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To Every One Crying "clan Op"


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#201 f00lish1

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Posted 01 February 2017 - 01:07 PM

View PostGrus, on 01 February 2017 - 01:01 PM, said:

IS can fire more and stay in the fight longer than thier clan counterpart. I've seen 4srms 6's hit a cyclops and his armor just blinks... while I get hit with 3 larg pulse and im missing a side torso....

I'm OK with having less tonnage per drop, im not ok with hitting a med mech with 30 points of alpha just for his armor to blink yello...

The Cyclops is a 90 tonne Assault, not a medium.

#202 Grus

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Posted 01 February 2017 - 01:09 PM

View Postjustcallme A S H, on 17 January 2017 - 01:03 AM, said:



Where did I say my post had something to do with taking planets/unit tags?

This post is directed, as per what I posted mate.

1. Stop bringing LRMs.
2. Bring half decent builds.
3. Torso twist and KAZAM.
4. You can play IS XL mechs no worries.
5. No need to claim good players hack
6. Don't blame Hitreg/Ping/Youforgottowashyourundies

That is all I'm showing here.

Why the LRM hate? They can be used to good effect as indirect fire. Less worry of friendly fire.

View Postf00lish1, on 01 February 2017 - 01:07 PM, said:

The Cyclops is a 90 tonne Assault, not a medium.


Once more with feeling* used for dramatic effect.

#203 Fake News

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Posted 01 February 2017 - 01:18 PM

View Postf00lish1, on 01 February 2017 - 09:14 AM, said:

I imagine that people in this thread play the game with a journal next to their computers so that they can record their exploits to share later.

"Dear Diary, played KCom tonight. The game was ok, but those PUGs really ruined my chances. Maybe I'll make a better impression next time. Will update after I see what the forum warriors have to say."

Posted Image


More than what you guys bring to the table. do you even play?

#204 f00lish1

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Posted 01 February 2017 - 01:19 PM

View PostGrus, on 01 February 2017 - 01:09 PM, said:

Once more with feeling* used for dramatic effect.


The Cyclops is a 90 tonne ASSAULT mech, NOT a MEDIUM.

Better?

#205 Grus

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Posted 01 February 2017 - 01:51 PM

View Postf00lish1, on 01 February 2017 - 01:19 PM, said:


The Cyclops is a 90 tonne ASSAULT mech, NOT a MEDIUM.

Better?


Lol I'm guessing you're trying to be the "your not you're" guy here.

You're not wrong though. Yes it is a 90 tonnage assalt mech, and when I fire off 4 srm 6 from my marauder I should see more damage other than blinking yellow.

#206 MischiefSC

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Posted 01 February 2017 - 02:06 PM

Is should be firing more, they're doing less damage per hit and per tic. Clan weapons are hotter but they can fit 33% more DHS.

Biggest problem bad Clan players have is building bad mechs.

IS - 3LPLs, 4MLs.
52 alpha at 37 heat costing 25 tons and 13 slots.
Range 270m for full 52, out to 33 at 450m or so.

Clans - 2 Lpl, 4 CERML.
54 alpha at 44 heat costing 16 tons and 8 slots.
54 damage at about 450m, 26 out to about 650m.

So 7 more heat but saving 9 tons, 5 slots and almost 2x effective range. Yes, IS has a slightly shorter burn - especially the LPLs which are a full 0.47 seconds faster than CLPLs. I know, that's almost half a second! Crushing, right?

Take that 9 tons and buy some DHs. If you actually go with all 9 as additional DHS you'll be *cooler* than the IS counterpart.

The failing of most Clan builds is greed. Wanting more firepower instead of sufficient cooling or putting bad synergy weapons together to max DPS at the cost of cooling and precision.

You can put = or better damage at more range with better cooling and less than 1/2 a second lost for burn time with a Clan laservomit. You want close range with fast burn? 7mpl on a TBR, 56 damage (break it into pieces like IS laservomit does, 4 and 3) in 0.85 seconds at almost 350m. Will out-trade a laservomit WHR, meager 14 tons and 7 slots let's you stuff it with DHS.

