Clan Weight To 245
#21
Posted 18 January 2017 - 07:22 PM
Playing it like you would a heavier medium is disingenuous.
#22
Posted 19 January 2017 - 06:18 AM
#23
Posted 19 January 2017 - 06:46 AM
Dr Decal, on 18 January 2017 - 07:01 PM, said:
Also taking that viper up against 4x Hunchie 4SP, or Shadow Hawks or Griffins... not so much fun.
If my opinion means anything I'd say the Ice Ferret is the best scouting chassis that clans have. has the tankiness and firepower to compete with IS mediums, and the speed to chase down that one light that always runs away.
Take an Ice Ferret against Griffins is not so much fun either. Thus the reason for trying to achieve 245 Tons. So I can drop 3 65 ton mechs and a competent 50 ton mech.
#24
Posted 19 January 2017 - 09:53 AM
(2xsrm6+4SPL), moves faster, has more structure, better twist radius and faster twist speed, doesn't die on xl loss. I kill griffins with this build in scouting en masse.
Or if you think the 45 tonners are sub par, how about running a 65/65/55/55 deck. You'll get good mileage out of a 1Lpl/4ERML SCR
It has a little less fire power than the jag, but its hit boxes are much better and is a little faster. I find that the extra surviveability in the SCR sees me doing about the same damage as i do in an EBJ despite the lower alpha. I don't buy any of the arguments you've presented as to why you *need* five more tonnes. Balance is good as it is.
Edited by Stormie, 19 January 2017 - 09:54 AM.
#25
Posted 19 January 2017 - 10:08 AM
balance is good as it is? except it makea taking an assault a terrible option if you hate your group members. severely undertonned on the last wave.
#26
Posted 19 January 2017 - 10:54 AM
Stormie, on 19 January 2017 - 09:53 AM, said:
(2xsrm6+4SPL), moves faster, has more structure, better twist radius and faster twist speed, doesn't die on xl loss. I kill griffins with this build in scouting en masse.
Or if you think the 45 tonners are sub par, how about running a 65/65/55/55 deck. You'll get good mileage out of a 1Lpl/4ERML SCR
It has a little less fire power than the jag, but its hit boxes are much better and is a little faster. I find that the extra surviveability in the SCR sees me doing about the same damage as i do in an EBJ despite the lower alpha. I don't buy any of the arguments you've presented as to why you *need* five more tonnes. Balance is good as it is.
Did you just compare and ice ferret to the Ebon jag? Now I know you are 100 percent full of ****.
#27
Posted 19 January 2017 - 11:40 AM
Ragnar Baron Leiningen, on 18 January 2017 - 06:38 AM, said:
Kodiaks are not nearly as good as the used to be. They have been nerfed pretty much into the ground. Also any organized team will just concentrate fire on a Kodiak anyways. No your more likely to see Mad2c before kodiaks. I personally wont run any assaults until we move back to 250.
Kodiaks have hardly been nerfed, The four UAC10 build suffers more heat, but that does not nerf the mech.
As some one who targets and kills KDK's everyday the issue is not the mech but how people pilot it. KDK's (3's and sniper builds) overwhelmingly fail to torso twist because they are trying to sling more damage down field or because they have reduced the engine rating from 400 but the mech lacks torso twist quirks. Splat KDKs still perform quite well, but people keep packing on UACs and ERLLs that make it easy to target components.
#28
Posted 19 January 2017 - 11:46 AM
Cato Zilks, on 19 January 2017 - 11:40 AM, said:
As some one who targets and kills KDK's everyday the issue is not the mech but how people pilot it. KDK's (3's and sniper builds) overwhelmingly fail to torso twist because they are trying to sling more damage down field or because they have reduced the engine rating from 400 but the mech lacks torso twist quirks. Splat KDKs still perform quite well, but people keep packing on UACs and ERLLs that make it easy to target components.
they removed the structure quirks in the torsos. if you field that much tonnage and get rekt on the first wave, you suck and you ****** your group over.
and there is a good chance of that happening as you see 1500+ meter is blue lazers remove your components in about .6 seconds of burn time
#29
Posted 19 January 2017 - 11:52 AM
#30
Posted 19 January 2017 - 12:07 PM
Cato Zilks, on 19 January 2017 - 11:52 AM, said:
the kdk 3 has no structure quirks and if you take that and a light over an ebon and a medium, then you are hurting your team whish is already down 300 tons.
