1453 R, on 24 January 2017 - 02:39 PM, said:
Nobody should be looking for a "BETTER" chance. Yeebus, man.
Yep, you're absolutely right, that's absolutely the WRONG word to use.
It should have been "THE SAME".
I apologize.
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The Sphere guy and the Clan guy should have equivalent chances of victory, if equal in tonnage and built for the same fight. That is what 'balance' means. The iXL does not need some sort of monster tweak that turns anything with one in it into Mechagodzilla. It needs something to pull its reward up commensurate with its risk.
The level of uptweak that requires is in part based on how much performance on the cXL decreases after a shoulder blowout. The harsher the penalty on the cXL, the weaker any prospective iXL buffs need to be to pull the two engines into rough parity, since the increased pre-blowout iXL performance is being offset by the non-death performance of the post-blowout cXL. Right now, the performance decrease is 40% reduction in heat sink efficiency and 20% reduced movement speed for Clan 'Mechs. That's a significant but not crippling penalty, which means the pre-blowout iXL requires a pretty nice performance package to bring it into line. ~5% speed and 20 extra points of mobility rating may well not be enough, though I would personally consider it a nice start point for (hopefully) incremental adjustment.
Insufficient. Again, you're going to have to significantly increase the mobility to make any measurable difference in IS survivability because the Clans are still typically going to be carrying larger more powerful weapons packages, allowing the to chew through that armor.
Again, once the IS XL sees an ST loss, game over.
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But asking for an uptweak that allows an iXL guy to blow through all three torso sections of a Clan machine before the Clan guy can get through one is both ridiculous and disingenuous, as those times are both drastically affected by pilot skill, 'Mech design/role, range, and all those other messy battlefield things. It's not something you can just code into the game, and also that would be far too much uptweak and you know it.
Jeebus cod-whalloping sons of Wharvan...PLEASE PAY ATTENTION.
Yeah, "better" was absolutely the wrong word.
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I'm not ignoring any of that, but this thread? This particular discussion? It is about ENGINES.. Not C.A.S.E.. Not Endo/Ferro. Not weapon balance. Not DHS. Engines. Engines, engines, engines, engines, ENGINES.
You do not fix C.A.S.E. by making cXL designs move like legged 'Mechs after shoulder blowout. That makes no damn sense. It has nothing to do with C.A.S.E.. You don't fix weapon balance by making cXL designs move like legged 'Mechs after shoulder blowout. That does literally nothing to redress any of the problems you have with Clan weaponry; all it does is make the Clan guy more irritable after he's already used his oh-so-superior pre-blowout armament to wreck your scheiss.
The thing that fixing engine discrepancies does is fix engine discrepancies. That's the single most major discrepancy to fix, so we're talking about fixing it. The rest can have its own thread. I've been over a dozen different points already. Can we talk about engines in the engines thread, please?
The problem is, changing ONLY the engine isn't enough, and won't be especially considering it's not just engines that you put in a 'mech.
You can't balance items in a vacuum, you just can't, PGI has been trying for the past 3 to 4 years since Clans were introduced and they've done nothing but spin their wheels.
The issue is cumulative effect of all the systems, and addressing systemic issues, on a piece-by-piece basis is a waste of time, because changing one thing in one place will have effects, or be affected by things in other places.
For example, as someone touched on earlier:
The IS XL is larger than the Clan.
If you want to load an IS XL in an IS 'mech and ALSO have an AC20 in the ST, sorry. You can't.
On a Clan 'mech you can AND have a slot to spare for ammo or a TC, or whatever.
If an IS decides he wants to load a gauss instead, because it'll barely fit, he's got to pray the RNG gives him his 10% non-splody gauss death if the weapon gets crit'd.
Sure, the Clans have a 100% chance of splodiness in their gauss, BUT, if they lose an ST because of it, they're STILL playing.
It.is.cumulative.
Edited by Dimento Graven, 24 January 2017 - 03:07 PM.