The main goal is to increase weapon and mech diversity, allow players to be rewarded by playing to their faction's lore based tactics, reduce abuse of meta builds,
The concept is to
The intent is to add depth to the different personalities of each of the houses and clans by showing their personalities through their preferred mech options. Leaving 1 or 2 spots to choose mechs from the same tech (clan vs IS) despite not being common to that faction will allow for "more competent" mechs to be used rather than being stuck with less competitive options, but at an expense.
I strongly believe that by starting to define each of the houses to a certain degree that a greater sense of "faction" will be felt in the game and would even go so far as to potentially start developing faction specific tactics based on the mechs they can expect to see. An added benefit to it is the fact that newer players could come in with some sort of guidance toward fight styles as well as what mechs are doing well for the faction they step into.
This idea could be implemented as broadly as typical and atypical chassis or as deep as particular variants typical to each faction. Of course there are plenty of mechs that were common across many or all factions, but those would be just as readily available.
The idea definitely needs some fleshing out and discussion, but I think that this would be a huge step forward where limitations would actually create a greater feeling of being in a divided and competitive universe than generic IS vs Clan struggle.
I've considered the idea of bonus quirking based on faction (maybe even only on mechs typical to their faction) i.e. Steiner would gain extra armor, Liao gets improved ECM and UAVs, Marik gets improved air strikes, Davion gets AC benefits such as more ammo (rate of fire could lead to much upset), Wolf would get a slight speed/mobility boost, Smoke Jaguar gets more durability. Negative quirks could be added as a trade off to make it even more fair. But this idea has not been thought out and would really need some good conversation in developing it into something fair, competitive, and push the concept of role warfare even farther.
Reason based responses are strongly encouraged. Attacks without support are frowned upon. We want to explore how to make an idea work or what prevents it from working.
Edited by SuperFunkTron, 25 January 2017 - 08:00 PM.