If you can't out perform the IS at almost any range while being faster and often more durable overall (twist ffs) then the failing is on you.

Edited by MischiefSC, 01 February 2017 - 02:06 PM.


#207 justcallme A S H

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Posted 01 February 2017 - 02:16 PM

View PostGrus, on 01 February 2017 - 01:09 PM, said:

Why the LRM hate? They can be used to good effect as indirect fire. Less worry of friendly fire



They can't. Flat out can't be used to good effect - by 99% of players.

You can always tell the LURM boating potatoes. They have usually 600dmg max a game. Stand still while firing, easier picked apart etc etc. They are a T5/T4 weapon. You can use LRMs properly, but people that van are rare, very rare.

So many dumb fire them into the backs of team mates as well. It's ridiculous. The stomps will continue if there are 4-5 LRM boaters per wave.

#208 MischiefSC

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Posted 01 February 2017 - 02:24 PM

1 or 2 people out of 11 taking 1 lrm boat in their deck on maps like Alpine are fine. Pugs should never do it if they have any other option.

It's frustrating to drop against Clan teams with like 4-6 LRM boats per wave - not because it's a challenge but because the other team has no chance, at all. They were doomed before the match loaded. They'll rage against premades or say IS OP or whatever as they are getting spawn camped on their 2nd-4th mechs, say they're quitting FW or otherwise just rage quit and give up.

All while ignoring that they functionally stacked the deck against their own team by bringing bad loadouts that promote bad play.

#209 f00lish1

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Posted 01 February 2017 - 02:27 PM

View Postjustcallme A S H, on 01 February 2017 - 02:16 PM, said:

They can't. Flat out can't be used to good effect - by 99% of players.

You can always tell the LURM boating potatoes. They have usually 600dmg max a game. Stand still while firing, easier picked apart etc etc. They are a T5/T4 weapon. You can use LRMs properly, but people that van are rare, very rare.

So many dumb fire them into the backs of team mates as well. It's ridiculous. The stomps will continue if there are 4-5 LRM boaters per wave.


...and the people who can use them effectively can usually use other weapons more effectively.

Was killed last night by a LRM boater last night trying to hit the light I was dueling. Thanks for the support mate.

Edited by f00lish1, 01 February 2017 - 02:28 PM.


#210 Grus

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Posted 01 February 2017 - 02:30 PM

View PostMischiefSC, on 01 February 2017 - 02:06 PM, said:

Is should be firing more, they're doing less damage per hit and per tic. Clan weapons are hotter but they can fit 33% more DHS.

Biggest problem bad Clan players have is building bad mechs.

IS - 3LPLs, 4MLs.
52 alpha at 37 heat costing 25 tons and 13 slots.
Range 270m for full 52, out to 33 at 450m or so.

Clans - 2 Lpl, 4 CERML.
54 alpha at 44 heat costing 16 tons and 8 slots.
54 damage at about 450m, 26 out to about 650m.

So 7 more heat but saving 9 tons, 5 slots and almost 2x effective range. Yes, IS has a slightly shorter burn - especially the LPLs which are a full 0.47 seconds faster than CLPLs. I know, that's almost half a second! Crushing, right?

Take that 9 tons and buy some DHs. If you actually go with all 9 as additional DHS you'll be *cooler* than the IS counterpart.

The failing of most Clan builds is greed. Wanting more firepower instead of sufficient cooling or putting bad synergy weapons together to max DPS at the cost of cooling and precision.

You can put = or better damage at more range with better cooling and less than 1/2 a second lost for burn time with a Clan laservomit. You want close range with fast burn? 7mpl on a TBR, 56 damage (break it into pieces like IS laservomit does, 4 and 3) in 0.85 seconds at almost 350m. Will out-trade a laservomit WHR, meager 14 tons and 7 slots let's you stuff it with DHS.

