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What Will Happen With Xp Reset With Multiple Instance Of The Same Variant


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#41 Bombast

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Posted 26 January 2017 - 08:14 AM

View PostMonkey Lover, on 26 January 2017 - 08:12 AM, said:

I would bet there is no way we're getting gxp for anything other than modules. I have mechs with millions of XP if they do this I would never even think about XP again. Haha


The way they worded it was that we were getting a GXP refund on spent XP, not XP currently parked on mechs.

#42 Plastic Guru

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Posted 26 January 2017 - 09:26 AM

View PostBombast, on 26 January 2017 - 08:14 AM, said:


The way they worded it was that we were getting a GXP refund on spent XP, not XP currently parked on mechs.


Uh...I've got a couple with a TON parked on them (though not 'millions' like others). So...they just go away?

Cheers

#43 Lyoto Machida

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Posted 26 January 2017 - 09:34 AM

View PostBombast, on 26 January 2017 - 08:14 AM, said:


The way they worded it was that we were getting a GXP refund on spent XP, not XP currently parked on mechs.


So all that excess XP above mastery is gone unless converted to GXP prior to that skill tree patch?

#44 Bombast

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Posted 26 January 2017 - 09:36 AM

View PostLyoto Machida, on 26 January 2017 - 09:34 AM, said:

So all that excess XP above mastery is gone unless converted to GXP prior to that skill tree patch?


I honestly don't know. I'm just interpreting what vagueries they've said so far.

If I gave the impression I was doing any more than guess work and proactive theorycrafting, I apologize.

#45 DGTLDaemon

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Posted 26 January 2017 - 09:47 AM

View PostLyoto Machida, on 26 January 2017 - 09:34 AM, said:

So all that excess XP above mastery is gone unless converted to GXP prior to that skill tree patch?

Logic would suggest that we'll get the spent XP refunded as GXP, and all excess XP will remain as regular mech XP (and, therefore, will be available for leveling). I wouldn't bet on it, though, as logic and PGI don't always go together :)

#46 Deathlike

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Posted 26 January 2017 - 10:03 AM

I highly doubt PGI will design it tied each individual duplicate variant. What I mean is.. if you own 2 KDK-3s, you can have a dakka tree (UACs) on 1 KDK-3, and a PPC-Gauss tree on the other KDK-3 because you own 2 of them (having more would allow you to create more individualized trees, but you'd have to grind them individually).

What is most likely going to happen is that all the duplicate variants you have will share the same tree. What I mean is... if you own 2 KDK-3s, BOTH KDK-3s will use the same tree (you cannot differentiate them).


This has only a side benefit for Omnimechs as you can design individual trees for most variants (ignoring the 8-omnipod set bonus) that have very similar CT benefits (Ebon Jag, Hellbringer, Stormcrow, etc.) that can be differentiated in that manner.

Just as a point of reference: All duplicate variants that you currently own (like the 2 KDK-3s in my example) share the same XP pool. If the KDK-3 had a hypothetical Champion variant (+30% XP) or a hypothetical C-bill variant (+30% C-bills), these are considered "duplicate" variants of the base KDK-3 variant model.

Edited by Deathlike, 26 January 2017 - 10:06 AM.


#47 Alex Morgaine

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Posted 26 January 2017 - 10:18 AM

My understanding based off what I know:
xp already spent is refunded to either a legacy xp or Gxp. likely Gxp so we dont end up with a pool of like 500 xp we can't ever touch for some reason. second, and this is the important part, only xp spent is refunded. so if you have say 135409 xp on a mastered mech, the 135409 xp will not be refunded, but the xp spent to master the mech is refunded to some pool with the other mechs/modules spent points, and your mech still has the 135k xp to apply immediately, or convert to Gxp.

#48 Boulangerie

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Posted 26 January 2017 - 10:57 AM

View PostPlastic Guru, on 26 January 2017 - 09:26 AM, said:

Uh...I've got a couple with a TON parked on them (though not 'millions' like others). So...they just go away?

Cheers

I don't think it'll go away, you'll just have a ton of XP to play around with re-skilling that variant as you choose. You could buy another and have them set up differently, for example.

View PostDeathlike, on 26 January 2017 - 10:03 AM, said:

I highly doubt PGI will design it tied each individual duplicate variant. What I mean is.. if you own 2 KDK-3s, you can have a dakka tree (UACs) on 1 KDK-3, and a PPC-Gauss tree on the other KDK-3 because you own 2 of them (having more would allow you to create more individualized trees, but you'd have to grind them individually).

What is most likely going to happen is that all the duplicate variants you have will share the same tree. What I mean is... if you own 2 KDK-3s, BOTH KDK-3s will use the same tree (you cannot differentiate them).


