Let's Talk: Kodiak Champion Discussion
#1
Posted 23 January 2017 - 04:01 PM
This discussion will be between 4 builds as there was a tie for the 3rd spot!
Let's discuss the top 3 voted Kodiak builds! Answer the following:
- Which one of the below 3 builds do you think should get implemented as the champion?
- Why would this fit best as the Kodiak Champion?
- Is your pick new-player friendly? If so, how?
Build #1: Kodiak 3
Build #2: Kodiak 3
Build #3: Kodiak 3
Build #4: Kodiak 3
Discuss! Also please try to keep it fairly short as a designer will be taking their time to review this thread to make the final call.
#2
Posted 23 January 2017 - 05:09 PM
Did well against Protron in this build.
Simple setup to shoot. One button chain fire, one button alpha
#3
Posted 23 January 2017 - 06:55 PM
#2 -- basic dakka build, good but no backup weapons.
#3 -- good dakka build, but with 4x ER med laser it might run hotter than expected, it's also a bit slower but just a small margin.
#4 -- basic shotgun build, needs to be up close and personal, and usually noobs will have a hard time getting close, not with all the missiles and shells flying around, after all they are scaredy cats as noobs.
My vote would be at #3, it's a dakka build but with lasers for good measure. It's good for mid-range, not that far that it does not share armor at all, and not that close that Noobs are gonna have trouble trading. It's reasonably cool, hot with lasers but they can just cease using the lasers.
#4
Posted 23 January 2017 - 07:05 PM
#5
Posted 23 January 2017 - 09:04 PM
No exploding torso weapons, no lower arm mounts to worry about, no "why don't the machine guns work?", no necessity to -have- to get really up close and personal like the LBX 10 spammer and much less heat to worry about than the one with Med lasers tossed into the mix if they're learning about heat thresholds.
#6
Posted 23 January 2017 - 09:33 PM
#7
Posted 23 January 2017 - 10:54 PM
#2 and #3 has a ridiculous armor distribution for a kodiak... some new player will try and emulate experienced players and die while face tanking with a third of the torso armor covering the back.
#1 is too reliant on where ERPPC/Gauss stats are currently and doesn't have enough ammo really for a new player who's probably going to waste rounds learning the charge mechanic. Also as I said in the kodiak champ builds thread, empty MGs used as placeholders to raise the gauss to the higher hardpoints will just confuse new players as to why they cannot make them fire.
#8
Posted 24 January 2017 - 12:26 AM
If I'm a new player, I'll be frustrated if I exhaust my autocannon ammo and can't fight. Most new players might not live long enough to do so, but if it happens the mediums can keep them in the fight a little longer. Plus if the jam gods are cruel, they're not totally helpless.
#9
Posted 24 January 2017 - 01:16 AM
Build #2 - would fix the torso armour as usual. Also, it's missing Ferro-Fibrous - poor optimisation.
Build #3 - would fix the torso armour.
Build #4 - this is a brawler that goes 58 kph. Not a good idea for a trial mech.
I vote for Build #3 - the medium lasers add a little alpha for poking and make up for UAC jams. A little hot, but nothing a new player shouldn't learn to manage. Also the build is already well-optimised.
#10
Posted 24 January 2017 - 08:19 AM
#11
Posted 24 January 2017 - 09:13 AM
Duck Laurent, on 24 January 2017 - 08:19 AM, said:
Yep... as is typical... only the ones on the first two pages really got any votes at all. That 2 and 3 are essentially the same mech except for the engine size/secondary weapon option doesn't seem to have mattered. We're just going to end up with a repeat of the problems from the last round of champions.
#12
Posted 24 January 2017 - 11:34 AM
#13
Posted 25 January 2017 - 06:30 AM
Still dakka, less boating, less ammo-dependant, more versatile, full hardpoint usage, ideal engine size, not Gauss-PPC-Meta.
#14
Posted 25 January 2017 - 03:49 PM
Build #2 could be http://mwo.smurfy-ne...1db8f5c70200b2e I normally run a 350 but just keeping it simple and cool run for new guys. Can replace heat sinks for more ammo need be
#15
Posted 26 January 2017 - 04:58 PM
#16
Posted 26 January 2017 - 06:15 PM
Build#2: Good Dakka build but Clan Dakka is a hard thing and new players will be like "what's the problem of these bullets".
Build#3: How a worst build like this can be a champion.
Build#4: Give them this. They will enjoy the game and will learn the shooting part of the game.
I choose Build#4.
#17
Posted 26 January 2017 - 07:31 PM
#18
Posted 26 January 2017 - 08:57 PM
Build 3 Very similar to one I posted in the initial thread, I'd swap to 4Uac5 and ML's If you are going to have 2UAC10 and 2 UAC5's why not just use build 2.
Build 4 - Another silly slow quad LBX suggestion
Vote Build 3 from the options provided.
(but I'd prefer this variation http://mwo.smurfy-ne...116b1e2eef991fa)
#19
Posted 26 January 2017 - 09:06 PM
#2 if you fix the armor. Otherwise just don't make a champ bear.
#20
Posted 27 January 2017 - 01:16 AM
as this is interesting, well working and the most "nerf resistent" configuration. IMO, it is unlikely that LB10 get nerfed as hard as UAC did. This makes sure, the trial mech will continue to perform well even if KDK or UAC get another nerf!
suggestion: get rid of the TC1 and upgrade armor on the arms. The TC does not provide boni for the LBs and as the mech has ammo in the arm there needs to be more armor!
#1 just no... no weapons without ammo! IMHO this build is valid, but you should not make a trial mech. It has a loadout error (no ammo for its machineguns). At least half a ton of MG ammo needed to get rid of the loadout error!
Edited by Cyrilis, 27 January 2017 - 01:34 AM.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users