If you can't out perform the IS at almost any range while being faster and often more durable overall (twist ffs) then the failing is on you.
That half sec shorter burn for IS is huge, less react time = more damage applied. And if I have a longer burn time they have a better chance to react and spread the damage.

#211 Grus

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Posted 01 February 2017 - 02:35 PM

And range dosnt matter in this corridor shooter.. Unless you are a sneakyear light mech and can skirt around behind the firing line for back shots *cough nerf the pirates bane cough*

#212 MischiefSC

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Posted 01 February 2017 - 03:18 PM

View PostGrus, on 01 February 2017 - 02:30 PM, said:

That half sec shorter burn for IS is huge, less react time = more damage applied. And if I have a longer burn time they have a better chance to react and spread the damage.


So your cermls, which have the same range profile as the LPLs, have an almost comparable burn time. Your CLPLs have an almost comparable damage/tic to the IS LPL. The result is that 300-500m you can still out- trade IS LPLs. The only time you'd have trouble is inside 270m against someone who's brilliant at twisting and you're terrible.

You should be hitting them 1 or 2 times before they're even in range and keeping them at range with better mobility you should have.

If you can't manage any of that go with 7 MPLS or SRMs +SPLs and you can out-trade at 200m or less.

Range absolutely matters. Clans are faster and more maneuverable with almost universal speed synergy. If someone isn't exploiting that is like someone taking MGs on a KDK3 - they're throwing away all the advantages they should be using.

#213 justcallme A S H

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Posted 01 February 2017 - 05:23 PM

View Postf00lish1, on 01 February 2017 - 02:27 PM, said:


...and the people who can use them effectively can usually use other weapons more effectively.

Was killed last night by a LRM boater last night trying to hit the light I was dueling. Thanks for the support mate.


I've done 1200dmg about a dozen times this week in my LRM Catapult... I mean it's hilarious to just run around and hold the "rain" button down and know that when you're run outta ammo that you've absolutely caused havoc.

But most players can't do that with 3-4 LRM boats. Let alone one... I mean half a dozen games last night I was doing 1800dmg in my BLR 2C, and that was game over without me getting into a 2nd mech.

View PostGrus, on 01 February 2017 - 02:35 PM, said:

And range dosnt matter in this corridor shooter.. Unless you are a sneakyear light mech and can skirt around behind the firing line for back shots *cough nerf the pirates bane cough*



Absolutely range matters. When I'm Clan side I make sure I'm 450M+ in my 68pt EBJ.
That way IS ML are doing jack all, and most IS mechs are carrying 3LPL max, BLR2C the only real exception.

You are MASSIVELY out trading IS at 450-600m if they are running the standard LPL/ML builds. If they are running LL builds, as I do, you're in trouble - BUT - the burn times are similar at that level.

When you go to poke/trade, don't just walk out "face first". Go out sideways, spread that initial shot from a IS mech and then unload that devastating 68pt into something tasty.

View PostRagnar Baron Leiningen, on 01 February 2017 - 07:51 AM, said:

Their are good games out there. Just last night we fought
54MR-Won


Yeah that game was a bit... If we had even numbers of pilots that would've been a good fight.

I tried to pull the game back, but sometimes one person just ain't enough to turn the tide lol. Our pugs were funny "you're strat is ****"... So 7 of them or whatever did, well, whatever they wanted. Even if you guys moved into the exact positions I said you would - So we could setup and push back... Ah, T5/T4 users that barely crack 1k dmg :(

It's good to see you guys playing a better level. More teams is a good thing.

Edited by justcallme A S H, 01 February 2017 - 05:27 PM.


#214 Cox Devalis

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Posted 02 February 2017 - 04:32 AM

Missed a few pages here, so what do we conclude? Are Clans overpowered or not?