This has only a side benefit for Omnimechs as you can design individual trees for most variants (ignoring the 8-omnipod set bonus) that have very similar CT benefits (Ebon Jag, Hellbringer, Stormcrow, etc.) that can be differentiated in that manner.

Just as a point of reference: All duplicate variants that you currently own (like the 2 KDK-3s in my example) share the same XP pool. If the KDK-3 had a hypothetical Champion variant (+30% XP) or a hypothetical C-bill variant (+30% C-bills), these are considered "duplicate" variants of the base KDK-3 variant model.


I've heard that they are indeed separating the duplicate chassis. This means that you can have two KDK-3s set up differently. You'll probably draw from the same pool to skill them up however. Again, this makes the most sense to me, but isn't necessarily how they'd set it up. I suppose if they already tracked how much of the generic KDK-3 pool was contributed from each variant, they could split it up between your mechs and then track it separately, but I doubt they tracked that already, and I don't think they'd be willing to put in the work to code it that way going forward.

This is actually good for those who've built up a large pool of excess mech XP, since you'll just have to drop the relatively small amount of Cbills to grab another dupe of the variant to have it set up differently. I'd rather it work this way, and they end up getting MC in the form of you buying more Mechbays to hold all those dupes for your favorite variants (or selling the worst variants for the mech).

I would strongly advise against converting any excess mech XP to GXP at this time, as we just don't really know how it will work though!

#49 MrJeffers

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Posted 26 January 2017 - 06:06 PM

View PostAlex Morgaine, on 26 January 2017 - 10:18 AM, said:

My understanding based off what I know:
xp already spent is refunded to either a legacy xp or Gxp. likely Gxp so we dont end up with a pool of like 500 xp we can't ever touch for some reason. second, and this is the important part, only xp spent is refunded. so if you have say 135409 xp on a mastered mech, the 135409 xp will not be refunded, but the xp spent to master the mech is refunded to some pool with the other mechs/modules spent points, and your mech still has the 135k xp to apply immediately, or convert to Gxp.


If that is the case, then why are they even creating a new type of XP called legacy XP? If they are not refunding the unspent XP as legacy XP there isn't any point for it, the XP spent on mech skills can all be refunded as GXP there isn't any need or even any use for legacy XP at that point.

#50 Ghogiel

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Posted 26 January 2017 - 06:25 PM

View PostMrJeffers, on 26 January 2017 - 06:06 PM, said:


If that is the case, then why are they even creating a new type of XP called legacy XP? If they are not refunding the unspent XP as legacy XP there isn't any point for it, the XP spent on mech skills can all be refunded as GXP there isn't any need or even any use for legacy XP at that point.

I think because they are doing away with GXP entirely and turning it into a legacy feature. But yeah, Legacy XP is essentially GXP from my understanding just under a different name to signify it's a legacy feature.

edit: but there is a need for a GXP type xp because when they refund all the xp spent modules and (i hope) your current stash of GXP, it has to go somewhere

Edited by Ghogiel, 26 January 2017 - 06:27 PM.


#51 chucklesMuch

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Posted 26 January 2017 - 07:07 PM

View PostGhogiel, on 25 January 2017 - 02:50 PM, said:

afaik, your GXP and all the XP you spent on modules will be converted to that.. but not regular mech XP.


Oh.. well that makes sense... if not so fun... I guess.

#52 Chuck Jager

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Posted 26 January 2017 - 07:17 PM

logic plz
If it cost the same to level 1 as it does to level thirty - then you only deserve to get the xp for one
If extra xp is earned and pooled from all mechs then it should probably be split accordingly amongst all mechs
THE BIG IF - will one leveled mech be the same for all similar variants or will each version count as a separate mech because it has a separate build

I see many folks now treating one variant as the goto variant since we no longer need to level three, but your build will replace the separate variant that needs to be leveled.

Change is not easy for some

#53 l33tworks

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Posted 26 January 2017 - 07:35 PM

View PostDeathlike, on 26 January 2017 - 10:03 AM, said:

I highly doubt PGI will design it tied each individual duplicate variant. What I mean is.. if you own 2 KDK-3s, you can have a dakka tree (UACs) on 1 KDK-3, and a PPC-Gauss tree on the other KDK-3 because you own 2 of them (having more would allow you to create more individualized trees, but you'd have to grind them individually).

What is most likely going to happen is that all the duplicate variants you have will share the same tree. What I mean is... if you own 2 KDK-3s, BOTH KDK-3s will use the same tree (you cannot differentiate them).



