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Mm/psr


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#21 H I A S

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Posted 30 January 2017 - 02:52 AM

View PostPhoenixFire55, on 30 January 2017 - 02:28 AM, said:


Sorry, just no. I've actually played FP for a bit this month and the average PUG there is so much worse than the average PUG in QP. I guess it varies by time of day, but still ...


yeah, was a little bit of an exagerration, but the point still stands. the games get worse and worse.



Quote

I don't think QP was ever close to comp. Elo could have made it so if done right and if more good players were still playing when Elo rolled out, but there were too many shenenegans still. Like when we had 4-man max group size and MM dropped 4 BSMC + 4 Lords + 4 RJF vs a bunch of random 2s and 3s. Elo was really good for a week, then degraded due to broken metrics, however the initial "seeding" based on whatever player stats they used was good, which leads you to conclusion that you actually can make a working MM with a proper skill-based metric. But once again, its PGI and PGI is gonna do what PGI is gonna do ... keep calm and stay clueless.



i full agree that the stacking was horrible most of the time.
the initial seeding was good, because they collectet data under Elo.
but yeah, PGI.
thats the reason why i called it "somewhat".

.

Edited by arivio, 30 January 2017 - 03:06 AM.


#22 PhoenixFire55

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Posted 30 January 2017 - 03:05 AM

View Postarivio, on 30 January 2017 - 02:52 AM, said:

you know me, i dont wanna club seals. i play to improve myself, but it doesnt work anymore, so i dropped out.
dont know if i come back. maybe if im drunk, or so.


Nygen is a lazy bum and we totally need a B&F team in StarLeague. Comeon, no time like the present.

#23 The Lighthouse

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Posted 30 January 2017 - 03:15 AM

View PostMrMadguy, on 30 January 2017 - 01:53 AM, said:

It's bad, when you belong to Tier 4, but all of a sudden you were placed into Tier 3, when PSR was implemented, and can't drop back from there. I've said it many times already: it's just unfair, that when you win with good stats - your rating rockets into the sky immediately, but when your stats are terrible - nothing really happens for weeks and months. Yeah. Jump into LRM60 boat, play for several hours - gain 50% of Tier. Lose 100500 matches with 70% below average stats in your normal 'Mech - nothing happens. NOTHING! And that's because PGI want to have some victims for T1 sharks? Go to hell, I don't want to be victim, sorry.


You are really underestimating how people can be bad at this game. Posted Image

Seriously, get killed as early as possible by suiciding into enemies, and check how people move and shoot. I guarantee that you will find at least more than 4 people play this game with a trackpad.

Yes, people just can't bother playing this game with a mouse equipped in their laptop, so they use a trackpad.

And that's 1/3 of the population already covered. I am very confident that there are far more active tier 5 players that active tier 1 players. (not total tier 1 players, active ones)

Edited by The Lighthouse, 30 January 2017 - 03:17 AM.


#24 Karl Streiger

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Posted 30 January 2017 - 03:32 AM

The issue with ELO was the useage of the "bane"*) calculation.
ELO when "weighted" before sum should have been necessary before putting it into MM.(1*2000>2*1000)
-considering player count.
You know the number of logged in players - you know ~number that might start a game shortly - you also know the number of player you need to create a proper MM.
A message and/or checkbox should have been implemented that inform the player about the seed as well as if he want to wait longer for the "better" game.
(the implementation - long wait - reduce the limits - wait - reduce the limits further is completely counter intuitive)



*) average
Average can be good when you ask the right question and have the correct data, but average means that you can drown in an on average 2cm deep lake.

#25 white0Fox

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Posted 30 January 2017 - 10:27 AM

At Steam Release I have very good games with good players on both sides !
An now QP is the same like FP (Farming Potatos)

Posted Image

Edited by white0Fox, 30 January 2017 - 10:27 AM.


#26 Dimento Graven

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Posted 30 January 2017 - 10:49 AM

View Postwhite0Fox, on 30 January 2017 - 10:27 AM, said:

At Steam Release I have very good games with good players on both sides !
An now QP is the same like FP (Farming Potatos)

Posted Image
I saw all that damage with so few kills and thought to myself, "What, was he using LRMs?"

#27 Karl Streiger

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Posted 30 January 2017 - 11:40 PM

View PostDimento Graven, on 30 January 2017 - 10:49 AM, said:

I saw all that damage with so few kills and thought to myself, "What, was he using LRMs?"

If this wasn't some kind of irony - then you need much to learn.

Do your homework - BLR-2C
either large pulse or ER Large -

and learn to read and then learn to understand

and 3 kills and 9 assists - when do the math 3+9 = 12

Considering the overall damage of the winning team - its ~400dmg per kill. Little bit high but considering the top scorers other high scorer had LRMs in case of the CPLTs and laser as well on the Spider and Cicada.

So not very much pinpoint or alpha weapons like ERPPC Gauss or a wall of Shrimps. Plus the damage of the light and CDA might have been applied mainly vs the rear.

Edited by Karl Streiger, 30 January 2017 - 11:44 PM.


#28 PhoenixFire55

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Posted 31 January 2017 - 07:18 AM

He said he was farming, didn't he? ...

And this one is aimed at experts on Battlemasters-2C.

#29 Karl Streiger

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Posted 31 January 2017 - 07:55 AM

View PostPhoenixFire55, on 31 January 2017 - 07:18 AM, said:

He said he was farming, didn't he? ...

And this one is aimed at experts on Battlemasters-2C.