#215 Dar1ng One

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Posted 02 February 2017 - 04:45 AM

View PostCox Devalis, on 02 February 2017 - 04:32 AM, said:

Missed a few pages here, so what do we conclude? Are Clans overpowered or not?


Mmmmmmmm.....yes

Clan-Tastic!

#216 nagdamnit

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Posted 02 February 2017 - 07:39 AM

I thought this thread was about Ash. Not balance.

It appears that Ash is OP.

#217 Grus

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Posted 02 February 2017 - 11:57 AM

View Postjustcallme A S H, on 16 January 2017 - 11:51 PM, said:

This is my first first game as IS tonight. Seriously the people crying on the forums about Clan OP, balance issues, everyone in EVIL is hacking etc etc.

What a load of crap. This is my best FP match yet, the IS tonnage is obscene!

Learn to play. I will gladly offer to help anyone that wants it as well.

1. 7-man on Clan side.
2. 1 player down the entire match7
3. All my mechs are XL, even my Assault.
4. I was not even aiming CT's, just torso's for a bit of a fun game for myself
5. I got too aggressive in 2nd mech and only did 800dmg.
6. All my mechs were down to 25-35%, even as IS XL, I still was fighting on no worries
7. One of the players in the IS Charlie Lance said he was "going to snipe" from the back, I told him to get to the team and share armour, he not so politely "declined". I bet you can take a guess which player that was...


This is the other screenshot for components to show #3 is true. If I was aiming CT's I'd probably have done a bit less DMG/more kills.

Posted Image


Shout out to TDGB, without those two players, not sure we'd have won give the amount of LRM boats the IS players had.
so you're saying IS is op?

#218 Cox Devalis

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Posted 02 February 2017 - 12:08 PM

View PostGrus, on 02 February 2017 - 11:57 AM, said:

so you're saying IS is op?


Yes. I'm always saying that.

#219 justcallme A S H

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Posted 02 February 2017 - 07:07 PM

View PostCox Devalis, on 02 February 2017 - 04:32 AM, said:

Missed a few pages here, so what do we conclude? Are Clans overpowered or not?



Stuffed if I know mate?

I don't find Clans over powered, even when playing similarly skilled teams as IS. Matches are for the most part, pretty even and really good fun.

PUG stomps are what they are, because PUGs bring totally disgraceful builds and then of course cry "hacks". No one to blame but themselves on that one in all honesty. Even some of the 5-7 mans I've steamrolled almost single handed because they wanna LRM... They can only blame the losses on themselves for not focus firing.

Conclusion? I'll post that in a week :P

That said after 4 weeks in IS space, I believe we are heading Clan in 5 days or so.


IS OP incoming!

#220 A Shoddy Rental Mech

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Posted 03 February 2017 - 11:42 AM

View Postjustcallme A S H, on 02 February 2017 - 07:07 PM, said:



Stuffed if I know mate?

I don't find Clans over powered, even when playing similarly skilled teams as IS. Matches are for the most part, pretty even and really good fun.

PUG stomps are what they are, because PUGs bring totally disgraceful builds and then of course cry "hacks". No one to blame but themselves on that one in all honesty. Even some of the 5-7 mans I've steamrolled almost single handed because they wanna LRM... They can only blame the losses on themselves for not focus firing.

Conclusion? I'll post that in a week Posted Image

That said after 4 weeks in IS space, I believe we are heading Clan in 5 days or so.


IS OP incoming!


Given the 20 to nerf to the clan drops decks and...
Nerfing of the steakcrow from scouting and ...
Shiny new I.S. mech for mercs to play with and..
Soft nerf to the KDK-3 due to tonnage restrictions...

We actually have some semblance of "balance"

Of course this could easily change (New clan mech release)

Yes i said the KDK-3 is still O.P. Even after the latest heat "nerf"

Posted Image

I may not be O.P. like Ash, but i did set my personal best damage in a KDK-3
(would of done more, but i ran out of ammo :P )





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