Kael Posavatz, on 16 January 2017 - 09:54 AM, said:
yeah...no. Livewyr is talking about what community warfare was actually described as back in 2012. If you have a chance, check out Mech the Dane's video of the history of CW from announcement to first implementation. It's description compared to what we currently have is...very different. And frankly I'm not sure how much depth these 'live events' will add since they've been repeatedly described as IS v IS, but we're supposedly is 3052 (by the official MWO clock).
I have no idea what will happen when the timeline advances regarding factions (Inner Sphere Clans!), but the fact that we should have the Federated Commonwealth and don't makes me think PGI will be going lore-optional. As in, it is an option to add whenever their game manages to align with canon.
I'm aware that the original plans for the game are far from being achieved, but that often happens when there is an attempt to implement them in a sandbox world as opposed to creating a significantly more linear, story based experience. I too am disappointed that we don't have the game they said they were going to make, but I am also very happy that I've seen as much progress and movement in trying to improve the current features on which that original plan needs to be built.
Rather than focus on PGI not having achieved the original goals set out in the very beginning, I am choosing to look at the work they are putting in (especially since they split with the other company a couple of years ago) toward improving the game play. In reality, its likely another year or 2 at least before MWO will start to resemble their original plan, and thus, I'm taking forward steps, even small ones, in a positive way. I think FP 4.1 was a big step forward. Sure the 2 buckets aren't the ideal system, especially since the factions lose their identity, but I believe that it sets the ground work for them to be able to find ways to reestablish that sense of identity through other means (I'd personally like to see mech choice limited or heavily influenced by faction choice).
There is plenty of work still to be done, and we still have to wait patiently to see all the ideas they have to deepen FP 4.1, but I'd still advocate for taking a look at the improvements they are making along the way as the game develops.