall it is just a great mech.
#56
Posted 15 January 2017 - 11:32 AM
this one:
3 small pulse 3 er small in each arm, a targeting computer for the crit bonus (remember, the pulse burn hole, the ER burn a bit longer.) and the side torsos to quickly modify it to just about any 12 (er/pulse) small lasers and or MG build. most versatile for a starter. plus 3+3 automatically cycles the laser cooldowns to not overheat as easy. very beginner friendly evil little killer.
might want to base it off the -S variant for max versatility, though (3 AMS version)
Edited by Lolo van Trollinger, 15 January 2017 - 11:33 AM.
#57
Posted 15 January 2017 - 11:37 AM
COOL nova. 5 MGs and a LB10-X. max crit, max cash.
Edited by April Showers, 15 January 2017 - 11:38 AM.
#58
Posted 15 January 2017 - 11:40 AM
12 small pulse lasers for quick holes.
targeting comp 1 for crit
active probe for quick finding of open holes (+25%)
this thing is killer on two legs, got 1350 out of it once.
i like lolo`s way of thinking for a starter mech
Edited by Syn Pryde, 15 January 2017 - 11:41 AM.
#59
Posted 15 January 2017 - 01:31 PM
Lolo van Trollinger, on 15 January 2017 - 11:32 AM, said:
this one:
plus 3+3 automatically cycles the laser cooldowns to not overheat as easy. very beginner friendly evil little killer.
Except again, its not...first time some new player alphas it they get 92 heat not 36.
Syn Pryde, on 15 January 2017 - 11:40 AM, said:
12 small pulse lasers for quick holes.
targeting comp 1 for crit
active probe for quick finding of open holes (+25%)
this thing is killer on two legs, got 1350 out of it once.
76 ghost heat for an alpha strike... what you as an elite Tier X gets has no bearing on what a brand new player will do with one of your meta builds or anyone elses that ignores the very real ghost heat scale issue.
Remember... Clan ER Small, ER Med, Small Pulse and Medium pulse are linked energy group for ghost heat scale effects, and for mixed weapons that exceed the 6 maximum safe number, it treats them as the highest heat weapon of the bunch. If you put 2 med pulse, 4 ER Mediums, and 6 ER smalls together on a nova, it treats it as 12 ER medium for determining the heat penalty...which btw is ONE HUNDRED AND EIGHTY FOUR POINT FIVE EIGHT. The 6 ER SL and 6 SPL above is treated as 12 ERSL for ghost heat scale penalty.
Edited by Dee Eight, 15 January 2017 - 01:38 PM.
#60
Posted 15 January 2017 - 05:36 PM
1x cUAC/10, 6x cERSL.
http://mwo.smurfy-ne...91fc820b406b26f
It's well rounded, its reliable, it's powerful and it's got just the right amount of min-maxing for a champion build.
I've gotten ace of spades with it, not once, but twice, and at least 5 games with 1000dmg using it. There's no mech I'd trust my life to more in a 1v1 situation, or for a quick hit and run.
You can pour out 50 pinpoint damage fast, hen you re-position, rinse, and repeat.
Edited by Jack Shayu Walker, 15 January 2017 - 05:42 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users