I Don't Understand The Shc And Smn Nerf. Plz Explain
#21
Posted 21 January 2017 - 07:50 AM
#22
Posted 21 January 2017 - 07:56 AM
adamts01, on 21 January 2017 - 07:35 AM, said:
I'm with you, it's all decent except the game modes. They are feeling bland on the long run. Don't understand some streamers that are streaming on Twitch in quick play mode for hours every ***** day, rly.
Edited by Steve Pryde, 21 January 2017 - 07:56 AM.
#23
Posted 21 January 2017 - 07:56 AM
Bud Crue, on 21 January 2017 - 07:30 AM, said:
Please expound.
Are you saying only a minority will view the latest pass in a negative light and that the larger majority will benefit or see the pass as a positive? I ask because to my mind this is another case of a pass seeming to hurt a majority of players.
I mean consider the Cataphract buff. I am very happy about it. But I am one of the Phracts more dedicated fans. I don't expect the majority of players will care. However a LOT of players run Warhammers and that nerf will hurt their performance and enjoyment to some degree.
Its very simple PGI balances so that mechs fall within spread of performance for the majority of players. If it's above the spread it gets nerfed and if it's under it gets buffed.
#24
Posted 21 January 2017 - 08:26 AM
Albino Boo, on 21 January 2017 - 07:56 AM, said:
Hmm...
Not buying that the Locust 3V is performing within the standard deviation of performance for the majority of players, or the Spider 5V or Panthers, or Jenners, or the Phoenix Hawk heroes, or the most heavily of quirked Vindicators, or Kintaros or Mist Lynxs, or Ice Ferrets or Gargoyles. I don't think for a moment that the data suggests these mechs are within acceptable performance -or even average performance- criteria for the "majority of players".
In fact I expect that only expert players get anything approaching decent results with these mechs, yet PGI does nothing.
Then consider what they do when a variant is truly exceptional in the "OP" sense? Remember the Kodiak-3? Yes, it was problematic. What did they to to bring it in line? Nerfed UACs, then when that shifted the meta they nerfed Gauss range, then they nerfed quirks on ALL the Kodiaks, then finally the torso characteristics of just the Kodiak 3. This process effectively nerfed dozens of mechs that there is no way their is data suggesting these innocent victims necessitated a nerf (Shadow Hawk 3M needed a nerf? Really?). Yet, shockingly (sarcasm) it was only when they finally focused on the performance of the variant in question was the nerfing finally somewhat effective.
Maybe you are right and that PGI balances so that mechs fall within a "spread of performance for the majority of players", but given how many mechs appear to many of us to be crap (see above) and are allowed to remain so, or that many mech variants that might be 'OP' end up getting nerfs that affect ALL the mechs of a class rather than just that which was problematic, suggests something very different to me.
#25
Posted 21 January 2017 - 08:32 AM
Bud Crue, on 21 January 2017 - 08:26 AM, said:
Hmm...
Not buying that the Locust 3V is performing within the standard deviation of performance for the majority of players, or the Spider 5V or Panthers, or Jenners, or the Phoenix Hawk heroes, or the most heavily of quirked Vindicators, or Kintaros or Mist Lynxs, or Ice Ferrets or Gargoyles. I don't think for a moment that the data suggests these mechs are within acceptable performance -or even average performance- criteria for the "majority of players".
In fact I expect that only expert players get anything approaching decent results with these mechs, yet PGI does nothing.
Then consider what they do when a variant is truly exceptional in the "OP" sense? Remember the Kodiak-3? Yes, it was problematic. What did they to to bring it in line? Nerfed UACs, then when that shifted the meta they nerfed Gauss range, then they nerfed quirks on ALL the Kodiaks, then finally the torso characteristics of just the Kodiak 3. This process effectively nerfed dozens of mechs that there is no way their is data suggesting these innocent victims necessitated a nerf (Shadow Hawk 3M needed a nerf? Really?). Yet, shockingly (sarcasm) it was only when they finally focused on the performance of the variant in question was the nerfing finally somewhat effective.
Maybe you are right and that PGI balances so that mechs fall within a "spread of performance for the majority of players", but given how many mechs appear to many of us to be crap (see above) and are allowed to remain so, or that many mech variants that might be 'OP' end up getting nerfs that affect ALL the mechs of a class rather than just that which was problematic, suggests something very different to me.
If you ask a tier 5 player if LRMs are overpowered or underpowered, what do you think the answer will be? Ask the same question of tier 1 player is that answer going to be the same? Your perception is not hard data.
#26
Posted 21 January 2017 - 08:37 AM
Albino Boo, on 21 January 2017 - 08:32 AM, said:
If you ask a tier 5 player if LRMs are overpowered or underpowered, what do you think the answer will be? Ask the same question of tier 1 player is that answer going to be the same? Your perception is not hard data.
