Tesunie, on 18 January 2017 - 09:29 PM, said:
I wish to start by saying... I think I miss worded something along the way and something came out with a but more rudeness than I intended. (As in, I intended no rudeness at all.) You seemed to have taken it the right way though, and don't seem upset at least.
I didn't get any rudeness from it at all, so no worries.
Tesunie, on 18 January 2017 - 09:29 PM, said:
My concern as far as new players is that the tend to alpha everything, or think that chain fire is a good thing (not saying that each isn't good in it's own place, of course). They also tend to stare opponents down a lot, trying to keep their reticles on the target for the whole fight. They might not even twist their torso at all, or will twist and suddenly be confused as to why "forward" isn't forward anymore. Silly things like that is what they tend to do, not because "they are stupid", but because they are learning and figuring things out. We can't help them with the great mech builds, as that will only get them so far and most work only with good skills. However, we can give them mech builds that can help ease their entrance into MW:O, and keep them easy to use. The easier they are to use, the less they have to work on learning at a given time.
My "new player" experience is definitely augmented by the fact that I've played Mechwarrior and Battletech for nearly decades. And as I said I genuinely think that this build benefits from less torso twisting than is typical for top meta builds.
Tesunie, on 18 January 2017 - 09:29 PM, said:
Now, I've been helping a lot of new players, so I am just trying to relay some of their frustrations here with the new Champion proposals (wish I could keep track of all the threads, but I'm only been able to be in the ones I submitted builds for). Considering what happened on the last round of the Champion creation threads... I can say I'm more impressed with this round so far.
Our unit likes bringing in newer players as well as veterans so I know how it is when giving helpful feedback to someone who's new.
Tesunie, on 18 January 2017 - 09:29 PM, said:
As I stated before, your build looks strong. It looks like it's a real killer at close range. If I could couch a new player as they are learning, and brawling was their thing and they wanted to play a Nova, I probably would recommend your build right away. But this is with me personally guiding them and informing them how best to use that build, what not to do with it, and guiding them through maps to get into a brawl in one piece (hopefully).
I still think this is a solid build for someone who isn't very experienced; the Nova frequently gets less attention on the battlefield than other mechs, so as long as they're staying close to their team then they can close distances and start heaping out damage quickly; if they don't stick close and do what I did early on, sneaking around the map and going for rear armor, then they can start securing kills FAST because of the ability of this mech to do the Right Left Right punching with the small lasers at close range; one concession I will make is that if they shoot from longer ranges and don't realize where the max range of the small lasers is, they can think they're doing damage and not actually inflicting much if any.
Tesunie, on 18 January 2017 - 09:29 PM, said:
However, as I can't do that with every player, and most new players will be in this game alone with no one to tell them the warnings and how things work... I'd personally avoid suggesting a build like yours to them. This is for several reasons (and I'll say them again encase if I didn't before hand, once again, no insult intended):
- It has ghost heat, and new players will be more prone to panic and will alpha the weapons. Either as a panic, or intentionally without realizing it's going to kill them.
Ghost heat is a problem but they should(as I did) learn relatively quickly not to fire both arms at once.
Tesunie, on 18 January 2017 - 09:29 PM, said:
- New players also don't tend to lock as much, so they wont know where to hit (if they can even keep the lasers on target for their full duration, as short as the ERSLs may be).
Fortunately the burn time on the ERSL is shorter than virtually any other weapon they're going to use successfully, meaning that what time they do get on target is going to inflict more than any other lasers will.
Tesunie, on 18 January 2017 - 09:29 PM, said:
- The final reason (that I can think of right now at least), is it's very limited engagement range. ERSLs are very short ranged. New players and PUGs in general tend to play at a mid range, and are usually very afraid to commit and get close. For most of their matches at their start, they would probably feel frustrated because "they shoot and don't seem to be doing much damage", in part because they probably are trying to snipe at long range with their lasers (I've seen it happen before), or complain that they die before they can even get into range of their weapons (once they understand what their ranges are).
While the range for the ERSL is short, it's not as short as the SPL builds many others seem to want to suggest
Tesunie, on 18 January 2017 - 09:29 PM, said:
I will mention again, I do like your build and I have a Nova with a very similar build on it myself. It does work very well, but I'm just concerned about how it would perform in the hands of a new player. Back when Stock mechs were the trials, I recall what new players thought about the 12 ERML Nova. (I know, more heat, different quirks, etc.) They were calling it trash because they shot (alphaed) once with it and died instantly...
Yeah the stock Nova Prime does require an extreme level of talent at positioning, staying on target, heat management, and more. This build lessens the impact of much of those requirements while still being deadly when they do get to engage.
Tesunie, on 18 January 2017 - 09:29 PM, said:
As much as I like debating this kind of stuff, I do believe this is not the thread for it. Or... maybe it is? If you wish to continue, we may want to go to PMs or create another thread for this, or we can continue here if you wish. But suffice it to say, I'm not "not liking" your build because "it's bad". I actually do like your build, just not for new players in my opinion is all.
I actually think this is the perfect thread for this debate since it is the exact purpose of the call for builds. I'm definitely a proponent of my build but if the arguments against it sway the designers then I'd rather the debates be where they can find them.