S0ulReapr, on 31 January 2017 - 12:52 PM, said:
Actually they could just separate it into RP (simulator) mode and Normal (Arcade) mode and they would not have to have greater or lesser rewards for either mode, they could just have lore-appropriate rewards for RP and "normal" rewards for Normal mode.
Ah, but now you've stumbled upon the current vague expectation of what is actually supposed to happen - FW is supposed to be RP (simulator) and QuickPlay is supposed to be Normal (Arcade) mode. At least that's what I *think* the idea is but it's hard to tell because, again, there's no official stance on the matter. It just goes in circles. The best solution for everyone is to use Premium Content like a paywall and restrict FW access on its basis. PGI gives away Premium Time at events often enough, and new mechs usually come with it, and it's something you can purchase with real monies anyway. QuickPlay isn't terrible, getting 'roflstomped because of n00bs' is just not as much fun for some folks - because it takes forever to coordinate drops sometimes, and to make dropdecks, and the waiting times... which are all less needed or entirely absent in QuickPlay. Yes, you might get p0wned because your team is largely comprised of people two tiers below you, but it'll be over quickly and you can take another spin with the click of a single button as soon as you're out. It's not Invasion or Scouting or any of the cool stuff... but you can get that from time to time through events - OF WHICH THERE COULD BE MORE OF* now that we've got that snazzy new Community Page (which you should all have checked out by now). If players would be willing to sacrifice just a
little bit, a lot of 'balance issues' would vanish. Of course the FW dynamic would change temporarily during those events when folks are activating Premium Time but if we know when to expect events ahead of time, FW folks could easily prepare for that. PGI could consider not doing that intra-faction events at the same time as well, and introduce FW changes well away from events that include Premium Time just to be sure the data isn't too skewed. Factions looking for new blood could also coincide recruiting campaigns with that timeframe as well. I don't know FW well enough to be certain but don't you earn MC for winning planets? Can you buy Premium Time with MC? If you can, the units could even used pooled MC specifically to allow guests into FW, or QuickPlayers could spend those hard-earned MC from events to buy even more Premium Time. Literally the only 'sacrifice' players would have to make is not being able to access all the content all the time, which could easily be scaled by PGI by having MC/Premium Time awards more often. It's really not complicated. The rest of the inter-FW problems (of which I acknowledge there appear to be many) would be able to be addressed with a much more reliable data pool of committed/experienced pilots.
Of course, that would all be under the heading of "
Because Faction Play is supposed to be something a little extra for the veteran players, those that spend money on the game, and those hardcore Battletech fans while QuickPlay is for the casual, rookie, or investigating players who occasionally earn a day or two to pop into see what Faction stuff is all about (they can definitely still build dropdecks between Premium Time visits and such, definitely don't take that away)." Since we're not sure that's the actual heading we're all
officially discussing all this under, it may all sound like gibberish from a guy who runs Mist Lynxes er'day and doesn't post except in walls of text.
*Edit: (Because we can have a more cohesive voice as a community and have more direct and meaningful dialogue with the Community Manager)
Edited by BWS2K, 31 January 2017 - 01:30 PM.