Exactly. We need PGI to share the data so that we can understand what it is they are doing and why. If LRMs get nerfed because the majority thinks they are "OP" it doesn't make it any more palatable to the rest of the playing population when PGI says something like "LRMs were performing above their target performance criteria" or whatever. They need to help us understand. Until they do we are left exclusively with our subjective view of things.
#27
Posted 21 January 2017 - 08:38 AM
Albino Boo, on 21 January 2017 - 06:30 AM, said:
Actually, Russ said in a tweet recently that the majority of players are in Tier 1, 4, and 5, so there are less Tier 2-3 players than Tier 1 players.
Tier 1 is diverse enough in terms of player skill. Droppong down to someone who has been playing for a while but is in Tier 3 isn't good, because at the very least the long time Tier 3 player is not concerning himself with running optimized builds or in general trying to play smartly at a high level, so their opinions will be skewed. For instance, people complaining about laser vomit OP a year after it was dethroned by dakka/PPFLD is a great example of this.
#28
Posted 21 January 2017 - 08:46 AM
Albino Boo, on 21 January 2017 - 07:21 AM, said:
PGI has a choice, it can balance to the needs of a few hundred people and ensure they have a reasonable balance or the could balance to the needs of majority of the population and ensure they have reasonable balance. Which is in the best interest of the finances of PGI, the few hundred or the few thousand?
#29
Posted 21 January 2017 - 08:50 AM
MacClearly, on 21 January 2017 - 07:12 AM, said:
Well, it can be reasonably argued that an online video game needs large numbers of paying players. If said number can be achieved by catering to the lowest common denominator, then it will be done. Whether you or I like it is inconsequential.
This is where pure economics (i.e. making money) easily trumps science (i.e. balance). Yesterday should have clearly pounded that into people's collective minds.
Star Commander Horse, on 21 January 2017 - 07:14 AM, said:
150 USD per month? That's bonkers!!!
Edited by Mystere, 21 January 2017 - 08:55 AM.
#30
Posted 21 January 2017 - 08:59 AM
Albino Boo, on 21 January 2017 - 08:32 AM, said:
If you ask a tier 5 player if LRMs are overpowered or underpowered, what do you think the answer will be? Ask the same question of tier 1 player is that answer going to be the same? Your perception is not hard data.
The thing is, those T5s and T4s who are new players and learning will be T1s eventually because of the upward biased tier system. T1s will be T1s forever. The only people who stay in low tiers are those that are simply not attempting to play well - why should people who arent even trying to maximise their performance care about the minutiae of balance? It makes no difference to them.
Should LRMs be effectively useless for by far the greatest percentage of every even semi competitive* players overall game time?
*(and by that i dont mean involved in the comp scene, i just mean that they care about winning)
Youd have much more of a point if we had a sensible, zero sum, PSR system which actually separated players into skill buckets, but we dont have that, we have an XP bar.
Edited by Widowmaker1981, 21 January 2017 - 09:01 AM.
#31
Posted 21 January 2017 - 09:01 AM
Mystere, on 21 January 2017 - 08:50 AM, said:
I had a feeling someone might mention that, and yea maybe so, but it's a part my expendable income and I either go drinking on it, or spend it on MWO.
I don't need to buy any more real world stuff--my place is already cluttered enough. "My museum is full."
So I just spend expendable income on service related stuff.
So yea... I agree with you..bonkers.
Wana go get some drinks?
#32
Posted 21 January 2017 - 09:08 AM
Star Commander Horse, on 21 January 2017 - 09:01 AM, said:
I don't need to buy any more real world stuff--my place is already cluttered enough. "My museum is full."
So I just spend expendable income on service related stuff.
So yea... I agree with you..bonkers.
Wana go get some drinks?
I still have a case and a half of various wines. As such I'm good. But, thanks anyway.
#33
Posted 21 January 2017 - 09:12 AM
Mystere, on 21 January 2017 - 08:50 AM, said:
Well, it can be reasonably argued that an online video game needs large numbers of paying players. If said number can be achieved by catering to the lowest common denominator, then it will be done. Whether you or I like it is inconsequential.
This is where pure economics (i.e. making money) easily trumps science (i.e. balance). Yesterday should have clearly pounded that into people's collective minds. https://static.mwomercs.com/forums//public/style_emoticons/default/ph34r.png
150 USD per month? That's bonkers!!! https://static.mwomercs.com/forums//public/style_emoticons/default/wacko.png
#34
Posted 21 January 2017 - 09:16 AM
Mystere, on 21 January 2017 - 09:08 AM, said:
I still have a case and a half of various wines. As such I'm good. But, thanks anyway.
lol you're welcome
I've had two bottles of Chardonnay tonight....so far.
