justcallme A S H, on 18 January 2017 - 11:28 PM, said:
Where did I say they were liars or they were stupid or that people were misguided? Please do not put words in my mouth. That is one thing I absolutely detest.
IS XL is a balance issue. I have repeatedly said that for a long time.
What I am simply saying here, is in a 12 mech FP match, you can still do well, exceptionally even, in a XL IS mech if you know how to pilot it.
So you aim a Torso on a XL IS mech, or you aim the CT on a Clan mech. You're talking in some cases, less than 20pts of damage difference to kill the other mech. (either side, IS assault or Clan Hvy etc).
IS mechs spread damage FAR better than Clan ones. Like, being IS for 3 days, my AVG FP damage is HIGHER in IS mechs because I actually live longer. Even with a XL and the fact Clan mechs have lower structure etc so usually my numbers are longer playing IS.
you basically confirmed what i said, YOU have over come the challenges an xl provides. if i take out my grasshopper or my k2, i also go down to 20ish dmg before dying, meaning that I also have overcome this. id be willing to bet that anyone on these forums with over 10 posts has mostly figured out how to spread damage. that isnt in question, and it doesnt negate the other points that i made on the subject, HOWEVER, while talking about IS XLs specifically, it does not change that fact that in a PUG V PUG situation, were skill is at 0 for both sides, a clan mech will win every time, and while it is considerably less noticeable as you rise in skill, it continues to be a factor. while the IS XL's vulnerability is easy to negate with torso twisting, it remains true that even with the best torso twisting in the world, vs a clan with the best torso twisting in the world, the clanner will win every time because that still leaves clans with a hitpoint or so more than the IS mech of equal weight. this issue is further exasperated by the clan weapons higher damage and range advantages, which can only be negated by luck of the map and positioning correctly, a much harder skill for people to learn. as it stands, clans are quite overpowered at the moment, which is partially why the tonnage had to change. the mercs realized cl;an was the way to go and jumped ship like rats from a sinking boat (this is an expression, not an insult).
as to you being insulting, heck ya, you making this thread is insulting. youve been around and seen the past threads, and the many well explained reasons and arguements behind WHY most believe clans to be overpowered, yet you make this thread, purposely starting it insultingly, believe me, i can recognize those types of threads right of the bat as the resident expert on making them, and you do it even though some of the most well respected members of the mechwarrior community, and i definetly dont mean me, i mean kanajashi, dane, and other youtube channels and information site curators who have come out to give very well explained and well thought out reasons as to why the notion of a currently perfect balance between IS and clans is total bull****. i know youve seen the threads were their reasoning and explainations have been explained, yet you make this thread, intending to put down everyone who has difficulty getting to a top tier skill level because they have the audacity to ask for an even playing field, and very blatantly imply that the aforementioned community members with data and evidence are wrong, which is some horse ****.
and saying you get more damage as IS then as clan, well no **** sherlock, it takes more damage to kill a clan xl mech then an IS xl mech, and as you very well know just about every IS heavy brought by IS teams brings an XL.