Posted Image

#30 Dimento Graven

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Posted 31 January 2017 - 08:16 AM

View PostKarl Streiger, on 30 January 2017 - 11:40 PM, said:

If this wasn't some kind of irony - then you need much to learn.

Do your homework - BLR-2C
either large pulse or ER Large -

and learn to read and then learn to understand

and 3 kills and 9 assists - when do the math 3+9 = 12

Considering the overall damage of the winning team - its ~400dmg per kill. Little bit high but considering the top scorers other high scorer had LRMs in case of the CPLTs and laser as well on the Spider and Cicada.

So not very much pinpoint or alpha weapons like ERPPC Gauss or a wall of Shrimps. Plus the damage of the light and CDA might have been applied mainly vs the rear.
First off, it was a bit of tease (only a bit though, admittedly), second <queue pause, queue blink, queue hesitation, queue blink> you don't consider lasers "pin point" weapons?

Lastly: Trust me Karl, you have nothing to teach me. ;)

#31 Karl Streiger

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Posted 31 January 2017 - 09:38 AM

View PostDimento Graven, on 31 January 2017 - 08:16 AM, said:

Lastly: Trust me Karl, you have nothing to teach me. ;)

In this case there is no hope for you, Infidel. ;-)

#32 Dimento Graven

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Posted 31 January 2017 - 11:11 AM

View PostKarl Streiger, on 31 January 2017 - 09:38 AM, said:

In this case there is no hope for you, Infidel. ;-)
Hmmm? What? Sorry wasn't paying attention, was busy teaching your grandmother to suck eggs...

#33 Karl Streiger

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Posted 31 January 2017 - 11:23 AM

this is indeed magic praise the lord....

#34 r4plez

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Posted 31 January 2017 - 01:34 PM

View PostRestosIII, on 29 January 2017 - 10:35 AM, said:

Posted Image


Posted Image

#35 H I A S

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Posted 24 February 2017 - 12:42 AM

Is that **** fixed now so i can play again?

#36 Scandinavian Jawbreaker

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Posted 24 February 2017 - 01:17 AM

View Postarivio, on 24 February 2017 - 12:42 AM, said:

Is that **** fixed now so i can play again?

No. Both group queue and solo queue is a joke.

#37 H I A S

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Posted 24 February 2017 - 05:48 AM

Thx ugra for the answer. greetings from HiasRGB. hope you are doing well.

#38 MrMadguy

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Posted 24 February 2017 - 07:41 AM

PGI wants players to play this game? Then they should fix their game first, cuz players won't magically start loving it - something should be done to make them happy.

1) Matchmaker - dead loop feature. Bad matchmaker - players quit, players quit - even worse matchmaker. Yeah, problem won't be instantly fixed, but first we should fix PSR. If my performance is lower, than average - my PSR should drop. This simple fact, that it doesn't, despite of my performance, being 50-70% lower than average, already tells me, that PGI treats me like a fool - no reason to play such game. Matchmaker should be smarter - there should be anti-lose-streak protection or something like that. If player loses to many game in a row - then something is wrong with his rating. Faster adjustments should be made.
2) Map/mode design. First thing to do - disable "bring terrible map" system. Players hate certain maps for reason - because they're bad. Forcing them - worst idea. We have voting in this game for reason - to allow players to pick map, they like. Forcing certain maps into rotation - effectively removing players' ability to choose. Sorry, but I won't play game, when only 4-6 worst maps are in rotation. Therma, Polar, Alpine, River, Forest and may be Crimson and Frozen? No Canyon, HPG and Mining for ages? No way! 2 bad maps in a row = game over for me for today. Second thing to do - bring back old good maps, such as old Frozen and old Forest. Third thing to do - make new good maps.
3) Balance. Lights shouldn't be best brawlers in a game, Mediums shouldn't have as much firepower, as Heavies have, and Assaults shouldn't be viable only as LRM boats, due to being extremely fragile. When you have some benefits - you should also sacrifice something else, cuz otherwise other players won't be able to counter you. If Light picks long range weapons - he should be slow for example. You just can't be fast, small, have good survivability, firepower and range at the same time. It cheat. And it's nonsense.

Edited by MrMadguy, 24 February 2017 - 07:55 AM.


#39 H I A S

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Posted 24 February 2017 - 08:48 AM

wtf dude oO

#40 Zergling

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Posted 24 February 2017 - 01:56 PM

View PostMrMadguy, on 24 February 2017 - 07:41 AM, said:

3) Balance. Lights shouldn't be best brawlers in a game, Mediums shouldn't have as much firepower, as Heavies have, and Assaults shouldn't be viable only as LRM boats, due to being extremely fragile. When you have some benefits - you should also sacrifice something else, cuz otherwise other players won't be able to counter you. If Light picks long range weapons - he should be slow for example. You just can't be fast, small, have good survivability, firepower and range at the same time. It cheat. And it's nonsense.


Uh dude, you are demonstratively exactly why your performance is so bad with this paragraph, and exactly why bad players should never be listened to when it comes to opinions on balance.

Lights aren't the best brawlers in the game; they rely on speed to avoid being hit too much and they don't have anywhere near the sustained firepower of heavier mechs.
Mediums usually do not have as much firepower as heavies.
And Assaults sure as hell aren't only viable as LRM boats.


Here's the battle result of a friend of mine, who started playing MWO again this week after taking a break at least 1.5 years:
Posted Image

And that is only his 3rd battle in the KDK-3!

Or go look at my two videos of Warhawk Prime quad ER PPC play:

Edited by Zergling, 25 February 2017 - 03:03 PM.






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