Just changed over to chuhai. I will probably have a mean hangover tomorrow, leading to lowering my stats even more cause I know I'll still do a few quick-plays tomorrow despite the hangover
#35
Posted 21 January 2017 - 09:21 AM
We are a strange player base to appease, are we not? Lore-hounds want Clan Mechs to over-power Inner Sphere Mechs because 'reasons'. Players who want a fair gaming experience don't want any difference at all between the two, screw the game canon. The guy complaining today about nerfs to his favourite Mech was, two weeks ago, bragging about how amazing his favourite Mech is. Nerf that Mech, PGI, why are you so horrible at game balance... it is too powerful!! Hey, why did you nerf my amazing Mech that topped the leaderboards by a country mile?! F-you, PGI...
I love it around here.
#36
Posted 21 January 2017 - 09:24 AM
MacClearly, on 21 January 2017 - 09:12 AM, said:
You have a good point.
It all boils down to them asking themselves, "do we wana sell more units?" or "do we wana be a no-sh*t, serious esport?"
Truth is, realistically you can't really focus on both. Got to pick one if it's going to be done right.
StaggerCheck, on 21 January 2017 - 09:21 AM, said:
We are a strange player base to appease, are we not? Lore-hounds want Clan Mechs to over-power Inner Sphere Mechs because 'reasons'. Players who want a fair gaming experience don't want any difference at all between the two, screw the game canon. The guy complaining today about nerfs to his favourite Mech was, two weeks ago, bragging about how amazing his favourite Mech is. Nerf that Mech, PGI, why are you so horrible at game balance... it is too powerful!! Hey, why did you nerf my amazing Mech that topped the leaderboards by a country mile?! F-you, PGI...
I love it around here.
Yea, these forums and this community...
It's kinda like being in a bar...full of MechWarrior & BattleTech nerds
And I'm one of em
#37
Posted 21 January 2017 - 09:25 AM
#38
Posted 21 January 2017 - 09:59 AM
Star Commander Horse, on 21 January 2017 - 09:24 AM, said:
It all boils down to them asking themselves, "do we wana sell more units?" or "do we wana be a no-sh*t, serious esport?"
Truth is, realistically you can't really focus on both. Got to pick one if it's going to be done right.
I personally believe and feel history backs me on this belief, is that for something to truly be successful you need for it to strive towards excellence. If PGI goes the route of making it so simple a six year old will be able to master it, six year olds will come out to master it and then leave when they are seven....
Making a better overall game that has an appreciable skill at the upper level does more to promote the game than not. It's why there is Grand Masters in chess but not checkers. At some point PGI has to look at where the complaints are coming from and evaluate if it makes sense to consider them or assign them weight. PGI should be focused on being more pragmatic with its decisions instead of what seems to be reactionary and almost emotional, which is just a strange way for a company to be operating.
#39
Posted 21 January 2017 - 10:07 AM
StaggerCheck, on 21 January 2017 - 09:21 AM, said:
We are a strange player base to appease, are we not? Lore-hounds want Clan Mechs to over-power Inner Sphere Mechs because 'reasons'. Players who want a fair gaming experience don't want any difference at all between the two, screw the game canon. The guy complaining today about nerfs to his favourite Mech was, two weeks ago, bragging about how amazing his favourite Mech is. Nerf that Mech, PGI, why are you so horrible at game balance... it is too powerful!! Hey, why did you nerf my amazing Mech that topped the leaderboards by a country mile?! F-you, PGI...
I love it around here.
For reasons unknown even to myself I spent hundreds on this game and keep coming back just to see the news and read the forums. Maybe it would help if there were a 1:1 tabletop-accurate game with hexes and turns and Wars of Reaving tech and stuff, because that would give the purists a respite they need to find MWO more bearable for the funsies, and the "shoot big robots" crowd would get what it wants. That is why we have all the attitude around here with neither party able or willing to back down.
Star Commander Horse, on 21 January 2017 - 09:24 AM, said:
It all boils down to them asking themselves, "do we wana sell more units?" or "do we wana be a no-sh*t, serious esport?"
Truth is, realistically you can't really focus on both. Got to pick one if it's going to be done right.
See above, but hardcore competitive games can be indecently fun as well, as UT and Quake series convincingly demonstrate
#40
Posted 21 January 2017 - 10:10 AM
Widowmaker1981, on 21 January 2017 - 08:59 AM, said:
The thing is, those T5s and T4s who are new players and learning will be T1s eventually because of the upward biased tier system. T1s will be T1s forever. The only people who stay in low tiers are those that are simply not attempting to play well - why should people who arent even trying to maximise their performance care about the minutiae of balance? It makes no difference to them.
Should LRMs be effectively useless for by far the greatest percentage of every even semi competitive* players overall game time?
*(and by that i dont mean involved in the comp scene, i just mean that they care about winning)
Youd have much more of a point if we had a sensible, zero sum, PSR system which actually separated players into skill buckets, but we dont have that, we have an XP bar.
I know plenty of people who have been playing this game a year and are still tier 3. The psr is not an XP bar, many people do not develop the tactical awarenesses and the aim to get into tier 1-2. Getting into tier 1 is more about the aiblity to manage your loses so that you get the = or a small loss of psr. Which one of the reasons why I have over 1400 drops in a shadow cat.
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