This is what chicken salt is good for - so long as you don't burn your fries to the point they're lumps of charcoal, it makes hot chips absolutely delicious.
And for the Americans out there yet to try it, it's now available on Amazon.
it like a living food metaphor.
if you are a potatoe the right amount of salt and fire is what makes your work well. The right amount of salt and heat is what makes you get better, too many salt and you are unedible, too much heat.and you burn yourself to a dark pile of rage. Too less and you stay a bland potatoe.
Edited by Lily from animove, 18 January 2017 - 06:45 AM.
Decided to pop all those names in my QP leaderboard lookup tool to see if there was a skill imbalance in favour of IS.
Couldn't tell, because half the IS team literally only plays FP, and doesn't even play QP at all. lol
And for the players that did play QP, holy cow...
As you highlighted that's a pretty poor way to judge FP skill.
I don't know if I was one of the players that came back as 'only plays FP' but even if I wasnt my QP performance is a pretty terrible indicator to FP performance.
In FP Im probably a little better than average, 90% of the time in the top half of my team, and very regularly top3. Eg in the OP that was 2k damage with an unbasiced stalker 4N, and a dragon 5N (with 3ac2 for lolz)that I was levelling.
Whereas in quick play my most used mech is the mist lynx prime, and when im not playing that or an ice ferret im playing something im levelling up -my QP scores reflect this. I'm very very regularly the anchor holding my team back in QP...
As you highlighted that's a pretty poor way to judge FP skill.
I don't know if I was one of the players that came back as 'only plays FP' but even if I wasnt my QP performance is a pretty terrible indicator to FP performance.
In FP Im probably a little better than average, 90% of the time in the top half of my team, and very regularly top3. Eg in the OP that was 2k damage with an unbasiced stalker 4N, and a dragon 5N (with 3ac2 for lolz)that I was levelling.
Whereas in quick play my most used mech is the mist lynx prime, and when im not playing that or an ice ferret im playing something im levelling up -my QP scores reflect this. I'm very very regularly the anchor holding my team back in QP...
So what you are saying is that in QP you only use OP clan mechs and it inflates your stats. Thus, it is not a good indicator of when you have to use the under powered IS mechs.
Hey Mischief didnt you and I debate FW where for weeks you argued that FW was going to be the best thing since sliced bread and i told you the way it was set up was going to cause failure?.
And you been bitching about it ever since,, so much for predictions huh?
That was years ago, when FW was still in phase 1 and I absolutely ate crow on that. Stupidly I took PGI at their word of what they were going to develop FW into.
Oh the innocent youth of 2 years ago, how I miss it.
Let me preface this by saying that the below issue has little effect at the competitive level, just like the AWP in counter-strike(For those familiar with the game), it's more of a problem at every other tier of play where there isn't near-perfect cohesion and very good pilots. With that said...
The harsh reality is that Clans aren't OP, PGI's just incompetent to the extreme. The current meta is Gauss Rifle/PPCs, and Clans just do that better than IS. When it comes to brawling and skirmishing it's really up in the air who wins and usually comes down to piloting skill, luck, and drop calls.
And the sad thing is it's not a range thing, it's not a gauss/ppc/ac2/er-large meta. Why? Because the last two don't do pinpoint, high damage and actually require you to stay out of cover for more than a fraction of a second. PGI's combated this by...reducing the max range(This does close to nothing), introduced extremely PPC/Gauss friendly maps(Polar Highlands, new Frozen City, Grim Plexus), and added mechs that are extremely good at the above *cough*nightgyr*cough* or have the hardpoints to field them which encompasses just about every Clan mech with energy and/or ballistic hardpoints in the side torsos. Which if you look you'll find is nearly all of them. In comparison, there aren't many IS mechs that can function optimally in the current meta, which leads to an incorrect perception of "balance".
My solution? Find a way to reduce the overall damage these weapons are doing. The usual damage range is 35-50 damage, which is a bigger alpha than a lot of skirmisher builds. This is enough to strip the side torso armor off of every single mech in this game or outright blow it off...in TWO alphas.
