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Javelin Pre-Order Now Available


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#81 50 50

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Posted 18 January 2017 - 11:03 PM

View PostCadoazreal, on 18 January 2017 - 09:05 PM, said:

Why would you link the math without telling us the max engine max speed resulting answer???


It's definitely *10.8 to convert to kph.
97.2 kph / 10.8 = 9
9 / 1.5 = 6
6 * 30 = 180 engine rating.

So for the 10F and 10N variants that can have a max engine rating of 285

285/30 (mech tonnage) = walk speed in hexes of 9.5
Which = run speed in hexes of 9.5 * 1.5 = 14.25
Converted to kph = 14.25 * 10.8 = 153.9kph

For the others which have the max engine rating of 255
255/30 = 8.5
8.5 * 1.5 = 12.75
12.75 * 10.8 = 137.7 kph

Keep in mind this is before speed tweek.

#82 Lupis Volk

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Posted 18 January 2017 - 11:12 PM

Can't decide if i want the standard or the Collectors.

#83 XV25

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Posted 18 January 2017 - 11:44 PM

Another meat for StreakDog.

#84 Windscape

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Posted 18 January 2017 - 11:51 PM

not a mech ive heard of, but it has good hardpoints. I think Ill consider buying it for cbills.

#85 TheLuc

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Posted 18 January 2017 - 11:57 PM

An other rendition of a 3025 classic that Alex did marvelously, very tempting indeed. Sadly I have to keep wallet closed.

#86 Bolter01

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Posted 19 January 2017 - 12:13 AM

Just a great looking little mech!
I got mine + hero!
Though his callsign "Hi There" leaves a lot to be desired...

fun looking mech o7

#87 Marius Evander

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Posted 19 January 2017 - 12:57 AM

View Post50 50, on 18 January 2017 - 11:03 PM, said:


So for the 10F and 10N variants that can have a max engine rating of 285

285/30 (mech tonnage) = walk speed in hexes of 9.5
Which = run speed in hexes of 9.5 * 1.5 = 14.25
Converted to kph = 14.25 * 10.8 = 153.9kph

For the others which have the max engine rating of 255
255/30 = 8.5
8.5 * 1.5 = 12.75
12.75 * 10.8 = 137.7 kph

Keep in mind this is before speed tweek.


Thankyou. <3

#88 Willothius

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Posted 19 January 2017 - 02:43 AM

View PostBolter01, on 19 January 2017 - 12:13 AM, said:

Though his callsign Hi There! leaves a lot to be desired...


Best. Hero. Name. Ever!

Edited by Willothius, 19 January 2017 - 02:44 AM.


#89 Felix von Buelow

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Posted 19 January 2017 - 03:03 AM

View PostBolter01, on 19 January 2017 - 12:13 AM, said:


Though his callsign "Hi There" leaves a lot to be desired...



That is actually an already existing mech and callsign, if you believe that page: http://ebt.trueborn....er=J&orderby=bv

#90 Natural Predator

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Posted 19 January 2017 - 06:42 AM

actually pretty excited about this one. Especially for Nostalgic reasons (MW2 mercs)

#91 C E Dwyer

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Posted 19 January 2017 - 07:10 AM

Whelp it's ordered, if I make it to it's launch day depends a fair amount on how the model turns out

#92 Kell Aset

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Posted 19 January 2017 - 08:00 AM

Nice art, I noticed that last 3 new humanoid mechs have very long forearms. Anyway, I like when hardpoints are mostly in side torsos, can shield with arms, tho I'm not a big fan of completely ammo reliant mechs. Such a pity that the only variant with ECM has no JJ and only 4 missile hardpoints,
Rather stupid name for a hero mech(would be cool if we could switch hero names off/on), nice camo on it tho, also special variant has not bad camo, it is such a pity that only S variant can use it.

#93 Natural Predator

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Posted 19 January 2017 - 08:24 AM

View PostJondoeiowa, on 18 January 2017 - 12:38 PM, said:

What is the tonnage to engine speed formula? What will it top out at with a max engine?


Its going to be very fast my friend.

#94 Desintegrator

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Posted 19 January 2017 - 08:57 AM

Nope, nothing for me.

After the Mech-Rescale the Lights are nearly as big as a Thunderbolt, and therefore die like flies !

And I dont wanna spend money to die like a fly.

#95 Odanan

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Posted 19 January 2017 - 10:02 AM

View Post50 50, on 18 January 2017 - 11:03 PM, said:


It's definitely *10.8 to convert to kph.
97.2 kph / 10.8 = 9
9 / 1.5 = 6
6 * 30 = 180 engine rating.

So for the 10F and 10N variants that can have a max engine rating of 285

285/30 (mech tonnage) = walk speed in hexes of 9.5
Which = run speed in hexes of 9.5 * 1.5 = 14.25
Converted to kph = 14.25 * 10.8 = 153.9kph

For the others which have the max engine rating of 255
255/30 = 8.5
8.5 * 1.5 = 12.75
12.75 * 10.8 = 137.7 kph

Keep in mind this is before speed tweek.

So, 164.67 and 147.33 with the speed tweek.

#96 brove

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Posted 19 January 2017 - 10:05 AM

can IS pilots drop 2 each in scouting mode after the tonnage is "adjusted" to 60?

#97 Mad Dog Morgan

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Posted 19 January 2017 - 10:58 AM

After speed tweak, the variant with the 285 engine cap would go 165.4kph; according to the formula. That's freaking nuts.

#98 zooska

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Posted 19 January 2017 - 11:30 AM

Determining the speed and tonnage was much easier than going through all the math, since there is already a mech in smurfy with the correct engine ranges and tonnage.

SDR-5D is the same weight and has the same 255 engine cap.
Link even shows how much tonnage you will have left for weapons/cooling/etc.

http://mwo.smurfy-ne...9504a450d778728


SDR-5K
Same can be done for the 5k, with a 285 engine.

http://mwo.smurfy-ne...772fd37b485a179

#99 Solis Obscuri

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Posted 19 January 2017 - 01:19 PM

This is something I've been wanting for a long time.

Posted Image

#100 ZachMan119

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Posted 19 January 2017 - 01:30 PM

My fear is that it's going to be huge just like the Panther and such, oh well, looks cool though!





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