#31
Posted 19 January 2017 - 12:11 PM
#32
Posted 19 January 2017 - 12:14 PM
Run 4 of these:
http://mwo.smurfy-ne...c2b11b9312a4e14
with 8 of these:
http://mwo.smurfy-ne...7c5c5fac3aa960e
for two waves. You can roll just about everybody with this kind of deck. If you KDK-SBs and HMN-PAs this only gets nastier. Clanners have THE BEST BRAWL BUILDs, but routinely fail to utilize them. Tonnage is not the problem.
ebolachan, on 19 January 2017 - 12:11 PM, said:
No, you insist on not adapting build strategy to the realities in the field.
#33
Posted 19 January 2017 - 12:14 PM
Cato Zilks, on 19 January 2017 - 12:14 PM, said:
Run 4 of these:
http://mwo.smurfy-ne...c2b11b9312a4e14
with 8 of these:
http://mwo.smurfy-ne...7c5c5fac3aa960e
for two waves. You can roll just about everybody with this kind of deck. If you KDK-SBs and HMN-PAs this only gets nastier. Clanners have THE BEST BRAWL BUILDs, but routinely fail to utilize them. Tonnage is not the problem.
No, you insist on not adapting build strategy to the realities in the field.
haha oh wow wait your serious let me laugh harder.
#34
Posted 19 January 2017 - 12:21 PM
you never go full huntsman. not when there is a nova or hbk2c.
and the first time you pull out your super srm huntsman a quirked bmster or ghopper will blow you away from 1500 m.
and why take a kdk3 when you can mad 2c? that kdk3 build is terrible.
Edited by ebolachan, 19 January 2017 - 12:24 PM.
#35
Posted 19 January 2017 - 12:34 PM
Cato Zilks, on 19 January 2017 - 12:14 PM, said:
Run 4 of these:
http://mwo.smurfy-ne...c2b11b9312a4e14
with 8 of these:
http://mwo.smurfy-ne...7c5c5fac3aa960e
I wouldn't consider the Huntsman as an available mech that people are foolish for underutilizing, seeing as how it is a premium mech that is behind a paywall at the moment. Also a brawl assault with a CT the size of an office building that moves less than 70 kph should be absolutely torn apart by the IS meta laser vomit.
The spirit bear is good because it has MASC, this Kodiak-3 does not.
ebolachan, on 19 January 2017 - 12:07 PM, said:
And who said anything about bringing an assault light combo. It's all about that 100/45/45/45 god-tier gauss/ppc cold map drop deck.
#36
Posted 19 January 2017 - 12:38 PM
#37
Posted 20 January 2017 - 09:45 PM
Because they either over estimate themselves or underestimate their opponents, or both, they think a skill imbalance is a tech imbalance.
Exhibit A - Their glorious leader
600 dmg in a stomp like that, AND died twice?
(for full disclosure my 'salt' was suggesting maybe he shouldn't run a streakcrow with the IS having as much tonnage as they do)
Exhibit B - Their whole squad
(I'm sure they only failed to win due to massive tonnage advantages on the IS side...)
Ghost Bear's premier unit right there...
Edited by Stormie, 20 January 2017 - 09:47 PM.
#38
Posted 20 January 2017 - 10:11 PM
Edited by IrvoDactyl, 20 January 2017 - 10:17 PM.
#39
Posted 20 January 2017 - 10:49 PM
#40
Posted 20 January 2017 - 10:55 PM
Edited by IrvoDactyl, 20 January 2017 - 10:56 PM.
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