So are clans OP? No. PGI is just so laughably bad at game development the only way this developer has survived so long is elementary my dear Watson: They pick up the high-profile IP scraps of other developers and release a very subpar product. The sad thing is MWO isn't even a bad game, it could just be so much better in the right hands.
As you highlighted that's a pretty poor way to judge FP skill.
I don't know if I was one of the players that came back as 'only plays FP' but even if I wasnt my QP performance is a pretty terrible indicator to FP performance.
In FP Im probably a little better than average, 90% of the time in the top half of my team, and very regularly top3. Eg in the OP that was 2k damage with an unbasiced stalker 4N, and a dragon 5N (with 3ac2 for lolz)that I was levelling.
Whereas in quick play my most used mech is the mist lynx prime, and when im not playing that or an ice ferret im playing something im levelling up -my QP scores reflect this. I'm very very regularly the anchor holding my team back in QP...
Despite what you say about doing badly in quickplay, of those players you still have the 6th highest average Quick Play matchscore. Including the no-shows, that puts you squarely in the top 25% of the players in that game. You were the 4th highest scoring player in that game which isn't far from your 6th place QP ranking.
How you score in Quickplay is a pretty solid indicator of your ability to play this game. He didn't list it, but Tarogato's spreadsheet does list the weight class breakdown.
justcallme A S H, on 18 January 2017 - 02:34 PM, said:
Yet I've now posted what, 10? Had one loss in 2 days... Yep, Clan is OP
So by that logic if Proton runs 10 wins in group queue playing a Vindicator does that mean Vindis are great?
I agree the biggest factor is player coordination. Hands down the biggest factor in FW, even more than mech builds. However that doesn't change the tech balance issues.
Battlemaster with 5 large pulse should be bread and butter for IS drop decks. Awesome mech, one match last night there were 10 of us running Battlemaster's on the first drop and we beat a well known unit.
Carl Vickers, on 18 January 2017 - 05:07 PM, said:
Lol, do you even play FP?
Battlemaster with 5 large pulse should be bread and butter for IS drop decks. Awesome mech, one match last night there were 10 of us running Battlemaster's on the first drop and we beat a well known unit.
Was a fun match.
It works on pretty much every map and mode.
I'm really finding the old Wubberbolt to be a standby too - especially on waves 3/4 when the Clan mechs are lighter/faster and the sub 0.5 second burn on the cool running mpls. Vaping legs off ACH and Scats.
Honestly the BLR, GHR, THD and a BJ are about perfect. Can drop them any map/mode.
Carl Vickers, on 18 January 2017 - 05:16 PM, said:
Add Warhammer into your list as well.
Absolutely - I've ended up with some STD WHRs as well. I'm finding the ac20, 6ml build on the 6R runs better and lives longer than the MAD version and on push/brawl matches (Taiga for example) is a solid 1k mech. For Boreal, Alpine and the like ac10, 2xppc and 1lpl is 40pts, very cool running that trades well - velocity boost on ballistics and PPCs put the AC10 and PPCs on the same hitloc at 500m and the LPL, well, always good.
Range though? That GHR. They're ugly and junky but they put out.
So by that logic if Proton runs 10 wins in group queue playing a Vindicator does that mean Vindis are great?
I agree the biggest factor is player coordination. Hands down the biggest factor in FW, even more than mech builds. However that doesn't change the tech balance issues.
It means his pilot skill is excellent.
Which you know is my main point here. So stop being a PIA
Group up, spread that damage like a boss, bring the right mechs for the maps... End result? Win more often - It's true!
Carl Vickers, on 18 January 2017 - 05:07 PM, said:
Lol, do you even play FP?
Battlemaster with 5 large pulse should be bread and butter for IS drop decks. Awesome mech, one match last night there were 10 of us running Battlemaster's on the first drop and we beat a well known unit.
Was a fun match.