View PostChuck Jager, on 26 January 2017 - 07:17 PM, said:

logic plz
If it cost the same to level 1 as it does to level thirty - then you only deserve to get the xp for one
If extra xp is earned and pooled from all mechs then it should probably be split accordingly amongst all mechs
THE BIG IF - will one leveled mech be the same for all similar variants or will each version count as a separate mech because it has a separate build

I see many folks now treating one variant as the goto variant since we no longer need to level three, but your build will replace the separate variant that needs to be leveled.

Change is not easy for some


Dafuq....This was never in question. Its literally the whole point of the new skill system. From concept to final implementation.
Not having this is like Selling your house buying it of yourself moving out and moving right back in again.

Its the whole reason pgi decided to do it in the first place. Its a win for pgi because more grind and content delivered for 0 extra work and a win fot the players because more variety options and fun to be had at the same time. Its literally the core of the new system

Edited by l33tworks, 26 January 2017 - 07:36 PM.


#54 Deathlike

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Posted 26 January 2017 - 09:02 PM

I'd still have to look at the actual implementation to see if that's even remotely the case.

#55 MrJeffers

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Posted 27 January 2017 - 09:08 AM

View PostDeathlike, on 26 January 2017 - 10:03 AM, said:

I highly doubt PGI will design it tied each individual duplicate variant. What I mean is.. if you own 2 KDK-3s, you can have a dakka tree (UACs) on 1 KDK-3, and a PPC-Gauss tree on the other KDK-3 because you own 2 of them (having more would allow you to create more individualized trees, but you'd have to grind them individually).

What is most likely going to happen is that all the duplicate variants you have will share the same tree. What I mean is... if you own 2 KDK-3s, BOTH KDK-3s will use the same tree (you cannot differentiate them).


This has only a side benefit for Omnimechs as you can design individual trees for most variants (ignoring the 8-omnipod set bonus) that have very similar CT benefits (Ebon Jag, Hellbringer, Stormcrow, etc.) that can be differentiated in that manner.

Just as a point of reference: All duplicate variants that you currently own (like the 2 KDK-3s in my example) share the same XP pool. If the KDK-3 had a hypothetical Champion variant (+30% XP) or a hypothetical C-bill variant (+30% C-bills), these are considered "duplicate" variants of the base KDK-3 variant model.


While the skill tree of what is available is the same on each variant, what you unlock on each mech is unique to that particular variant. So the KDK-3 and the KDK3 (c ) could be skilled differently, with one skilled/quirked for energy/PPC and the other skilled/quirked for ballistics. This was something that Russ clearly (rare, I know) stated in the reveal using the example of two Jenner JR7-Ds (13:30 timestamp).


#56 Widowmaker1981

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Posted 27 January 2017 - 09:19 AM

View Postl33tworks, on 25 January 2017 - 03:23 PM, said:


Probably get a pool of 2.5m xp to share between the two as you see it. Its totaly likely that gathered up xp by a variant will be shared by all multiple mechs of the same variant but its when you spend it that it simply goes to each individual mech.

Any more questions? I dont find this concept difficult to grasp at all so ask away.


Lol - yeah that does seem like the obvious way it will work. I'm really not sure why i didn't come to that conclusion.. derp.

#57 Throat Punch

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Posted 27 January 2017 - 09:33 AM

This may have been addressed and I just missed it, but, what happens to the mechs you sold? I.e, I had three Atlas's (as an example) I mastered all 3, then sold 2 variants I didn't like or didn't play any longer. When this xp gets refunded, I'm gathering I'm out of luck for getting a refund on the sold 'mechs, but what about mastering the unsold variant? Will I have to repurchase those 2 variants, that I have no intention of using, again?

#58 Bud Crue

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Posted 27 January 2017 - 09:34 AM

Profile. Stats. About half way down: XP and a very large number.

I expect that PGI is going to just refund that number for you to use on any mechs you want regardless of how many variants, or actual play time you have on individual versions of a mech.

#59 l33tworks

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Posted 09 February 2017 - 05:40 PM

Hey I think I nailed all of these now that its out!

#60 Baba_Yaga

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Posted 09 February 2017 - 06:07 PM

View PostShiroi Tsuki, on 25 January 2017 - 05:41 AM, said:

Why do you have like 8 Cauldron Borns when there's only like 3 variants (excluding loyalty)

ARE YOU THE TYPE OF PERSON THAT BUYS LIKE 4 OF THE SAME MODEL KITS, BUILD 1 AND HIDE THE OTHER 3 IN A BOX OR SOMETHING
Posted Image


I have 2 MX90'S two separate builds, much easier to do that then rebuild itmevery time.





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