A fun match? What you talking about?
Barely anyone cracked 1000dmg because the 48 mechs fell that fast to it... The game was over in like 14mins or something.
That said it was hilarious walking through the hot clan laser vom and cutting it with out own hot knives through butter
Carl Vickers, on 18 January 2017 - 05:16 PM, said:
Add Warhammer into your list as well.
Ahh I remember when you first told me about Warhammers. Since mastering them they've been my bread and butter of heavy's anytime we've been IS. I also used them a fair bit in the most recent season of MRBC to great effect. Love that low burn time and the cooler temps.
Would love to come IS to play with you guys and make some crazy drop deck's. I'm not sure how the rest of the unit is feeling about switching atm, we've got a lot of people on holidays and whatnot too... Also my account injection for the MAD-IIC's finally came through and I'm keen to test out some of those Scorch builds
justcallme A S H, on 16 January 2017 - 11:51 PM, said:
This is my first first game as IS tonight. Seriously the people crying on the forums about Clan OP, balance issues, everyone in EVIL is hacking etc etc.
What a load of crap. This is my best FP match yet, the IS tonnage is obscene!
Learn to play. I will gladly offer to help anyone that wants it as well.
1. 7-man on Clan side.
2. 1 player down the entire match
3. All my mechs are XL, even my Assault.
4. I was not even aiming CT's, just torso's for a bit of a fun game for myself
5. I got too aggressive in 2nd mech and only did 800dmg.
6. All my mechs were down to 25-35%, even as IS XL, I still was fighting on no worries
7. One of the players in the IS Charlie Lance said he was "going to snipe" from the back, I told him to get to the team and share armour, he not so politely "declined". I bet you can take a guess which player that was...
This is the other screenshot for components to show #3 is true. If I was aiming CT's I'd probably have done a bit less DMG/more kills.
Shout out to TDGB, without those two players, not sure we'd have won give the amount of LRM boats the IS players had.
give it a watch, and tell me. are you trying to say he, and mech_the_dane, who came out with a similar video not to long ago, are liars or stupid? or that everyone else who says it is somehow misguided?
that you beat them shows you can handle the setbacks as described in his video, however it does not change the fact that clan mechs have a lower limit on how easy it is to kill them, and skill mitigates that by somewere between 10-40%, IS, however, has a much lower limit on ease of killing, and either bad luck, lack of skill, or both , can bring an IS mech down far below the clans lower limit on ease of killing. thats just dealing with engine mechanics. a mech that goes almost 90 kph and is a heavy cant be matched by IS due to heavier engines, lower weapon range, and less weapon damage (srms are a notable exception, however... streaks (which out range IS streaks, and are a complete set, were as the IS is less range, same damage on streaks, no full set till late summer, or if they delay the time jump, even longer. remind me, how are clan mechs NOT op?
and before the people claiming "oh theyre so hot, well then just go behind a cliff and wait a few seconds before firing again. i rarely see clanners straight brawl, so why cant they hide till they cool off then pop out again? they can literally just run away and turn around only to fire, no IS heavy would be able to catch up to the average clan mech, and if you do it right and cool down between shots and mangage your heat like its reccomended you do, you can even save a second alpha for any light mech you run across, and a single alpha from just about any clan meta build can destroy those fast enough to catch up to you as your doing your fall back, fire, cool off routine. in fact the only counter to any of that is effective use of terrain, which is a bit of a crapshoot on some maps. all of the above factors combine to show that clan mechs ARE in fact, OP. not by a huge amount, thanks to quirks, but id say any clan mech is equal to an IS mech about thats about 5-10 tons heavier than it, thats my analysis, however if your doing FW, it takes a lot to stop an IS team if the clans are low on weight. for some reason people insist on continueing to bring assaults, and an assortment of myst lynxs on the last wave. its mindboggling that they arent spreading their tonnage, but hey, at least i get to one shot something besides jenner 2c's in an IS mech, thats a brand new feeling for FW.